Player Matchup

Thoth
Thoth
Gold IV
AlphaBorne
Thoth
Gold IV
Level 120
God Stats
8W - 5L
1,616 SR
Queue Stats
102W - 91L
1,421 MMR
Party 2
Mercury
Mercury
Platinum III
DONITOYT
Mercury
Platinum III
Level 147
God Stats
28W - 11L
1,776 SR
Queue Stats
71W - 60L
1,943 MMR
Solo
Olorun
Olorun
Gold I
Fafnir12
Olorun
Gold I
Level 67
God Stats
24W - 14L
1,705 SR
Queue Stats
279W - 270L
1,711 MMR
Party 2
Odin
Odin
Diamond V
Wrathbringerr
Odin
Diamond V
Level 160
God Stats
12W - 7L
1,963 SR
Queue Stats
351W - 344L
1,967 MMR
Solo
Ares
Ares
Gold II
nikesoxs
Ares
Gold II
Level 103
God Stats
5W - 4L
1,534 SR
Queue Stats
597W - 597L
1,576 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 119
1,719 SR
1,724 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 113
1,529 SR
1,771 MMR
Scylla
Scylla
Platinum V
Franchiser
Scylla
Platinum V
Level 111
God Stats
28W - 20L
1,576 SR
Queue Stats
180W - 178L
1,915 MMR
Party 1
Ravana
Ravana
Platinum V
Lolbot63
Ravana
Platinum V
Level 97
God Stats
13W - 16L
1,591 SR
Queue Stats
185W - 180L
1,915 MMR
Party 1
Jing Wei
Jing Wei
Gold III
Perpuli57
Jing Wei
Gold III
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
151W - 149L
1,699 MMR
Party 3
Nike
Nike
Gold V
Shadowfury42
Nike
Gold V
Level 104
God Stats
0W - 2L
1,312 SR
Queue Stats
22W - 24L
1,559 MMR
Solo
Geb
Geb
Platinum III
iDunedain
Geb
Platinum III
Level 147
God Stats
14W - 8L
1,664 SR
Queue Stats
168W - 168L
1,767 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
11
1 / 2 / 4
7,576
505
7,075
5,873
1,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
DONITOYT
Mercury
14
7 / 2 / 1
8,475
565
6,578
9,231
3,003
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Olorun
Fafnir12
Olorun
15
2 / 0 / 3
8,674
578
9,190
9,159
4,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
6 / 0 / 3
9,542
636
8,480
10,749
12,006
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ares
11
2 / 2 / 7
7,094
473
6,102
11,044
5,846
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
Morgan Le FayGilgameshTiamatArtioPersephone

VS

Bans
UllrAthenaApolloTerraArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 0
6,843
456
3,186
7,530
2,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ravana
Lolbot63
Ravana
12
3 / 4 / 3
7,167
478
5,290
9,243
3,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Jing Wei
Perpuli57
Jing Wei
13
1 / 1 / 1
7,589
506
6,682
11,270
3,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 6 / 0
6,370
425
6,069
10,954
6,537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 2 / 4
6,165
411
3,301
11,225
6,422
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
14
18
Kills
6
6
Deaths
18
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Thoth
1
2
4
1.5
W
Mercury
DONITOYT
Mercury
7
2
1
3.75
W
Olorun
Fafnir12
Olorun
2
0
3
3.5
L
1
5
0
0.2
L
Ravana
Lolbot63
Ravana
3
4
3
1.13
L
Jing Wei
Perpuli57
Jing Wei
1
1
1
1.5
L
1
6
0
0.17
W
6
0
3
7.5
L
0
2
4
1
W
Ares
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,425
Damage
24,528
46,056
Taken
50,222
26,869
Mitigated
22,154
14,414
Healing
13,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
7,075
326
0
1,784
5,873
1,265
0
927
4,886
41,377
0
W
Mercury
DONITOYT
Mercury
6,578
3,503
0
550
9,231
3,003
684
1,391
7,820
0
58,520
W
Olorun
Fafnir12
Olorun
9,190
4,192
364
6,233
9,159
4,749
666
1,465
7,595
73,786
0
L
3,186
160
0
1,034
7,530
2,486
46
2,888
4,642
40,298
0
L
Ravana
Lolbot63
Ravana
5,290
1,816
0
2,334
9,243
3,241
0
4,976
4,267
0
43,386
L
Jing Wei
Perpuli57
Jing Wei
6,682
5,733
0
6,144
11,270
3,468
0
6,916
4,354
0
51,169
L
6,069
1,792
0
615
10,954
6,537
0
3,111
7,803
0
33,378
W
8,480
1,336
0
3,179
10,749
12,006
104
390
10,319
8,057
55,481
L
3,301
933
1,339
2,234
11,225
6,422
0
6,752
4,473
10,659
0
W
Ares
6,102
672
135
2,169
11,044
5,846
0
2,211
8,799
12,903
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,361
Gold Earned
34,134
478
Minions Killed
366
0
Camps Cleared
0
1,544,259
Distance Traveled
1,399,087
16
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
7,576
505
94
6
0
283,205
0
W
Mercury
8,475
565
99
7
0
341,282
2
W
Olorun
8,674
578
128
9
0
279,030
3
L
Scylla
6,843
456
111
7
0
270,912
3
L
Ravana
7,167
478
75
5
0
320,285
5
L
Jing Wei
7,589
506
100
7
0
276,386
6
L
Nike
6,370
425
68
5
0
251,814
3
W
Odin
9,542
636
145
10
0
317,100
1
L
Geb
6,165
411
12
1
0
279,690
6
W
Ares
7,094
473
12
1
0
323,642
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role