Player Matchup

Arachne
Arachne
Cria_Do_SacoDele
Arachne
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 33L
1,531 Elo+
Party 1
Cerberus
Cerberus
NoiadoApelao
Cerberus
Level 28
God Stats
1W - 1L
1,304 SR
Queue Stats
21W - 13L
1,614 Elo+
Solo
Artemis
Artemis
Wagakkii
Artemis
Level 8
God Stats
3W - 1L
1,623 SR
Queue Stats
15W - 15L
1,433 Elo+
Solo
Hel
Hel
altair0703
Hel
Level 24
God Stats
4W - 1L
1,761 SR
Queue Stats
59W - 58L
1,479 Elo+
Party 1
Bacchus
Bacchus
cria_do_meu_saco
Bacchus
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 34L
1,555 Elo+
Party 1
Team Averages
Level 17
1,538 SR
1,522 Elo+

VS

Team Averages
Level 25
1,589 SR
1,490 Elo+
Ra
Ra
 
Ra
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
DNerds
Erlang Shen
Level 24
God Stats
3W - 3L
1,611 SR
Queue Stats
57W - 26L
1,591 Elo+
Party 2
Thor
Thor
InfernoNaTerra
Thor
Level 33
God Stats
1W - 1L
1,729 SR
Queue Stats
101W - 79L
1,465 Elo+
Party 2
Ao Kuang
Ao Kuang
Møod
Ao Kuang
Level 28
God Stats
8W - 7L
1,701 SR
Queue Stats
147W - 93L
1,640 Elo+
Solo
Anubis
Anubis
NahuelGamerOYT
Anubis
Level 18
God Stats
11W - 16L
1,404 SR
Queue Stats
20W - 44L
1,252 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 1 / 4
6,620
662
5,612
6,077
2,121
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cerberus
NoiadoApelao
Cerberus
10
4 / 0 / 3
6,037
604
3,499
5,441
3,296
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Artemis
Wagakkii
Artemis
8
0 / 4 / 1
5,060
506
1,612
4,855
652
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
2 / 1 / 3
5,976
598
6,116
5,869
1,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
1 / 1 / 3
5,297
530
3,756
5,994
4,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
8
0 / 1 / 0
4,915
492
954
3,680
1,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Erlang Shen
DNerds
Erlang Shen
11
4 / 2 / 2
6,338
634
5,745
6,815
2,839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
1 / 0 / 3
5,331
533
3,480
4,911
1,640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
Møod
Ao Kuang
10
1 / 6 / 0
5,850
585
4,299
9,098
3,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

7
1 / 3 / 0
4,843
484
2,092
7,048
2,622
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
12
12
Kills
7
7
Deaths
12
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
1
0
0
W
5
1
4
7
L
Erlang Shen
DNerds
Erlang Shen
4
2
2
2.5
L
1
0
3
2.5
L
Ao Kuang
Møod
Ao Kuang
1
6
0
0.17
L
1
3
0
0.33
W
Cerberus
NoiadoApelao
Cerberus
4
0
3
5.5
W
Artemis
Wagakkii
Artemis
0
4
1
0.13
W
2
1
3
3.5
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,595
Damage
16,570
28,236
Taken
31,552
11,325
Mitigated
11,466
10,596
Healing
9,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
954
172
0
1,259
3,680
1,068
0
1,468
2,212
21,819
0
W
5,612
4,024
0
1,100
6,077
2,121
317
2,041
3,982
0
29,327
L
Erlang Shen
DNerds
Erlang Shen
5,745
2,919
0
2,135
6,815
2,839
0
2,352
4,463
0
37,500
L
3,480
455
0
1,184
4,911
1,640
0
1,082
3,829
0
21,042
L
Ao Kuang
Møod
Ao Kuang
4,299
1,120
0
2,786
9,098
3,297
0
3,918
5,180
25,196
3,590
L
2,092
137
0
1,932
7,048
2,622
0
4,701
2,347
14,316
0
W
Cerberus
NoiadoApelao
Cerberus
3,499
312
0
2,367
5,441
3,296
177
1,819
3,622
24,204
0
W
Artemis
Wagakkii
Artemis
1,612
797
0
617
4,855
652
100
0
4,855
0
19,804
W
6,116
453
784
3,031
5,869
1,207
301
2,082
3,739
27,439
0
W
3,756
822
331
2,366
5,994
4,049
0
793
5,179
11,996
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,990
Gold Earned
27,277
224
Minions Killed
263
0
Camps Cleared
0
1,056,374
Distance Traveled
924,368
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
4,915
492
55
6
0
157,435
4
W
Arachne
6,620
662
58
6
0
250,587
0
L
Erlang Shen
6,338
634
80
8
0
191,722
1
L
Thor
5,331
533
32
3
0
201,519
6
L
Ao Kuang
5,850
585
72
7
0
197,633
5
L
Anubis
4,843
484
24
2
0
176,059
1
W
Cerberus
6,037
604
65
7
0
226,678
2
W
Artemis
5,060
506
45
5
0
167,409
1
W
Hel
5,976
598
38
4
0
202,212
4
W
Bacchus
5,297
530
18
2
0
209,488
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role