Player Matchup

Jormungandr
Jormungandr
ChiIdishHambino
Jormungandr
Level 106
God Stats
2W - 2L
1,459 SR
Queue Stats
115W - 83L
1,585 Elo+
Party 2
Da Ji
Da Ji
OrbitalPluto
Da Ji
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 33L
1,708 Elo+
Solo
Thoth
Thoth
pipusplace
Thoth
Level 120
God Stats
4W - 3L
1,347 SR
Queue Stats
137W - 93L
1,603 Elo+
Party 2
Team Averages
Level 118
1,436 SR
1,632 Elo+

VS

Team Averages
Level 149
1,528 SR
1,634 Elo+
Rama
Rama
ItsSaint
Rama
Level 159
God Stats
0W - 1L
1,496 SR
Queue Stats
21W - 8L
1,852 Elo+
Party 1
Cerberus
Cerberus
azaelmouse87
Cerberus
Level 128
God Stats
1W - 3L
1,481 SR
Queue Stats
2W - 8L
1,339 Elo+
Solo
Poseidon
Poseidon
herbdog
Poseidon
Level 160
God Stats
0W - 1L
1,606 SR
Queue Stats
23W - 12L
1,711 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ChiIdishHambino
Jormungandr
13
6 / 1 / 9
8,617
862
6,155
7,189
5,278
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

11
4 / 2 / 9
7,557
756
5,458
5,991
3,181
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thoth
13
5 / 0 / 9
8,060
806
8,253
4,347
1,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
9
1 / 6 / 1
6,142
614
6,075
8,493
2,310
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cerberus
azaelmouse87
Cerberus
9
0 / 6 / 2
5,883
588
2,964
10,895
5,725
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Poseidon
herbdog
Poseidon
9
2 / 3 / 0
6,455
646
4,156
4,474
1,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
6
15
Kills
3
3
Deaths
15
27
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
ChiIdishHambino
Jormungandr
6
1
9
10.5
L
Rama
1
6
1
0.25
W
4
2
9
4.25
L
Cerberus
azaelmouse87
Cerberus
0
6
2
0.17
L
Poseidon
herbdog
Poseidon
2
3
0
0.67
W
Thoth
5
0
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,866
Damage
13,195
17,527
Taken
23,862
9,602
Mitigated
9,189
3,817
Healing
4,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
ChiIdishHambino
Jormungandr
6,155
1,551
0
2,074
7,189
5,278
355
2,608
4,581
21,421
0
L
Rama
6,075
5,056
0
1,879
8,493
2,310
0
6,444
2,049
0
20,816
W
5,458
1,297
0
832
5,991
3,181
0
3,357
2,634
0
14,912
L
Cerberus
azaelmouse87
Cerberus
2,964
206
210
1,521
10,895
5,725
0
5,175
5,720
10,711
0
L
Poseidon
herbdog
Poseidon
4,156
826
0
758
4,474
1,154
0
3,113
1,361
15,419
0
W
Thoth
8,253
255
0
911
4,347
1,143
213
1,472
2,875
36,426
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,234
Gold Earned
18,480
124
Minions Killed
81
6
Camps Cleared
3
589,665
Distance Traveled
441,588
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,617
862
29
3
2
188,227
1
L
Rama
6,142
614
32
3
0
153,419
3
W
Da Ji
7,557
756
12
1
2
195,876
4
L
Cerberus
5,883
588
21
2
0
162,427
5
L
Poseidon
6,455
646
28
3
3
125,742
1
W
Thoth
8,060
806
83
8
2
205,562
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role