Player Matchup

Fenrir
Fenrir
KadenWiggans
Fenrir
Level 47
God Stats
7W - 3L
1,612 SR
Queue Stats
17W - 20L
1,385 Elo+
Solo
Izanami
Izanami
NaviDaicho_Exe
Izanami
Level 86
God Stats
40W - 25L
1,586 SR
Queue Stats
234W - 266L
1,466 Elo+
Party 1
Vulcan
Vulcan
THISISTHEWAY128
Vulcan
Level 160
God Stats
46W - 52L
1,481 SR
Queue Stats
113W - 128L
1,390 Elo+
Solo
Vamana
Vamana
gtlow
Vamana
Level 149
God Stats
25W - 27L
1,508 SR
Queue Stats
574W - 639L
1,374 Elo+
Solo
Ra
Ra
sYn775
Ra
Level 88
God Stats
5W - 6L
1,620 SR
Queue Stats
210W - 237L
1,362 Elo+
Party 1
Team Averages
Level 106
1,561 SR
1,395 Elo+

VS

Team Averages
Level 63
1,389 SR
1,344 Elo+
Geb
Geb
DCSKZRockStar7F
Geb
Level 60
God Stats
6W - 7L
1,393 SR
Queue Stats
245W - 289L
1,315 Elo+
Party 2
Achilles
Achilles
Lasinmanos13
Achilles
Level 69
God Stats
5W - 3L
1,257 SR
Queue Stats
279W - 329L
1,352 Elo+
Party 2
Anubis
Anubis
Luisharder1905
Anubis
Level 77
God Stats
17W - 25L
1,361 SR
Queue Stats
414W - 501L
1,325 Elo+
Party 2
Sun Wukong
Sun Wukong
TIGERCLAW671
Sun Wukong
Level 52
God Stats
21W - 41L
1,398 SR
Queue Stats
72W - 144L
1,261 Elo+
Solo
Cupid
Cupid
carthaginian
Cupid
Level 59
God Stats
10W - 6L
1,536 SR
Queue Stats
61W - 57L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
1 / 4 / 1
8,090
405
3,361
13,445
6,848
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

12
5 / 14 / 2
9,152
458
11,251
18,057
3,656
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
1 / 4 / 1
9,637
482
8,737
10,293
2,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vamana
gtlow
Vamana
15
1 / 5 / 0
9,377
469
12,189
21,376
16,470
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ra
13
3 / 10 / 4
8,828
441
6,666
15,030
3,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 11
9,630
482
5,482
17,603
11,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Achilles
Lasinmanos13
Achilles
18
8 / 5 / 8
11,622
581
13,917
17,287
8,055
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

18
8 / 1 / 3
11,619
581
10,590
10,482
5,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
TIGERCLAW671
Sun Wukong
16
2 / 0 / 4
10,209
510
8,706
14,951
15,650
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
17 / 4 / 6
12,811
641
19,798
20,293
6,867
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
68
11
Kills
36
37
Deaths
13
8
Assists
32
Player
Kills
Deaths
Assists
KDA
W
1
3
11
2.17
L
Fenrir
1
4
1
0.38
W
Achilles
Lasinmanos13
Achilles
8
5
8
2.4
W
8
1
3
9.5
L
5
14
2
0.43
L
1
4
1
0.38
W
Sun Wukong
TIGERCLAW671
Sun Wukong
2
0
4
4
W
17
4
6
5
L
Vamana
gtlow
Vamana
1
5
0
0.2
L
Ra
3
10
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,204
Damage
58,493
78,201
Taken
80,616
33,432
Mitigated
47,558
18,987
Healing
29,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,482
856
534
3,535
17,603
11,820
1,277
2,651
14,852
24,729
0
L
Fenrir
3,361
815
0
4,822
13,445
6,848
0
2,417
10,977
223
31,801
W
Achilles
Lasinmanos13
Achilles
13,917
4,838
50
1,431
17,287
8,055
1,033
2,172
15,049
0
76,368
W
10,590
371
0
5,990
10,482
5,166
1,285
3,397
6,787
79,754
0
L
11,251
8,889
82
1,378
18,057
3,656
704
3,212
14,845
0
46,115
L
8,737
1,832
0
1,524
10,293
2,617
0
5,968
4,180
52,227
0
W
Sun Wukong
TIGERCLAW671
Sun Wukong
8,706
1,498
286
6,141
14,951
15,650
1,791
1,555
13,312
0
49,813
W
19,798
15,979
575
10,948
20,293
6,867
3,356
5,204
15,039
0
91,051
L
Vamana
gtlow
Vamana
12,189
4,711
0
7,463
21,376
16,470
0
2,842
17,609
0
67,908
L
Ra
6,666
1,029
194
3,524
15,030
3,841
290
1,633
13,397
46,682
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,084
Gold Earned
55,891
451
Minions Killed
520
0
Camps Cleared
0
1,763,653
Distance Traveled
1,906,158
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
9,630
482
27
1
0
424,353
0
L
Fenrir
8,090
405
57
3
0
371,129
3
W
Achilles
11,622
581
103
5
0
466,153
0
W
Anubis
11,619
581
141
7
0
343,529
5
L
Izanami
9,152
458
88
4
0
294,805
0
L
Vulcan
9,637
482
111
6
0
379,398
0
W
Sun Wukong
10,209
510
107
5
0
364,354
3
W
Cupid
12,811
641
142
7
0
307,769
4
L
Vamana
9,377
469
130
7
0
379,059
0
L
Ra
8,828
441
65
3
0
339,262
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role