Player Matchup

Loki
Loki
Acorn Bob
Loki
Level 102
God Stats
25W - 34L
1,526 SR
Queue Stats
438W - 569L
1,438 Elo+
Party 4
Tyr
Tyr
Iceberg_SIim
Tyr
Level 108
God Stats
2W - 8L
1,303 SR
Queue Stats
226W - 197L
1,535 Elo+
Party 3
Gilgamesh
Gilgamesh
Mochilaz
Gilgamesh
Level 138
God Stats
16W - 7L
1,751 SR
Queue Stats
270W - 254L
1,522 Elo+
Solo
Charybdis
Charybdis
SouIessShinobi
Charybdis
Level 102
God Stats
1W - 3L
1,290 SR
Queue Stats
266W - 354L
1,497 Elo+
Party 4
The Morrigan
The Morrigan
TrainMyTaco
The Morrigan
Level 107
God Stats
2W - 2L
1,678 SR
Queue Stats
473W - 422L
1,529 Elo+
Party 3
Team Averages
Level 111
1,510 SR
1,504 Elo+

VS

Team Averages
Level 131
1,460 SR
1,511 Elo+
Charybdis
Charybdis
BecauseNO143
Charybdis
Level 125
God Stats
22W - 32L
1,517 SR
Queue Stats
664W - 689L
1,444 Elo+
Party 1
Olorun
Olorun
Deathxthexking
Olorun
Level 160
God Stats
3W - 4L
1,216 SR
Queue Stats
587W - 575L
1,460 Elo+
Party 1
Ares
Ares
Prezmen
Ares
Level 137
God Stats
6W - 2L
1,518 SR
Queue Stats
26W - 25L
1,569 Elo+
Party 2
Kuzenbo
Kuzenbo
Reworb
Kuzenbo
Level 125
God Stats
1W - 1L
1,685 SR
Queue Stats
26W - 24L
1,547 Elo+
Party 2
Fenrir
Fenrir
UN5TOPPA4BLE
Fenrir
Level 106
God Stats
1W - 2L
1,363 SR
Queue Stats
111W - 114L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
14
1 / 5 / 2
9,320
444
4,642
19,125
6,401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

17
1 / 3 / 0
10,519
501
6,098
15,582
11,137
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gilgamesh
Mochilaz
Gilgamesh
14
3 / 4 / 2
9,067
432
6,188
13,072
8,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
SouIessShinobi
Charybdis
17
4 / 6 / 2
11,227
535
8,015
14,277
5,098
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Morrigan
TrainMyTaco
The Morrigan
17
0 / 5 / 1
10,357
493
6,412
9,777
3,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BecauseNO143
Charybdis
17
1 / 5 / 7
11,091
528
6,962
13,480
5,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

19
10 / 1 / 6
12,911
615
11,544
11,464
6,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ares
Prezmen
Ares
16
7 / 1 / 9
11,896
566
12,532
17,158
25,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kuzenbo
Reworb
Kuzenbo
16
2 / 1 / 8
10,799
514
7,196
11,395
17,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fenrir
17
3 / 1 / 13
11,378
542
6,292
12,882
8,883
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
66
9
Kills
23
23
Deaths
9
7
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Loki
1
5
2
0.4
W
Charybdis
BecauseNO143
Charybdis
1
5
7
0.9
W
10
1
6
13
L
1
3
0
0.33
L
Gilgamesh
Mochilaz
Gilgamesh
3
4
2
1
W
Ares
Prezmen
Ares
7
1
9
11.5
W
Kuzenbo
Reworb
Kuzenbo
2
1
8
6
L
Charybdis
SouIessShinobi
Charybdis
4
6
2
0.83
L
The Morrigan
TrainMyTaco
The Morrigan
0
5
1
0.1
W
Fenrir
3
1
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,355
Damage
44,526
71,833
Taken
66,379
35,020
Mitigated
62,639
13,263
Healing
26,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
4,642
462
0
5,264
19,125
6,401
0
8,917
10,208
0
58,353
W
Charybdis
BecauseNO143
Charybdis
6,962
2,561
0
4,055
13,480
5,091
2,009
915
12,438
0
82,009
W
11,544
6,664
1,919
8,354
11,464
6,236
6,363
1,172
10,180
107,243
0
L
6,098
407
0
3,782
15,582
11,137
0
6,853
8,729
0
67,098
L
Gilgamesh
Mochilaz
Gilgamesh
6,188
1,070
0
1,892
13,072
8,458
108
7,594
5,478
0
40,275
W
Ares
Prezmen
Ares
12,532
240
0
5,996
17,158
25,179
217
2,000
14,651
39,138
0
W
Kuzenbo
Reworb
Kuzenbo
7,196
1,684
0
2,622
11,395
17,250
333
2,229
8,870
49,921
0
L
Charybdis
SouIessShinobi
Charybdis
8,015
5,643
0
675
14,277
5,098
878
4,216
10,061
0
84,047
L
The Morrigan
TrainMyTaco
The Morrigan
6,412
914
0
1,650
9,777
3,926
408
4,354
5,423
78,404
1,502
W
Fenrir
6,292
1,063
0
3,187
12,882
8,883
1,952
1,365
11,359
601
62,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,490
Gold Earned
58,075
598
Minions Killed
491
0
Camps Cleared
0
1,890,322
Distance Traveled
2,117,590
13
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
9,320
444
96
5
0
436,732
2
W
Charybdis
11,091
528
121
6
0
371,492
10
W
Olorun
12,911
615
157
7
0
397,383
4
L
Tyr
10,519
501
140
7
0
371,344
2
L
Gilgamesh
9,067
432
56
3
0
350,610
2
W
Ares
11,896
566
41
2
0
444,026
3
W
Kuzenbo
10,799
514
77
4
0
422,955
3
L
Charybdis
11,227
535
135
6
0
357,849
2
L
The Morrigan
10,357
493
171
8
0
373,787
5
W
Fenrir
11,378
542
95
5
0
481,734
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role