Player Matchup

Da Ji
Da Ji
Destr-0-Disc
Da Ji
Level 105
God Stats
20W - 22L
1,480 SR
Queue Stats
575W - 653L
1,506 Elo+
Party 2
Merlin
Merlin
Latinababii26
Merlin
Level 109
God Stats
34W - 40L
1,548 SR
Queue Stats
479W - 557L
1,504 Elo+
Party 2
Cthulhu
Cthulhu
Old_Skillful
Cthulhu
Level 65
God Stats
2W - 5L
1,386 SR
Queue Stats
11W - 16L
1,514 Elo+
Party 2
Team Averages
Level 93
1,471 SR
1,508 Elo+

VS

Team Averages
Level 157
1,725 SR
1,574 Elo+
Geb
Geb
Creatchee
Geb
Level 157
God Stats
6W - 2L
1,588 SR
Queue Stats
120W - 94L
1,552 Elo+
Party 1
Chang'e
Chang'e
DiscoGodfather
Chang'e
Level 159
God Stats
4W - 1L
1,716 SR
Queue Stats
140W - 126L
1,529 Elo+
Party 1
Skadi
Skadi
NNKBoodawg
Skadi
Level 156
God Stats
11W - 3L
1,870 SR
Queue Stats
65W - 40L
1,642 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 2
8,584
613
6,847
10,107
5,451
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
1 / 3 / 2
9,035
645
12,228
7,130
2,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Old_Skillful
Cthulhu
12
1 / 3 / 1
8,145
582
6,688
10,602
8,100
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 7
10,385
742
6,141
15,199
17,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
2 / 0 / 7
9,351
668
8,363
9,645
6,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Skadi
14
5 / 1 / 4
9,587
685
9,451
10,214
4,453
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
3
Kills
10
10
Deaths
3
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
3
2
7
3.25
L
1
4
2
0.5
W
2
0
7
5.5
L
1
3
2
0.67
W
Skadi
5
1
4
7
L
Cthulhu
Old_Skillful
Cthulhu
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,763
Damage
23,955
27,839
Taken
35,058
15,648
Mitigated
27,776
4,249
Healing
16,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,141
563
0
2,725
15,199
17,126
181
7,623
7,014
12,802
0
L
6,847
1,227
0
324
10,107
5,451
0
6,281
3,826
0
18,545
W
8,363
461
4,438
5,822
9,645
6,197
522
5,821
3,462
38,902
0
L
12,228
348
124
1,139
7,130
2,097
0
4,197
2,933
47,971
0
W
Skadi
9,451
5,441
0
3,298
10,214
4,453
1,059
4,981
4,991
0
47,813
L
Cthulhu
Old_Skillful
Cthulhu
6,688
114
44
2,618
10,602
8,100
0
4,553
6,049
17,407
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,764
Gold Earned
29,323
146
Minions Killed
165
5
Camps Cleared
9
771,573
Distance Traveled
834,191
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,385
742
10
1
1
275,080
3
L
Da Ji
8,584
613
16
1
3
251,355
2
W
Chang'e
9,351
668
75
5
2
296,055
5
L
Merlin
9,035
645
107
8
1
252,394
2
W
Skadi
9,587
685
80
6
6
263,056
3
L
Cthulhu
8,145
582
23
2
1
267,824
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role