Player Matchup

Cthulhu
Cthulhu
EmperorNick12
Cthulhu
Level 128
God Stats
14W - 9L
1,687 SR
Queue Stats
60W - 41L
1,688 Elo+
Party 2
He Bo
He Bo
KinkyKoala12
He Bo
Level 128
God Stats
0W - 2L
1,504 SR
Queue Stats
74W - 42L
1,696 Elo+
Party 2
Gilgamesh
Gilgamesh
StationaryDuck7
Gilgamesh
Level 125
God Stats
0W - 2L
1,846 SR
Queue Stats
34W - 33L
1,726 Elo+
Party 2
Team Averages
Level 127
1,679 SR
1,704 Elo+

VS

Team Averages
Level 100
1,625 SR
1,605 Elo+
Cu Chulainn
Cu Chulainn
RickOnDrugs
Cu Chulainn
Level 87
God Stats
7W - 14L
1,462 SR
Queue Stats
318W - 279L
1,631 Elo+
Party 1
Artio
Artio
WhiteRoseFluff
Artio
Level 127
God Stats
8W - 2L
1,843 SR
Queue Stats
240W - 168L
1,648 Elo+
Party 1
Hades
Hades
eRaZoul
Hades
Level 86
God Stats
23W - 12L
1,570 SR
Queue Stats
212W - 232L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
12
2 / 9 / 2
9,841
615
13,139
24,058
23,199
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
1 / 13 / 3
9,419
589
10,976
15,526
4,897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gilgamesh
StationaryDuck7
Gilgamesh
14
2 / 8 / 3
10,086
630
14,663
23,540
9,356
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
RickOnDrugs
Cu Chulainn
15
8 / 3 / 14
11,709
732
18,793
20,939
17,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
11 / 2 / 18
12,766
798
16,324
22,359
24,421
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hades
eRaZoul
Hades
17
11 / 1 / 11
12,422
776
19,787
19,280
10,294
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
73
5
Kills
30
30
Deaths
6
8
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
2
9
2
0.33
L
1
13
3
0.19
W
Cu Chulainn
RickOnDrugs
Cu Chulainn
8
3
14
5
L
Gilgamesh
StationaryDuck7
Gilgamesh
2
8
3
0.44
W
11
2
18
10
W
Hades
eRaZoul
Hades
11
1
11
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,778
Damage
54,904
63,124
Taken
62,578
37,452
Mitigated
52,266
5,101
Healing
23,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
13,139
763
462
3,112
24,058
23,199
0
14,074
9,044
22,521
0
L
10,976
520
0
992
15,526
4,897
0
9,895
5,444
27,902
0
W
Cu Chulainn
RickOnDrugs
Cu Chulainn
18,793
3,397
0
3,981
20,939
17,551
20
6,616
13,334
2,370
47,118
L
Gilgamesh
StationaryDuck7
Gilgamesh
14,663
3,520
0
535
23,540
9,356
0
13,199
9,757
0
36,350
W
16,324
2,061
2,875
6,758
22,359
24,421
510
8,799
12,433
37,750
0
W
Hades
eRaZoul
Hades
19,787
1,770
1,844
7,783
19,280
10,294
1,184
7,559
11,002
54,074
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,346
Gold Earned
36,897
128
Minions Killed
173
2
Camps Cleared
10
772,118
Distance Traveled
925,188
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,841
615
23
1
0
282,427
2
L
He Bo
9,419
589
61
4
0
216,923
1
W
Cu Chulainn
11,709
732
60
4
3
313,942
0
L
Gilgamesh
10,086
630
44
3
2
272,768
2
W
Artio
12,766
798
31
2
1
322,836
0
W
Hades
12,422
776
82
5
6
288,410
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role