Player Matchup

Merlin
Merlin
Lhollan7
Merlin
Level 25
God Stats
1W - 0L
1,792 SR
Queue Stats
16W - 15L
1,640 Elo+
Party 2
Ymir
Ymir
ProtoCord
Ymir
Level 29
God Stats
2W - 2L
1,533 SR
Queue Stats
5W - 5L
1,683 Elo+
Party 2
Pele
Pele
Wolverineman0714
Pele
Level 13
God Stats
2W - 2L
1,500 SR
Queue Stats
85W - 74L
1,683 Elo+
Party 2
Hou Yi
Hou Yi
XxPaincakesxX
Hou Yi
Level 64
God Stats
4W - 5L
1,489 SR
Queue Stats
169W - 130L
1,611 Elo+
Party 2
Mulan
Mulan
momoyaruza
Mulan
Level 18
God Stats
20W - 9L
1,725 SR
Queue Stats
103W - 69L
1,661 Elo+
Party 2
Team Averages
Level 30
1,608 SR
1,655 Elo+

VS

Team Averages
Level 35
1,319 SR
1,428 Elo+
Yemoja
Yemoja
AlphaManticore
Yemoja
Level 16
God Stats
12W - 14L
1,512 SR
Queue Stats
25W - 21L
1,563 Elo+
Solo
Neith
Neith
DigtalxMagz
Neith
Level 5
God Stats
1W - 6L
1,245 SR
Queue Stats
15W - 21L
1,388 Elo+
Party 1
Kukulkan
Kukulkan
TB3RunFromMe
Kukulkan
Level 21
God Stats
0W - 1L
1,226 SR
Queue Stats
0W - 2L
1,265 Elo+
Party 3
Raijin
Raijin
TerryTooToxic
Raijin
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 81L
1,515 Elo+
Party 1
Ymir
Ymir
stallcop44
Ymir
Level 24
God Stats
0W - 4L
1,111 SR
Queue Stats
7W - 12L
1,406 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Lhollan7
Merlin
9
0 / 0 / 0
5,812
528
2,049
3,381
986
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
10
3 / 0 / 6
6,807
619
3,189
7,682
5,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

12
1 / 0 / 0
6,443
586
1,208
5,545
1,648
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
7 / 0 / 2
6,878
625
6,456
5,243
1,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mulan
9
0 / 4 / 1
5,698
518
3,497
7,477
4,621
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 1
6,494
590
6,626
7,247
2,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

8
0 / 2 / 0
4,911
446
3,490
4,499
828
Kukulkan
TB3RunFromMe
Kukulkan
7
1 / 1 / 0
4,461
406
1,251
2,578
520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
0 / 2 / 0
5,200
473
1,427
3,848
787
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

5
0 / 6 / 0
4,504
409
1,740
7,726
4,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
11
Kills
4
4
Deaths
11
9
Assists
1
Player
Kills
Deaths
Assists
KDA
L
3
0
1
3.5
L
0
2
0
0
W
Merlin
Lhollan7
Merlin
0
0
0
0
W
Ymir
3
0
6
6
L
Kukulkan
TB3RunFromMe
Kukulkan
1
1
0
1
L
0
2
0
0
W
1
0
0
1
W
7
0
2
8
W
Mulan
0
4
1
0.13
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,399
Damage
14,534
29,328
Taken
25,898
14,046
Mitigated
9,631
10,650
Healing
6,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,626
2,042
242
3,127
7,247
2,790
214
625
6,622
33,026
0
L
3,490
1,417
0
1,928
4,499
828
0
1,062
3,437
0
24,255
W
Merlin
Lhollan7
Merlin
2,049
0
323
778
3,381
986
370
1,683
1,618
29,753
0
W
Ymir
3,189
1,033
0
2,988
7,682
5,285
174
1,836
5,758
20,196
0
L
Kukulkan
TB3RunFromMe
Kukulkan
1,251
177
0
0
2,578
520
0
173
2,405
10,220
0
L
1,427
71
0
533
3,848
787
78
1,069
2,779
25,009
0
W
1,208
234
0
3,366
5,545
1,648
504
547
4,958
0
41,721
W
6,456
3,716
0
2,262
5,243
1,506
1,148
1,095
4,102
0
46,484
W
Mulan
3,497
483
0
933
7,477
4,621
173
5,507
1,848
0
27,018
L
1,740
854
0
475
7,726
4,706
0
2,309
5,417
7,060
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,638
Gold Earned
25,570
340
Minions Killed
205
0
Camps Cleared
0
1,056,873
Distance Traveled
987,925
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,494
590
76
7
0
189,718
1
L
Neith
4,911
446
49
4
0
202,054
0
W
Merlin
5,812
528
47
4
0
201,020
1
W
Ymir
6,807
619
46
4
0
206,556
1
L
Kukulkan
4,461
406
14
1
0
229,590
0
L
Raijin
5,200
473
52
5
0
182,032
3
W
Pele
6,443
586
109
10
0
260,889
2
W
Hou Yi
6,878
625
81
7
0
188,533
7
W
Mulan
5,698
518
57
5
0
199,875
1
L
Ymir
4,504
409
14
1
0
184,531
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role