Player Matchup

Aphrodite
Aphrodite
ConorMcG
Aphrodite
Level 29
God Stats
1W - 1L
1,735 SR
Queue Stats
1W - 3L
1,403 Elo+
Solo
Nu Wa
Nu Wa
GIxdiatorr
Nu Wa
Level 29
God Stats
3W - 4L
1,534 SR
Queue Stats
33W - 25L
1,474 Elo+
Solo
Ymir
Ymir
Ult I I Nyx
Ymir
Level 15
God Stats
14W - 12L
1,531 SR
Queue Stats
14W - 18L
1,425 Elo+
Solo
Olorun
Olorun
zAnonymer_Gajax
Olorun
Level 18
God Stats
59W - 54L
1,435 SR
Queue Stats
89W - 107L
1,320 Elo+
Party 2
Artio
Artio
zAnonymer_Tomen
Artio
Level 25
God Stats
5W - 7L
1,500 SR
Queue Stats
242W - 273L
1,329 Elo+
Party 2
Team Averages
Level 23
1,547 SR
1,390 Elo+

VS

Team Averages
Level 22
1,637 SR
1,538 Elo+
Heimdallr
Heimdallr
Bresniz
Heimdallr
Level 12
God Stats
29W - 17L
1,675 SR
Queue Stats
31W - 20L
1,658 Elo+
Party 1
Gilgamesh
Gilgamesh
Gosu91
Gilgamesh
Level 13
God Stats
9W - 4L
1,818 SR
Queue Stats
30W - 20L
1,634 Elo+
Party 1
Odin
Odin
Manyl10-
Odin
Level 29
God Stats
10W - 5L
1,483 SR
Queue Stats
32W - 29L
1,475 Elo+
Party 1
Cthulhu
Cthulhu
TurkeyLikki
Cthulhu
Level 28
God Stats
2W - 3L
1,707 SR
Queue Stats
31W - 18L
1,692 Elo+
Solo
Pele
Pele
Twitch_zSweaZy
Pele
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 77L
1,229 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
ConorMcG
Aphrodite
14
1 / 8 / 3
9,380
426
8,477
19,870
10,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nu Wa
16
8 / 11 / 2
10,584
481
17,839
19,939
3,870
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 18 / 4
8,252
375
6,814
34,697
11,120
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

10
2 / 12 / 2
7,956
362
5,767
17,910
3,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 14 / 6
9,057
412
5,382
31,383
10,528
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Bresniz
Heimdallr
20
32 / 1 / 9
13,710
623
63,495
25,700
12,294
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
Gosu91
Gilgamesh
18
12 / 4 / 10
11,956
543
14,501
12,977
6,289
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odin
14
5 / 4 / 13
10,065
458
5,638
13,828
7,080
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
TurkeyLikki
Cthulhu
15
2 / 4 / 18
10,703
487
5,281
19,877
21,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
12 / 6 / 15
11,129
506
15,355
15,526
6,446
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
128
15
Kills
63
63
Deaths
19
17
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Bresniz
Heimdallr
32
1
9
36.5
L
Aphrodite
ConorMcG
Aphrodite
1
8
3
0.31
L
Nu Wa
8
11
2
0.82
W
Gilgamesh
Gosu91
Gilgamesh
12
4
10
4.25
W
Odin
5
4
13
2.88
W
Cthulhu
TurkeyLikki
Cthulhu
2
4
18
2.75
W
12
6
15
3.25
L
2
18
4
0.22
L
2
12
2
0.25
L
2
14
6
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,279
Damage
104,270
123,799
Taken
87,908
39,202
Mitigated
53,491
25,460
Healing
24,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Bresniz
Heimdallr
63,495
48,568
0
16,015
25,700
12,294
4,794
12,840
12,860
0
148,138
L
Aphrodite
ConorMcG
Aphrodite
8,477
944
2,273
6,506
19,870
10,204
161
2,259
17,611
52,194
0
L
Nu Wa
17,839
5,404
0
4,667
19,939
3,870
556
553
19,099
66,631
0
W
Gilgamesh
Gosu91
Gilgamesh
14,501
3,889
0
1,971
12,977
6,289
1,901
7,179
5,798
0
68,740
W
Odin
5,638
1,848
0
742
13,828
7,080
1,063
8,283
5,398
0
27,502
W
Cthulhu
TurkeyLikki
Cthulhu
5,281
195
225
2,203
19,877
21,382
916
9,169
10,708
35,040
0
W
15,355
5,413
1,326
2,352
15,526
6,446
1,526
6,808
7,136
0
58,039
L
6,814
2,310
0
2,138
34,697
11,120
279
1,418
32,900
36,291
0
L
5,767
2,586
153
3,250
17,910
3,480
96
396
17,514
30,540
0
L
5,382
550
376
6,097
31,383
10,528
0
655
30,635
35,084
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,229
Gold Earned
57,563
366
Minions Killed
452
0
Camps Cleared
0
1,704,483
Distance Traveled
2,054,355
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
13,710
623
169
8
0
381,202
0
L
Aphrodite
9,380
426
99
5
0
437,219
1
L
Nu Wa
10,584
481
92
4
0
331,574
0
W
Gilgamesh
11,956
543
101
5
0
432,865
0
W
Odin
10,065
458
49
2
0
416,537
0
W
Cthulhu
10,703
487
57
3
0
430,109
1
W
Pele
11,129
506
76
3
0
393,642
0
L
Ymir
8,252
375
58
3
0
329,732
0
L
Olorun
7,956
362
60
3
0
229,989
0
L
Artio
9,057
412
57
3
0
375,969
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role