Player Matchup

Artemis
Artemis
 
Artemis
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
G0XDarkGamerX0G
Loki
Level 128
God Stats
12W - 6L
1,710 SR
Queue Stats
241W - 223L
1,594 Elo+
Solo
Serqet
Serqet
Rascuache666
Serqet
Level 160
God Stats
3W - 1L
1,720 SR
Queue Stats
130W - 140L
1,599 Elo+
Solo
Merlin
Merlin
SwordSlasher
Merlin
Level 160
God Stats
3W - 18L
1,291 SR
Queue Stats
534W - 524L
1,586 Elo+
Solo
Artio
Artio
jay_B2raw
Artio
Level 124
God Stats
4W - 6L
1,434 SR
Queue Stats
791W - 718L
1,644 Elo+
Solo
Team Averages
Level 146
1,531 SR
1,585 Elo+

VS

Team Averages
Level 145
1,627 SR
1,606 Elo+
Ullr
Ullr
FOOTDIVEW9
Ullr
Level 160
God Stats
71W - 64L
1,532 SR
Queue Stats
670W - 634L
1,535 Elo+
Solo
Artio
Artio
SolidK4m
Artio
Level 104
God Stats
28W - 33L
1,570 SR
Queue Stats
83W - 99L
1,573 Elo+
Solo
Ratatoskr
Ratatoskr
TheYoungSimbaa
Ratatoskr
Level 156
God Stats
9W - 5L
1,529 SR
Queue Stats
271W - 250L
1,652 Elo+
Party 1
Ganesha
Ganesha
capIucky
Ganesha
Level 154
God Stats
14W - 4L
1,849 SR
Queue Stats
242W - 223L
1,652 Elo+
Party 1
Scylla
Scylla
changomarango1
Scylla
Level 149
God Stats
8W - 3L
1,655 SR
Queue Stats
344W - 325L
1,618 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
17
2 / 3 / 2
9,946
523
9,655
11,318
3,898
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
4 / 6 / 3
9,272
488
9,936
13,437
4,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Serqet
15
3 / 5 / 5
9,225
486
7,216
17,613
12,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
16
3 / 3 / 4
9,488
499
12,526
9,492
2,584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Artio
jay_B2raw
Artio
15
0 / 4 / 4
9,116
480
9,799
19,591
24,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 3 / 5
11,145
587
10,041
15,161
5,271
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Artio
SolidK4m
Artio
16
2 / 1 / 12
10,316
543
13,086
24,223
21,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ratatoskr
TheYoungSimbaa
Ratatoskr
17
5 / 5 / 9
10,709
564
7,765
13,201
4,864
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ganesha
capIucky
Ganesha
15
2 / 1 / 9
10,046
529
5,887
13,299
13,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
6 / 3 / 5
10,792
568
13,702
10,324
3,833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
61
12
Kills
21
21
Deaths
13
18
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
2
3
2
1
W
6
3
5
2.83
L
4
6
3
0.92
L
Serqet
3
5
5
1.1
W
Artio
SolidK4m
Artio
2
1
12
8
L
Merlin
3
3
4
1.67
W
Ratatoskr
TheYoungSimbaa
Ratatoskr
5
5
9
1.9
W
Ganesha
capIucky
Ganesha
2
1
9
6.5
W
6
3
5
2.83
L
Artio
jay_B2raw
Artio
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,132
Damage
50,481
71,451
Taken
76,208
47,521
Mitigated
49,163
17,291
Healing
22,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
9,655
4,588
0
3,102
11,318
3,898
641
3,405
7,853
0
85,311
W
10,041
3,393
0
1,590
15,161
5,271
3,864
3,424
11,422
0
74,416
L
9,936
2,740
0
2,570
13,437
4,315
0
4,650
8,494
0
67,735
L
Serqet
7,216
1,456
0
1,815
17,613
12,601
0
7,202
10,039
0
28,983
W
Artio
SolidK4m
Artio
13,086
1,380
854
11,480
24,223
21,562
300
8,281
13,891
55,309
0
L
Merlin
12,526
503
0
1,478
9,492
2,584
201
5,121
4,166
69,225
0
W
Ratatoskr
TheYoungSimbaa
Ratatoskr
7,765
1,863
0
2,395
13,201
4,864
1,177
2,307
10,765
0
60,013
W
Ganesha
capIucky
Ganesha
5,887
449
382
3,685
13,299
13,633
256
3,564
9,180
37,516
0
W
13,702
1,000
0
2,217
10,324
3,833
1,649
2,658
7,402
69,173
0
L
Artio
jay_B2raw
Artio
9,799
1,503
845
7,481
19,591
24,123
0
9,566
8,224
51,524
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,047
Gold Earned
53,008
543
Minions Killed
534
0
Camps Cleared
0
1,780,955
Distance Traveled
1,853,011
24
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
9,946
523
152
8
0
321,456
8
W
Ullr
11,145
587
130
7
0
365,116
4
L
Loki
9,272
488
115
6
0
369,704
5
L
Serqet
9,225
486
39
2
0
368,758
6
W
Artio
10,316
543
110
6
0
382,318
4
L
Merlin
9,488
499
139
7
0
356,926
3
W
Ratatoskr
10,709
564
124
7
0
385,997
3
W
Ganesha
10,046
529
24
1
0
363,880
4
W
Scylla
10,792
568
146
8
0
355,700
1
L
Artio
9,116
480
98
5
0
364,111
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role