Player Matchup

Nemesis
Nemesis
PlunderIsAChub
Nemesis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,571 Elo+
Party 1
Hel
Hel
littl e9108
Hel
Level 42
God Stats
1W - 1L
1,473 SR
Queue Stats
17W - 11L
1,472 Elo+
Party 1
Eset
Eset
xox_joshy
Eset
Level 16
God Stats
3W - 1L
1,913 SR
Queue Stats
10W - 6L
1,499 Elo+
Party 1
Team Averages
Level 22
1,629 SR
1,514 Elo+

VS

Team Averages
Level 127
1,613 SR
1,482 Elo+
Rama
Rama
 
Rama
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Huitsilopochtli
Anubis
Level 147
God Stats
13W - 7L
1,646 SR
Queue Stats
14W - 12L
1,481 Elo+
Solo
Chaac
Chaac
SaxBustos
Chaac
Level 109
God Stats
10W - 3L
1,694 SR
Queue Stats
100W - 120L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 8 / 0
6,957
696
5,837
12,648
3,696
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 6 / 2
6,319
632
7,229
12,276
3,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Eset
10
1 / 11 / 1
6,510
651
4,619
15,051
3,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
10 / 0 / 7
9,236
924
8,423
8,608
2,838
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
8 / 2 / 11
9,091
909
12,625
8,472
3,927
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chaac
SaxBustos
Chaac
13
7 / 1 / 13
9,219
922
13,207
10,994
8,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
56
3
Kills
25
25
Deaths
3
3
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
10
0
7
13.5
W
8
2
11
6.75
L
2
8
0
0.25
W
Chaac
SaxBustos
Chaac
7
1
13
13.5
L
0
6
2
0.17
L
Eset
1
11
1
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,685
Damage
34,255
39,975
Taken
28,074
10,304
Mitigated
15,529
8,125
Healing
15,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
8,423
7,786
0
3,933
8,608
2,838
1,982
3,524
4,870
0
31,605
W
12,625
624
331
3,534
8,472
3,927
402
3,970
4,379
36,480
0
L
5,837
2,991
0
541
12,648
3,696
0
4,443
7,920
0
9,889
W
Chaac
SaxBustos
Chaac
13,207
1,923
151
7,532
10,994
8,764
0
4,527
6,242
0
23,986
L
7,229
482
2,827
3,492
12,276
3,272
0
3,574
8,363
21,430
0
L
Eset
4,619
443
108
1,157
15,051
3,336
0
4,869
9,748
12,409
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,786
Gold Earned
27,546
56
Minions Killed
120
1
Camps Cleared
8
442,199
Distance Traveled
536,442
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
9,236
924
43
4
4
185,121
1
W
Anubis
9,091
909
49
5
2
176,945
2
L
Nemesis
6,957
696
13
1
0
136,192
0
W
Chaac
9,219
922
28
3
2
174,376
0
L
Hel
6,319
632
19
2
0
176,461
1
L
Eset
6,510
651
24
2
1
129,546
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role