Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
IndigoFury
Anubis
Level 17
God Stats
2W - 3L
1,462 SR
Queue Stats
21W - 23L
1,475 Elo+
Solo
Bakasura
Bakasura
iGromek
Bakasura
Level 25
God Stats
0W - 2L
1,320 SR
Queue Stats
70W - 54L
1,583 Elo+
Party 2
Ra
Ra
nhuuyhub
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,650 Elo+
Solo
Artemis
Artemis
ragnarokuss
Artemis
Level 8
God Stats
2W - 3L
1,076 SR
Queue Stats
2W - 13L
907 Elo+
Solo
Team Averages
Level 16
1,371 SR
1,423 Elo+

VS

Team Averages
Level 12
1,483 SR
1,409 Elo+
Merlin
Merlin
 
Merlin
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
SoulfulPuppet84
Sol
Level 14
God Stats
1W - 1L
1,275 SR
Queue Stats
4W - 7L
1,128 Elo+
Party 1
Anhur
Anhur
TpJbx
Anhur
Level 25
God Stats
8W - 3L
1,641 SR
Queue Stats
186W - 118L
1,706 Elo+
Party 3
Thor
Thor
hapolib
Thor
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
pimmy1
Da Ji
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,213 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
2 / 4 / 1
5,837
486
1,158
9,791
3,991
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anubis
IndigoFury
Anubis
10
1 / 7 / 1
5,888
491
2,969
7,601
2,079
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bakasura
iGromek
Bakasura
12
7 / 4 / 2
7,328
611
5,799
9,303
3,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
8 / 0 / 2
8,521
710
8,453
3,859
1,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
ragnarokuss
Artemis
8
1 / 5 / 1
5,924
494
2,768
5,021
634
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
4 / 1 / 7
7,831
653
7,601
5,770
1,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 8 / 0
4,982
415
1,397
6,986
2,329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Anhur
TpJbx
Anhur
14
12 / 1 / 2
8,604
717
11,484
7,056
2,141
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thor
hapolib
Thor
9
4 / 4 / 5
6,484
540
3,421
6,783
1,983
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Da Ji
pimmy1
Da Ji
8
0 / 6 / 0
4,898
408
1,389
7,620
2,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
34
19
Kills
20
20
Deaths
20
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
2
4
1
0.63
W
Merlin
 
Merlin
4
1
7
7.5
L
Anubis
IndigoFury
Anubis
1
7
1
0.21
W
0
8
0
0
W
Anhur
TpJbx
Anhur
12
1
2
13
W
Thor
hapolib
Thor
4
4
5
1.63
L
Bakasura
iGromek
Bakasura
7
4
2
2
L
8
0
2
9
W
Da Ji
pimmy1
Da Ji
0
6
0
0
L
Artemis
ragnarokuss
Artemis
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,147
Damage
25,292
35,575
Taken
34,215
11,326
Mitigated
10,642
9,940
Healing
5,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
1,158
26
134
2,331
9,791
3,991
0
1,088
8,703
16,224
0
W
Merlin
 
Merlin
7,601
387
0
1,131
5,770
1,638
1,020
2,602
2,895
47,668
0
L
Anubis
IndigoFury
Anubis
2,969
573
0
1,594
7,601
2,079
112
3,012
4,589
25,536
0
W
1,397
451
0
615
6,986
2,329
0
3,686
3,062
16,979
3,107
W
Anhur
TpJbx
Anhur
11,484
6,104
0
3,273
7,056
2,141
736
834
6,002
0
54,328
W
Thor
hapolib
Thor
3,421
1,065
0
230
6,783
1,983
56
1,357
5,246
0
23,064
L
Bakasura
iGromek
Bakasura
5,799
3,784
0
3,147
9,303
3,247
11
2,765
6,538
0
37,440
L
8,453
291
0
2,486
3,859
1,375
1,156
1,346
2,513
55,504
0
W
Da Ji
pimmy1
Da Ji
1,389
563
0
675
7,620
2,551
0
3,583
3,669
0
15,288
L
Artemis
ragnarokuss
Artemis
2,768
1,535
0
248
5,021
634
0
636
4,385
0
12,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,498
Gold Earned
32,799
307
Minions Killed
290
0
Camps Cleared
0
1,044,287
Distance Traveled
1,072,751
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,837
486
30
3
0
231,453
2
W
Merlin
7,831
653
86
7
0
220,368
5
L
Anubis
5,888
491
45
4
0
183,352
3
W
Sol
4,982
415
38
3
0
190,347
1
W
Anhur
8,604
717
89
7
0
191,370
5
W
Thor
6,484
540
41
3
0
249,906
3
L
Bakasura
7,328
611
89
7
0
242,564
2
L
Ra
8,521
710
121
10
0
212,628
5
W
Da Ji
4,898
408
36
3
0
220,760
1
L
Artemis
5,924
494
22
2
0
174,290
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role