Player Matchup

Agni
Agni
BOT-AHOLIC
Agni
Level 69
God Stats
6W - 2L
1,540 SR
Queue Stats
387W - 392L
1,394 Elo+
Party 2
Arachne
Arachne
DeathBlaze356
Arachne
Level 89
God Stats
7W - 9L
1,402 SR
Queue Stats
604W - 638L
1,492 Elo+
Party 2
Baron Samedi
Baron Samedi
R6_Try_Me
Baron Samedi
Level 43
God Stats
5W - 9L
1,151 SR
Queue Stats
177W - 191L
1,508 Elo+
Party 2
Charybdis
Charybdis
Whitewhale2377
Charybdis
Level 100
God Stats
2W - 3L
1,187 SR
Queue Stats
213W - 202L
1,540 Elo+
Solo
Susano
Susano
WoN1-retro_YT
Susano
Level 84
God Stats
10W - 9L
1,404 SR
Queue Stats
391W - 467L
1,450 Elo+
Party 2
Team Averages
Level 77
1,337 SR
1,477 Elo+

VS

Team Averages
Level 92
1,637 SR
1,384 Elo+
Anubis
Anubis
Lancermomma-
Anubis
Level 28
God Stats
2W - 6L
1,722 SR
Queue Stats
41W - 54L
1,442 Elo+
Party 1
Hel
Hel
Lightlyn
Hel
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 35L
1,157 Elo+
Solo
Vamana
Vamana
Novamancer_XV
Vamana
Level 144
God Stats
19W - 12L
1,659 SR
Queue Stats
311W - 298L
1,447 Elo+
Party 1
Anhur
Anhur
RiverseZone
Anhur
Level 117
God Stats
3W - 9L
1,734 SR
Queue Stats
190W - 193L
1,456 Elo+
Party 1
Sol
Sol
creeper76391
Sol
Level 128
God Stats
9W - 7L
1,567 SR
Queue Stats
512W - 520L
1,418 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 6 / 12
11,776
561
20,309
13,083
4,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
18
12 / 6 / 11
11,867
565
18,781
20,484
9,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
R6_Try_Me
Baron Samedi
17
8 / 4 / 13
11,609
553
13,699
14,619
6,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Charybdis
Whitewhale2377
Charybdis
19
16 / 0 / 9
12,771
608
20,834
17,454
6,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
4 / 1 / 3
10,895
519
10,928
14,690
11,966
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
10
1 / 13 / 3
7,561
360
3,916
19,800
4,735
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 17 / 1
8,331
397
3,098
15,932
3,646
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

18
3 / 1 / 3
11,582
552
12,664
22,151
17,270
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
3 / 15 / 3
9,306
443
12,090
24,474
5,459
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

16
5 / 5 / 2
10,188
485
12,566
16,489
4,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
25
51
Kills
13
17
Deaths
51
48
Assists
12
Player
Kills
Deaths
Assists
KDA
W
11
6
12
2.83
W
Arachne
12
6
11
2.92
L
Anubis
1
13
3
0.19
L
1
17
1
0.09
L
3
1
3
4.5
W
Baron Samedi
R6_Try_Me
Baron Samedi
8
4
13
3.63
L
3
15
3
0.3
W
Charybdis
Whitewhale2377
Charybdis
16
0
9
20.5
W
4
1
3
5.5
L
5
5
2
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,551
Damage
44,334
80,330
Taken
98,846
39,122
Mitigated
36,100
34,931
Healing
23,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,309
756
0
3,567
13,083
4,371
441
3,055
10,028
61,970
0
W
Arachne
18,781
11,727
0
9,741
20,484
9,465
126
5,014
15,470
0
85,520
L
Anubis
3,916
115
426
3,432
19,800
4,735
0
5,014
14,307
18,001
0
L
3,098
500
37
702
15,932
3,646
903
6,931
8,583
23,073
0
L
12,664
3,392
0
8,183
22,151
17,270
0
7,290
14,424
8,753
82,638
W
Baron Samedi
R6_Try_Me
Baron Samedi
13,699
1,037
1,063
4,756
14,619
6,627
3,371
4,785
9,834
68,532
0
L
12,090
6,679
0
4,274
24,474
5,459
0
5,296
18,843
0
44,094
W
Charybdis
Whitewhale2377
Charybdis
20,834
12,151
0
10,718
17,454
6,693
5,532
5,635
11,819
0
106,807
W
10,928
2,593
0
5,086
14,690
11,966
1,553
3,037
11,653
0
66,380
L
12,566
1,528
357
6,474
16,489
4,990
0
7,292
8,643
58,375
5,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,918
Gold Earned
46,968
602
Minions Killed
452
0
Camps Cleared
0
1,996,918
Distance Traveled
1,763,077
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
11,776
561
99
5
0
390,848
0
W
Arachne
11,867
565
107
5
0
483,294
1
L
Anubis
7,561
360
35
2
0
320,900
0
L
Hel
8,331
397
36
2
0
295,354
0
L
Vamana
11,582
552
176
8
0
451,425
2
W
Baron Samedi
11,609
553
101
5
0
354,223
2
L
Anhur
9,306
443
78
4
0
331,894
0
W
Charybdis
12,771
608
172
8
0
393,142
0
W
Susano
10,895
519
123
6
0
375,411
4
L
Sol
10,188
485
127
6
0
363,504
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role