Player Matchup

Awilix
Awilix
DjWolverine189
Awilix
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
105W - 119L
1,445 Elo+
Solo
Sylvanus
Sylvanus
Dradsre
Sylvanus
Level 25
God Stats
19W - 16L
1,558 SR
Queue Stats
99W - 111L
1,564 Elo+
Solo
Rama
Rama
GandaMalthael
Rama
Level 14
God Stats
10W - 8L
1,627 SR
Queue Stats
19W - 19L
1,570 Elo+
Solo
Agni
Agni
GrandaddySmurffy
Agni
Level 26
God Stats
5W - 1L
1,933 SR
Queue Stats
68W - 43L
1,691 Elo+
Solo
Chaac
Chaac
mevengoenti
Chaac
Level 29
God Stats
20W - 11L
1,629 SR
Queue Stats
122W - 103L
1,539 Elo+
Solo
Team Averages
Level 25
1,649 SR
1,562 Elo+

VS

Team Averages
Level 27
1,554 SR
1,467 Elo+
Heimdallr
Heimdallr
Arctic5973
Heimdallr
Level 25
God Stats
8W - 10L
1,547 SR
Queue Stats
82W - 94L
1,443 Elo+
Party 1
Scylla
Scylla
Hipped12
Scylla
Level 29
God Stats
61W - 48L
1,615 SR
Queue Stats
107W - 102L
1,485 Elo+
Party 1
Pele
Pele
Hrtx4
Pele
Level 28
God Stats
16W - 34L
1,384 SR
Queue Stats
146W - 151L
1,481 Elo+
Party 1
Vamana
Vamana
Starelm9140
Vamana
Level 37
God Stats
1W - 2L
1,744 SR
Queue Stats
144W - 154L
1,464 Elo+
Party 1
Artio
Artio
iLitty o
Artio
Level 17
God Stats
1W - 3L
1,481 SR
Queue Stats
79W - 76L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 8
7,748
553
6,025
7,789
2,833
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
Dradsre
Sylvanus
12
4 / 3 / 11
8,266
590
8,796
18,693
9,880
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
11 / 0 / 5
9,790
699
12,752
12,677
4,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
9 / 0 / 2
10,693
764
7,937
5,642
2,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
8 / 2 / 0
8,963
640
10,756
12,235
9,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Arctic5973
Heimdallr
9
1 / 10 / 2
6,055
433
7,475
13,835
4,502
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
Hipped12
Scylla
12
1 / 6 / 1
6,721
480
795
5,286
1,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pele
Hrtx4
Pele
11
3 / 5 / 2
6,831
488
9,896
14,704
5,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Vamana
12
1 / 5 / 0
6,757
483
6,506
14,155
7,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Artio
iLitty o
Artio
10
2 / 9 / 2
6,967
498
5,053
14,944
13,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
15
35
Kills
8
8
Deaths
35
26
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Arctic5973
Heimdallr
1
10
2
0.2
W
3
3
8
2.33
W
Sylvanus
Dradsre
Sylvanus
4
3
11
3.17
W
11
0
5
13.5
W
9
0
2
10
L
Scylla
Hipped12
Scylla
1
6
1
0.25
L
Pele
Hrtx4
Pele
3
5
2
0.8
L
Vamana
1
5
0
0.2
L
Artio
iLitty o
Artio
2
9
2
0.33
W
8
2
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,266
Damage
29,725
57,036
Taken
62,924
28,487
Mitigated
33,306
29,686
Healing
11,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Arctic5973
Heimdallr
7,475
4,102
0
1,045
13,835
4,502
0
1,862
11,973
0
28,346
W
6,025
2,803
0
1,496
7,789
2,833
48
345
7,322
0
27,696
W
Sylvanus
Dradsre
Sylvanus
8,796
3,475
2,010
8,956
18,693
9,880
1,623
1,769
16,802
26,567
7,413
W
12,752
10,784
298
8,802
12,677
4,450
1,496
2,555
10,122
0
74,900
W
7,937
876
0
1,140
5,642
2,004
0
607
5,009
73,662
0
L
Scylla
Hipped12
Scylla
795
188
0
0
5,286
1,647
0
3,666
1,390
28,637
0
L
Pele
Hrtx4
Pele
9,896
3,406
0
1,905
14,704
5,315
0
4,673
9,887
0
36,694
L
Vamana
6,506
3,253
0
5,392
14,155
7,920
344
1,384
12,771
0
35,398
L
Artio
iLitty o
Artio
5,053
861
1,056
2,443
14,944
13,922
0
3,509
11,381
19,945
0
W
10,756
4,197
282
6,702
12,235
9,320
1,953
712
10,778
0
46,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,460
Gold Earned
33,331
433
Minions Killed
273
0
Camps Cleared
0
1,440,359
Distance Traveled
1,394,272
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
6,055
433
38
3
0
255,034
1
W
Awilix
7,748
553
41
3
0
307,364
2
W
Sylvanus
8,266
590
51
4
0
244,557
0
W
Rama
9,790
699
101
7
0
288,508
0
W
Agni
10,693
764
156
11
0
316,159
3
L
Scylla
6,721
480
68
5
0
260,356
1
L
Pele
6,831
488
58
4
0
294,722
0
L
Vamana
6,757
483
77
6
0
296,081
0
L
Artio
6,967
498
32
2
0
288,079
2
W
Chaac
8,963
640
84
6
0
283,771
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role