Player Matchup

Sol
Sol
Kprincess9748
Sol
Level 4
God Stats
3W - 1L
1,500 SR
Queue Stats
4W - 4L
1,395 Elo+
Party 2
Hera
Hera
Orchovial
Hera
Level 98
God Stats
36W - 54L
1,453 SR
Queue Stats
446W - 688L
1,370 Elo+
Party 2
Heimdallr
Heimdallr
STHpush
Heimdallr
Level 17
God Stats
47W - 44L
1,314 SR
Queue Stats
155W - 190L
1,284 Elo+
Party 3
Pele
Pele
kidee_kat
Pele
Level 14
God Stats
28W - 49L
1,319 SR
Queue Stats
269W - 333L
1,284 Elo+
Party 3
Sun Wukong
Sun Wukong
kratSynoT-
Sun Wukong
Level 27
God Stats
9W - 10L
1,263 SR
Queue Stats
104W - 105L
1,476 Elo+
Solo
Team Averages
Level 32
1,370 SR
1,362 Elo+

VS

Team Averages
Level 14
1,565 SR
1,261 Elo+
Nu Wa
Nu Wa
MadKiller7599
Nu Wa
Level 26
God Stats
12W - 4L
1,617 SR
Queue Stats
49W - 32L
1,405 Elo+
Party 1
Hercules
Hercules
Taco dreams5484
Hercules
Level 23
God Stats
4W - 5L
1,542 SR
Queue Stats
10W - 14L
1,305 Elo+
Party 1
Olorun
Olorun
Wolfdog5717
Olorun
Level 4
God Stats
2W - 2L
1,500 SR
Queue Stats
105W - 119L
970 Elo+
Solo
Zeus
Zeus
dinossaurolouco-
Zeus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,280 Elo+
Solo
Ares
Ares
xNukexKillerx
Ares
Level 8
God Stats
18W - 4L
1,666 SR
Queue Stats
30W - 20L
1,345 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 1 / 1
7,021
702
2,582
4,963
1,682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hera
9
4 / 3 / 2
5,870
587
4,045
4,612
1,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
STHpush
Heimdallr
9
4 / 1 / 5
5,740
574
5,041
4,870
1,521
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Pele
10
3 / 0 / 2
6,145
615
3,540
5,906
2,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
kratSynoT-
Sun Wukong
10
2 / 1 / 2
6,053
605
4,138
6,877
2,752
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 5 / 0
5,534
553
4,215
5,768
1,743
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
2
0 / 2 / 0
3,635
364
181
1,235
380
Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Olorun
8
0 / 4 / 1
4,741
474
1,650
7,020
1,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

5
0 / 4 / 0
4,135
414
683
4,545
2,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

5
1 / 3 / 0
4,388
439
2,194
8,241
3,301
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
4
18
Kills
3
6
Deaths
18
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
5
1
1
5.5
L
2
5
0
0.4
W
Hera
4
3
2
1.67
W
Heimdallr
STHpush
Heimdallr
4
1
5
6.5
L
Hercules
0
2
0
0
L
Olorun
0
4
1
0.13
L
0
4
0
0
W
Pele
3
0
2
4
W
Sun Wukong
kratSynoT-
Sun Wukong
2
1
2
3
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,346
Damage
8,923
27,228
Taken
26,809
9,604
Mitigated
9,250
10,486
Healing
4,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,582
697
0
3,408
4,963
1,682
5,725
406
4,557
35,933
3,849
L
4,215
1,137
0
557
5,768
1,743
4
2,232
3,280
25,623
3,592
W
Hera
4,045
783
0
452
4,612
1,416
72
2,070
2,542
18,870
0
W
Heimdallr
STHpush
Heimdallr
5,041
2,038
0
1,373
4,870
1,521
74
3,089
1,781
0
18,057
L
Hercules
181
98
0
0
1,235
380
0
560
675
0
2,131
L
Olorun
1,650
1,064
0
1,875
7,020
1,816
165
761
6,259
19,898
0
L
683
459
0
96
4,545
2,010
0
1,179
3,350
7,528
0
W
Pele
3,540
508
0
2,356
5,906
2,233
0
975
4,931
0
31,808
W
Sun Wukong
kratSynoT-
Sun Wukong
4,138
949
0
2,897
6,877
2,752
317
1,855
5,022
0
26,985
L
2,194
32
103
1,880
8,241
3,301
0
1,260
6,801
10,489
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,829
Gold Earned
22,433
270
Minions Killed
128
0
Camps Cleared
0
994,964
Distance Traveled
751,194
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,021
702
80
8
0
158,266
4
L
Nu Wa
5,534
553
55
6
0
182,613
0
W
Hera
5,870
587
45
5
0
179,902
2
W
Heimdallr
5,740
574
29
3
0
209,642
1
L
Hercules
3,635
364
6
1
0
30,098
0
L
Olorun
4,741
474
36
4
0
152,812
0
L
Zeus
4,135
414
20
2
0
163,283
1
W
Pele
6,145
615
70
7
0
212,379
0
W
Sun Wukong
6,053
605
46
5
0
234,775
0
L
Ares
4,388
439
11
1
0
222,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role