Player Matchup

Kukulkan
Kukulkan
Atech1430
Kukulkan
Level 66
God Stats
20W - 36L
1,407 SR
Queue Stats
123W - 198L
1,381 Elo+
Solo
Fenrir
Fenrir
Darkimpulse18
Fenrir
Level 58
God Stats
5W - 5L
1,530 SR
Queue Stats
107W - 126L
1,458 Elo+
Party 2
Anubis
Anubis
thcyoulater
Anubis
Level 129
God Stats
12W - 8L
1,623 SR
Queue Stats
129W - 151L
1,455 Elo+
Party 2
Team Averages
Level 84
1,520 SR
1,431 Elo+

VS

Team Averages
Level 59
1,491 SR
1,582 Elo+
Kuzenbo
Kuzenbo
Drvpey
Kuzenbo
Level 14
God Stats
1W - 0L
1,463 SR
Queue Stats
3W - 0L
1,723 Elo+
Solo
Skadi
Skadi
R0CK HARD CANDY
Skadi
Level 78
God Stats
11W - 7L
1,571 SR
Queue Stats
175W - 198L
1,531 Elo+
Party 1
Hera
Hera
The Real BiIIy
Hera
Level 85
God Stats
14W - 10L
1,441 SR
Queue Stats
126W - 141L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Atech1430
Kukulkan
11
0 / 2 / 2
7,196
600
5,518
7,059
2,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 4 / 2
7,115
593
4,416
6,689
2,702
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
11
3 / 7 / 0
7,736
645
6,709
10,412
5,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Drvpey
Kuzenbo
13
4 / 0 / 9
9,381
782
7,182
10,894
13,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
7 / 2 / 5
9,219
768
7,816
7,848
2,364
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 2 / 8
8,346
696
5,661
5,122
1,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
35
4
Kills
13
13
Deaths
4
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Atech1430
Kukulkan
0
2
2
0.5
L
1
4
2
0.5
W
Kuzenbo
Drvpey
Kuzenbo
4
0
9
8.5
W
7
2
5
4.75
W
2
2
8
3
L
Anubis
3
7
0
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,643
Damage
20,659
24,160
Taken
23,864
10,450
Mitigated
16,563
5,393
Healing
4,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Atech1430
Kukulkan
5,518
437
400
1,154
7,059
2,666
0
4,701
2,358
31,437
0
L
4,416
1,121
0
1,112
6,689
2,702
0
2,356
4,333
0
8,869
W
Kuzenbo
Drvpey
Kuzenbo
7,182
3,057
0
2,977
10,894
13,032
223
3,681
6,924
21,557
0
W
7,816
3,551
0
889
7,848
2,364
1,932
3,807
3,937
0
31,209
W
5,661
905
141
544
5,122
1,167
760
4,455
569
23,815
0
L
Anubis
6,709
229
0
2,727
10,412
5,082
0
5,954
4,458
26,782
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,047
Gold Earned
26,946
128
Minions Killed
142
3
Camps Cleared
8
535,841
Distance Traveled
658,843
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,196
600
79
7
2
198,515
5
L
Fenrir
7,115
593
5
0
0
174,997
3
W
Kuzenbo
9,381
782
27
2
2
220,588
3
W
Skadi
9,219
768
53
4
5
216,887
4
W
Hera
8,346
696
62
5
1
221,368
0
L
Anubis
7,736
645
44
4
1
162,329
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role