Player Matchup

Izanami
Izanami
 
Izanami
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
 
Merlin
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
EscapedApe
Raijin
Level 28
God Stats
7W - 2L
1,928 SR
Queue Stats
171W - 43L
1,811 Elo+
Solo
Yemoja
Yemoja
Kinsleigh
Yemoja
Level 27
God Stats
31W - 12L
1,668 SR
Queue Stats
64W - 42L
1,541 Elo+
Party 1
Chaac
Chaac
drock2010
Chaac
Level 27
God Stats
3W - 1L
1,714 SR
Queue Stats
155W - 133L
1,515 Elo+
Solo
Team Averages
Level 26
1,662 SR
1,573 Elo+

VS

Team Averages
Level 19
1,549 SR
1,486 Elo+
Apollo
Apollo
KarlitaUwU
Apollo
Level 17
God Stats
13W - 8L
1,633 SR
Queue Stats
77W - 56L
1,652 Elo+
Solo
Ra
Ra
Kirei_Nogitsune
Ra
Level 26
God Stats
2W - 4L
1,460 SR
Queue Stats
51W - 50L
1,461 Elo+
Solo
Da Ji
Da Ji
Koiwarrior722
Da Ji
Level 19
God Stats
13W - 9L
1,652 SR
Queue Stats
32W - 26L
1,496 Elo+
Solo
Chernobog
Chernobog
ZAYSMURFF
Chernobog
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 57L
1,412 Elo+
Solo
Yemoja
Yemoja
awa_de_uwu_0w0
Yemoja
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
5 / 2 / 5
6,814
524
7,258
7,591
1,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
 
Merlin
10
4 / 3 / 4
6,780
522
3,304
4,531
1,265
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Raijin
EscapedApe
Raijin
15
6 / 3 / 3
8,755
673
8,000
7,451
2,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Yemoja
Kinsleigh
Yemoja
10
1 / 1 / 10
6,685
514
4,803
8,530
4,918
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
drock2010
Chaac
14
3 / 2 / 2
7,650
588
4,715
8,823
3,717
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
KarlitaUwU
Apollo
13
7 / 3 / 3
8,281
637
11,374
8,335
3,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 6 / 3
6,285
483
2,130
7,028
2,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

13
4 / 1 / 4
7,769
598
4,083
8,970
3,787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chernobog
ZAYSMURFF
Chernobog
8
0 / 3 / 2
5,343
411
3,547
7,751
2,250
7
0 / 6 / 0
4,861
374
1,458
7,510
4,642
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
23
19
Kills
11
11
Deaths
19
24
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
5
2
5
3.75
W
Merlin
 
Merlin
4
3
4
2
W
Raijin
EscapedApe
Raijin
6
3
3
2.5
L
Apollo
KarlitaUwU
Apollo
7
3
3
2.83
W
Yemoja
Kinsleigh
Yemoja
1
1
10
6
L
0
6
3
0.25
L
4
1
4
6
L
Chernobog
ZAYSMURFF
Chernobog
0
3
2
0.33
L
0
6
0
0
W
Chaac
drock2010
Chaac
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,080
Damage
22,592
36,926
Taken
39,594
13,830
Mitigated
15,988
11,850
Healing
7,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
7,258
4,785
0
1,907
7,591
1,911
483
989
6,520
0
37,304
W
Merlin
 
Merlin
3,304
227
0
264
4,531
1,265
0
411
4,110
20,901
0
W
Raijin
EscapedApe
Raijin
8,000
783
0
1,174
7,451
2,019
0
789
6,502
56,673
0
L
Apollo
KarlitaUwU
Apollo
11,374
4,550
0
964
8,335
3,207
1,038
3,922
4,083
0
52,659
W
Yemoja
Kinsleigh
Yemoja
4,803
1,170
1,473
1,904
8,530
4,918
23
1,064
7,398
12,581
0
L
2,130
134
331
1,002
7,028
2,102
432
3,773
2,901
33,204
0
L
4,083
964
0
2,432
8,970
3,787
0
2,259
6,559
0
41,856
L
Chernobog
ZAYSMURFF
Chernobog
3,547
2,282
0
1,918
7,751
2,250
0
2,534
5,133
0
21,575
L
1,458
403
204
1,040
7,510
4,642
120
2,553
4,811
7,866
0
W
Chaac
drock2010
Chaac
4,715
941
0
5,128
8,823
3,717
772
15
8,808
0
54,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,684
Gold Earned
32,539
365
Minions Killed
275
0
Camps Cleared
0
1,249,749
Distance Traveled
1,128,909
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,814
524
77
6
0
225,879
0
W
Merlin
6,780
522
44
3
0
254,108
3
W
Raijin
8,755
673
120
9
0
235,184
3
L
Apollo
8,281
637
84
6
0
237,972
6
W
Yemoja
6,685
514
17
1
0
251,248
5
L
Ra
6,285
483
64
5
0
239,023
1
L
Da Ji
7,769
598
79
6
0
278,958
1
L
Chernobog
5,343
411
37
3
0
189,264
3
L
Yemoja
4,861
374
11
1
0
183,692
2
W
Chaac
7,650
588
107
8
0
283,330
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role