Player Matchup

Kuzenbo
Kuzenbo
Angelokeys
Kuzenbo
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 19L
1,587 Elo+
Party 2
Hel
Hel
Babyhippo98
Hel
Level 75
God Stats
4W - 4L
1,564 SR
Queue Stats
38W - 29L
1,715 Elo+
Solo
Izanami
Izanami
ExpertAtAll
Izanami
Level 123
God Stats
5W - 4L
1,680 SR
Queue Stats
21W - 19L
1,579 Elo+
Party 2
Ao Kuang
Ao Kuang
JefeSecureTheBag
Ao Kuang
Level 120
God Stats
15W - 13L
1,630 SR
Queue Stats
216W - 172L
1,568 Elo+
Solo
Hachiman
Hachiman
TTooxxxiiCC
Hachiman
Level 122
God Stats
1W - 3L
1,415 SR
Queue Stats
216W - 152L
1,561 Elo+
Solo
Team Averages
Level 112
1,558 SR
1,602 Elo+

VS

Team Averages
Level 146
1,507 SR
1,477 Elo+
Anubis
Anubis
 
Anubis
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
LeoCabonshin
Janus
Level 116
God Stats
13W - 14L
1,343 SR
Queue Stats
148W - 179L
1,470 Elo+
Party 1
Camazotz
Camazotz
MagicPeppon04
Camazotz
Level 159
God Stats
9W - 5L
1,655 SR
Queue Stats
246W - 304L
1,472 Elo+
Party 1
Rama
Rama
RanduOlmos
Rama
Level 144
God Stats
2W - 2L
1,550 SR
Queue Stats
85W - 107L
1,467 Elo+
Party 1
Hera
Hera
yuriria97
Hera
Level 159
God Stats
3W - 2L
1,489 SR
Queue Stats
222W - 286L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Angelokeys
Kuzenbo
12
3 / 2 / 3
7,646
478
5,180
13,392
13,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 1 / 1
6,664
417
1,790
3,877
1,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
ExpertAtAll
Izanami
15
3 / 2 / 3
8,856
554
8,981
10,132
3,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
4 / 7 / 3
8,109
507
9,080
16,382
4,601
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
TTooxxxiiCC
Hachiman
14
2 / 6 / 2
8,246
515
6,066
11,252
2,965
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
3 / 6 / 5
7,758
485
6,954
12,903
4,980
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
4 / 2 / 5
8,748
547
7,498
6,090
2,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Camazotz
MagicPeppon04
Camazotz
16
3 / 1 / 6
9,057
566
9,306
13,900
4,324
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

15
6 / 2 / 3
9,823
614
9,751
11,172
3,654
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hera
13
2 / 1 / 3
8,001
500
4,230
4,189
1,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
40
12
Kills
18
18
Deaths
12
12
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
3
6
5
0.92
L
Kuzenbo
Angelokeys
Kuzenbo
3
2
3
2.25
L
0
1
1
0.5
L
Izanami
ExpertAtAll
Izanami
3
2
3
2.25
L
4
7
3
0.79
W
4
2
5
3.25
W
Camazotz
MagicPeppon04
Camazotz
3
1
6
6
W
6
2
3
3.75
L
Hachiman
TTooxxxiiCC
Hachiman
2
6
2
0.5
W
Hera
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,097
Damage
37,739
55,035
Taken
48,254
25,094
Mitigated
16,599
13,734
Healing
18,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
6,954
298
125
3,227
12,903
4,980
0
3,543
9,360
32,841
0
L
Kuzenbo
Angelokeys
Kuzenbo
5,180
2,072
0
1,428
13,392
13,285
28
4,800
8,348
16,398
0
L
1,790
0
204
2,079
3,877
1,105
0
2,042
1,835
22,665
0
L
Izanami
ExpertAtAll
Izanami
8,981
4,086
0
4,092
10,132
3,138
0
3,140
6,910
0
88,712
L
9,080
1,648
0
4,160
16,382
4,601
0
6,556
9,704
42,861
0
W
7,498
725
0
724
6,090
2,102
350
4,457
1,633
46,474
0
W
Camazotz
MagicPeppon04
Camazotz
9,306
3,165
0
7,480
13,900
4,324
0
3,169
10,695
0
73,991
W
9,751
8,243
0
5,141
11,172
3,654
2,488
2,358
8,814
0
73,011
L
Hachiman
TTooxxxiiCC
Hachiman
6,066
4,044
0
1,771
11,252
2,965
480
1,676
9,556
0
50,990
W
Hera
4,230
981
105
1,228
4,189
1,539
1,010
2,470
1,484
39,628
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,521
Gold Earned
43,387
390
Minions Killed
466
0
Camps Cleared
0
1,339,930
Distance Traveled
1,481,131
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,758
485
40
3
0
247,567
3
L
Kuzenbo
7,646
478
15
1
0
339,939
5
L
Hel
6,664
417
59
4
0
134,187
1
L
Izanami
8,856
554
152
10
0
290,456
4
L
Ao Kuang
8,109
507
63
4
0
297,470
0
W
Janus
8,748
547
103
6
0
321,975
1
W
Camazotz
9,057
566
115
7
0
375,649
0
W
Rama
9,823
614
134
8
0
278,121
5
L
Hachiman
8,246
515
101
6
0
277,878
0
W
Hera
8,001
500
74
5
0
257,819
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role