Player Matchup

Cu Chulainn
Cu Chulainn
Corpanzil
Cu Chulainn
Level 108
God Stats
13W - 8L
1,556 SR
Queue Stats
175W - 196L
1,410 Elo+
Party 2
Hel
Hel
FlashFireWolf
Hel
Level 48
God Stats
7W - 2L
1,864 SR
Queue Stats
119W - 149L
1,312 Elo+
Party 2
Discordia
Discordia
KamHD1
Discordia
Level 49
God Stats
0W - 5L
1,146 SR
Queue Stats
125W - 200L
1,177 Elo+
Party 3
Danzaburou
Danzaburou
TheGolden_Arch
Danzaburou
Level 39
God Stats
0W - 2L
1,500 SR
Queue Stats
110W - 211L
1,176 Elo+
Party 3
Nike
Nike
maicolmon22
Nike
Level 73
God Stats
32W - 49L
1,434 SR
Queue Stats
270W - 336L
1,364 Elo+
Solo
Team Averages
Level 63
1,500 SR
1,288 Elo+

VS

Team Averages
Level 60
1,413 SR
1,304 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
DCSKZRockStar7F
Merlin
Level 59
God Stats
23W - 23L
1,415 SR
Queue Stats
245W - 289L
1,305 Elo+
Party 4
Horus
Horus
DemonicWrath995
Horus
Level 39
God Stats
6W - 5L
1,451 SR
Queue Stats
60W - 107L
1,198 Elo+
Party 1
Nemesis
Nemesis
Luisharder1905
Nemesis
Level 77
God Stats
17W - 12L
1,377 SR
Queue Stats
414W - 501L
1,315 Elo+
Party 4
Achilles
Achilles
Reptiliouse
Achilles
Level 62
God Stats
2W - 2L
1,320 SR
Queue Stats
153W - 198L
1,200 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Corpanzil
Cu Chulainn
12
4 / 2 / 0
7,623
476
6,699
11,906
8,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
2 / 6 / 2
7,414
463
7,237
10,588
2,154
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Discordia
KamHD1
Discordia
12
0 / 4 / 1
7,060
441
5,603
7,652
2,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
TheGolden_Arch
Danzaburou
9
0 / 7 / 1
6,275
392
3,575
10,202
2,785
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

15
2 / 4 / 1
8,633
540
9,696
13,213
8,940
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
14
5 / 1 / 3
8,351
522
6,286
13,185
15,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

14
6 / 0 / 2
8,563
535
8,590
8,852
3,492
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
4 / 3 / 3
7,519
470
5,859
10,114
7,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
3 / 2 / 4
8,469
529
7,061
13,242
5,013
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Achilles
Reptiliouse
Achilles
12
5 / 2 / 4
7,624
477
8,047
10,349
8,118
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
39
8
Kills
23
23
Deaths
8
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
5
1
3
6.5
L
Cu Chulainn
Corpanzil
Cu Chulainn
4
2
0
2
W
6
0
2
7
W
4
3
3
1.83
L
2
6
2
0.5
L
Discordia
KamHD1
Discordia
0
4
1
0.13
W
3
2
4
2.5
W
Achilles
Reptiliouse
Achilles
5
2
4
3.5
L
Danzaburou
TheGolden_Arch
Danzaburou
0
7
1
0.07
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,810
Damage
35,843
53,561
Taken
55,742
24,711
Mitigated
39,740
10,508
Healing
20,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
6,286
1,527
2,225
7,773
13,185
15,136
336
961
12,164
27,436
6,525
L
Cu Chulainn
Corpanzil
Cu Chulainn
6,699
1,358
0
943
11,906
8,509
19
2,836
9,070
9,265
30,516
W
8,590
340
84
3,989
8,852
3,492
670
3,116
5,378
47,104
0
W
5,859
3,721
1,217
2,313
10,114
7,981
444
4,270
5,518
0
20,965
L
7,237
604
698
3,665
10,588
2,154
626
369
10,219
33,157
0
L
Discordia
KamHD1
Discordia
5,603
468
18
1,152
7,652
2,323
688
4,344
3,308
26,587
0
W
7,061
3,620
0
2,570
13,242
5,013
132
811
12,375
0
56,553
W
Achilles
Reptiliouse
Achilles
8,047
2,245
0
249
10,349
8,118
538
4,262
5,561
0
39,767
L
Danzaburou
TheGolden_Arch
Danzaburou
3,575
1,004
117
1,555
10,202
2,785
88
1,082
9,120
0
28,058
L
9,696
2,561
0
2,360
13,213
8,940
792
5,779
7,434
0
60,887

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,005
Gold Earned
40,526
340
Minions Killed
341
0
Camps Cleared
0
1,365,835
Distance Traveled
1,528,577
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,351
522
69
4
0
278,419
3
L
Cu Chulainn
7,623
476
63
4
0
310,746
6
W
Merlin
8,563
535
74
5
0
302,209
1
W
Horus
7,519
470
33
2
0
280,877
0
L
Hel
7,414
463
60
4
0
242,027
1
L
Discordia
7,060
441
57
4
0
247,934
2
W
Nemesis
8,469
529
108
7
0
361,896
3
W
Achilles
7,624
477
57
4
0
305,176
0
L
Danzaburou
6,275
392
38
2
0
294,516
0
L
Nike
8,633
540
122
8
0
270,612
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role