Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chronos
Chronos
AyyyMessiah
Chronos
Level 148
God Stats
1W - 3L
1,335 SR
Queue Stats
469W - 377L
1,641 Elo+
Party 3
Athena
Athena
XTheRogueEliteX
Athena
Level 160
God Stats
7W - 18L
1,388 SR
Queue Stats
336W - 301L
1,634 Elo+
Party 2
Gilgamesh
Gilgamesh
houndsoawar
Gilgamesh
Level 62
God Stats
0W - 1L
1,599 SR
Queue Stats
67W - 47L
1,644 Elo+
Solo
Neith
Neith
ohkaysama
Neith
Level 147
God Stats
7W - 6L
1,461 SR
Queue Stats
105W - 118L
1,572 Elo+
Party 2
Team Averages
Level 123
1,456 SR
1,598 Elo+

VS

Team Averages
Level 113
1,613 SR
1,547 Elo+
Achilles
Achilles
Bigtreyma
Achilles
Level 129
God Stats
4W - 2L
1,689 SR
Queue Stats
313W - 289L
1,605 Elo+
Party 4
Neith
Neith
Elicitary
Neith
Level 126
God Stats
14W - 13L
1,640 SR
Queue Stats
230W - 215L
1,541 Elo+
Party 1
Geb
Geb
IcyCreed13
Geb
Level 109
God Stats
1W - 3L
1,303 SR
Queue Stats
143W - 144L
1,488 Elo+
Party 1
Cliodhna
Cliodhna
ToloWV
Cliodhna
Level 99
God Stats
8W - 3L
1,717 SR
Queue Stats
111W - 112L
1,588 Elo+
Party 4
Nu Wa
Nu Wa
elitesniper556
Nu Wa
Level 104
God Stats
6W - 1L
1,717 SR
Queue Stats
62W - 66L
1,512 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
0 / 2 / 5
7,505
441
3,481
12,870
11,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chronos
AyyyMessiah
Chronos
14
1 / 2 / 4
8,747
515
4,979
8,714
5,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
2 / 2 / 1
8,543
503
9,532
15,205
18,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gilgamesh
houndsoawar
Gilgamesh
14
2 / 5 / 3
8,267
486
7,667
13,649
5,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Neith
ohkaysama
Neith
13
1 / 5 / 1
8,295
488
2,719
8,732
2,271
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Bigtreyma
Achilles
16
5 / 1 / 0
9,774
575
10,266
15,046
11,908
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
Elicitary
Neith
17
8 / 1 / 1
11,030
649
8,386
8,866
3,535
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

12
2 / 1 / 5
8,195
482
5,730
10,904
8,955
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cliodhna
ToloWV
Cliodhna
15
1 / 3 / 7
9,055
533
8,558
11,211
3,893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
0 / 1 / 5
8,326
490
8,889
3,764
912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
34
6
Kills
16
16
Deaths
7
14
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
2
5
1.25
L
Chronos
AyyyMessiah
Chronos
1
2
4
1.5
W
Achilles
Bigtreyma
Achilles
5
1
0
5
W
Neith
Elicitary
Neith
8
1
1
8.5
W
2
1
5
4.5
W
Cliodhna
ToloWV
Cliodhna
1
3
7
1.5
L
2
2
1
1.25
W
0
1
5
2.5
L
Gilgamesh
houndsoawar
Gilgamesh
2
5
3
0.7
L
Neith
ohkaysama
Neith
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,378
Damage
41,829
59,170
Taken
49,791
43,898
Mitigated
29,203
19,769
Healing
14,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
3,481
1,065
1,706
4,223
12,870
11,496
0
4,279
8,591
23,550
0
L
Chronos
AyyyMessiah
Chronos
4,979
2,161
0
4,117
8,714
5,649
1,294
2,005
6,709
62,695
7,984
W
Achilles
Bigtreyma
Achilles
10,266
1,513
0
4,089
15,046
11,908
517
5,920
8,172
0
52,666
W
Neith
Elicitary
Neith
8,386
4,525
0
4,119
8,866
3,535
5,618
1,673
7,193
0
79,580
W
5,730
564
495
1,022
10,904
8,955
208
3,553
7,211
23,780
0
W
Cliodhna
ToloWV
Cliodhna
8,558
1,010
0
4,697
11,211
3,893
1,139
4,197
6,879
0
54,684
L
9,532
2,042
0
5,524
15,205
18,963
112
2,923
12,282
49,625
0
W
8,889
1,190
0
500
3,764
912
1,394
790
2,974
51,773
0
L
Gilgamesh
houndsoawar
Gilgamesh
7,667
1,744
0
3,679
13,649
5,519
150
4,335
9,314
0
58,107
L
Neith
ohkaysama
Neith
2,719
1,487
0
520
8,732
2,271
144
1,077
7,655
0
48,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,357
Gold Earned
46,380
486
Minions Killed
492
0
Camps Cleared
0
1,529,204
Distance Traveled
1,654,061
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,505
441
39
2
0
291,308
3
L
Chronos
8,747
515
129
8
0
308,671
5
W
Achilles
9,774
575
103
6
0
354,770
1
W
Neith
11,030
649
148
9
0
296,676
0
W
Geb
8,195
482
29
2
0
317,269
3
W
Cliodhna
9,055
533
118
7
0
362,233
2
L
Athena
8,543
503
116
7
0
348,419
0
W
Nu Wa
8,326
490
94
6
0
323,113
5
L
Gilgamesh
8,267
486
104
6
0
313,611
4
L
Neith
8,295
488
98
6
0
267,195
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role