Player Matchup

Erlang Shen
Erlang Shen
Coolen V
Erlang Shen
Level 79
God Stats
7W - 2L
1,687 SR
Queue Stats
196W - 233L
1,406 Elo+
Party 1
Ymir
Ymir
CoupeKid93
Ymir
Level 17
God Stats
4W - 2L
1,428 SR
Queue Stats
10W - 23L
1,307 Elo+
Solo
Chaac
Chaac
Dreeko V
Chaac
Level 26
God Stats
5W - 2L
1,560 SR
Queue Stats
74W - 82L
1,275 Elo+
Party 1
Team Averages
Level 41
1,558 SR
1,329 Elo+

VS

Team Averages
Level 38
1,409 SR
1,245 Elo+
Medusa
Medusa
KendraPizza1738
Medusa
Level 15
God Stats
2W - 3L
1,449 SR
Queue Stats
2W - 7L
1,249 Elo+
Solo
Chang'e
Chang'e
Sweet-_-cherry22
Chang'e
Level 63
God Stats
2W - 5L
1,317 SR
Queue Stats
35W - 58L
1,250 Elo+
Solo
Janus
Janus
ty1Bestplayer
Janus
Level 36
God Stats
1W - 1L
1,462 SR
Queue Stats
60W - 112L
1,236 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Coolen V
Erlang Shen
14
8 / 1 / 6
8,838
884
8,248
7,176
5,464
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
0 / 5 / 9
6,716
672
2,769
8,567
4,355
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chaac
Dreeko V
Chaac
13
6 / 1 / 8
8,067
807
3,543
5,307
4,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 6 / 3
7,001
700
6,248
8,636
2,774
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
3 / 4 / 1
7,742
774
2,031
5,584
1,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

8
1 / 5 / 3
6,128
613
3,821
5,346
1,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
14
14
Kills
7
7
Deaths
15
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
Coolen V
Erlang Shen
8
1
6
11
W
0
5
9
0.9
W
Chaac
Dreeko V
Chaac
6
1
8
10
L
3
6
3
0.75
L
3
4
1
0.88
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,560
Damage
12,100
21,050
Taken
19,566
14,537
Mitigated
6,152
2,945
Healing
1,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
Coolen V
Erlang Shen
8,248
3,547
0
2,094
7,176
5,464
1,163
3,097
4,079
0
32,591
W
2,769
231
0
50
8,567
4,355
425
2,235
6,332
16,765
0
W
Chaac
Dreeko V
Chaac
3,543
442
0
801
5,307
4,718
529
914
4,393
0
14,139
L
6,248
2,561
0
0
8,636
2,774
649
1,478
6,981
0
18,626
L
2,031
240
629
904
5,584
1,955
0
865
4,635
11,362
0
L
3,821
434
0
98
5,346
1,423
0
1,134
4,084
10,551
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,621
Gold Earned
20,871
95
Minions Killed
71
6
Camps Cleared
3
515,681
Distance Traveled
340,778
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
8,838
884
46
5
5
178,965
1
W
Ymir
6,716
672
26
3
1
152,316
0
W
Chaac
8,067
807
23
2
0
184,400
2
L
Medusa
7,001
700
28
3
0
136,732
0
L
Chang'e
7,742
774
21
2
2
116,994
1
L
Janus
6,128
613
22
2
1
87,052
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role