Player Matchup

Izanami
Izanami
Aminelam44
Izanami
Level 14
God Stats
4W - 14L
1,256 SR
Queue Stats
12W - 43L
1,209 Elo+
Solo
Anubis
Anubis
II birdy XX
Anubis
Level 6
God Stats
1W - 1L
1,293 SR
Queue Stats
2W - 2L
1,340 Elo+
Party 2
Cthulhu
Cthulhu
II chris 19XX
Cthulhu
Level 17
God Stats
14W - 2L
1,466 SR
Queue Stats
32W - 21L
1,449 Elo+
Party 2
Team Averages
Level 12
1,338 SR
1,332 Elo+

VS

Team Averages
Level 43
1,447 SR
1,260 Elo+
Cerberus
Cerberus
AlexandriaH98
Cerberus
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,156 Elo+
Party 1
Sol
Sol
PO-TA-TOES
Sol
Level 67
God Stats
2W - 5L
1,363 SR
Queue Stats
26W - 33L
1,388 Elo+
Party 1
Skadi
Skadi
ojay_198
Skadi
Level 47
God Stats
0W - 3L
1,479 SR
Queue Stats
10W - 19L
1,235 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Aminelam44
Izanami
15
7 / 3 / 7
11,074
738
9,657
9,848
3,552
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Anubis
14
3 / 5 / 10
9,965
664
13,035
12,159
5,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cthulhu
15
6 / 1 / 9
10,641
709
9,347
12,150
12,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AlexandriaH98
Cerberus
13
1 / 6 / 5
9,012
601
3,518
16,276
12,342
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
3 / 4 / 4
10,080
672
11,122
12,547
4,008
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
ojay_198
Skadi
14
4 / 6 / 3
10,186
679
10,283
9,801
3,157
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
20
16
Kills
8
9
Deaths
16
26
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cerberus
AlexandriaH98
Cerberus
1
6
5
0.58
W
Izanami
Aminelam44
Izanami
7
3
7
3.5
W
Anubis
3
5
10
1.6
W
Cthulhu
6
1
9
10.5
L
3
4
4
1.25
L
Skadi
ojay_198
Skadi
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,039
Damage
24,923
34,157
Taken
38,624
22,132
Mitigated
19,507
6,182
Healing
5,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
AlexandriaH98
Cerberus
3,518
24
0
805
16,276
12,342
0
7,950
7,316
12,877
0
W
Izanami
Aminelam44
Izanami
9,657
7,690
0
153
9,848
3,552
1,134
6,280
3,568
0
29,212
W
Anubis
13,035
57
0
4,305
12,159
5,852
630
3,981
8,178
46,520
0
W
Cthulhu
9,347
423
461
1,263
12,150
12,728
169
4,531
7,619
24,409
0
L
11,122
2,661
103
4,217
12,547
4,008
293
5,863
5,949
53,907
0
L
Skadi
ojay_198
Skadi
10,283
4,627
0
592
9,801
3,157
0
6,682
2,617
0
25,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,680
Gold Earned
29,278
167
Minions Killed
143
6
Camps Cleared
5
767,904
Distance Traveled
738,621
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,012
601
17
1
0
256,296
0
W
Izanami
11,074
738
55
4
1
225,686
0
W
Anubis
9,965
664
71
5
3
237,975
0
W
Cthulhu
10,641
709
41
3
2
304,243
0
L
Sol
10,080
672
96
6
4
240,412
5
L
Skadi
10,186
679
30
2
1
241,913
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role