Player Matchup

Fenrir
Fenrir
DarkReaper1097
Fenrir
Level 99
God Stats
1W - 3L
1,434 SR
Queue Stats
242W - 247L
1,515 Elo+
Party 3
Achilles
Achilles
Hectic326
Achilles
Level 114
God Stats
1W - 2L
1,578 SR
Queue Stats
123W - 112L
1,485 Elo+
Party 2
Raijin
Raijin
Prime113
Raijin
Level 129
God Stats
9W - 5L
1,768 SR
Queue Stats
559W - 546L
1,575 Elo+
Party 3
Baron Samedi
Baron Samedi
SNOW WHISP3R
Baron Samedi
Level 136
God Stats
2W - 2L
1,787 SR
Queue Stats
247W - 221L
1,529 Elo+
Party 2
Medusa
Medusa
TheEpicRapter
Medusa
Level 53
God Stats
0W - 3L
1,210 SR
Queue Stats
56W - 48L
1,555 Elo+
Party 2
Team Averages
Level 106
1,556 SR
1,532 Elo+

VS

Team Averages
Level 114
1,717 SR
1,484 Elo+
Mulan
Mulan
Fany Coco01
Mulan
Level 122
God Stats
2W - 5L
1,452 SR
Queue Stats
387W - 353L
1,482 Elo+
Solo
Charybdis
Charybdis
MaverickDutt
Charybdis
Level 106
God Stats
1W - 0L
1,772 SR
Queue Stats
263W - 241L
1,480 Elo+
Party 1
Da Ji
Da Ji
Seattlefan3103
Da Ji
Level 69
God Stats
7W - 3L
1,978 SR
Queue Stats
187W - 187L
1,459 Elo+
Solo
Bacchus
Bacchus
XjoegotsdoughyoX
Bacchus
Level 126
God Stats
2W - 0L
1,776 SR
Queue Stats
284W - 273L
1,477 Elo+
Party 1
Tiamat
Tiamat
jayswami
Tiamat
Level 149
God Stats
194W - 136L
1,609 SR
Queue Stats
352W - 321L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 5 / 3
7,334
564
6,424
11,391
3,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
Hectic326
Achilles
10
2 / 4 / 0
6,438
495
4,700
10,934
6,561
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Raijin
Prime113
Raijin
13
2 / 4 / 2
7,739
595
4,154
8,307
2,856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Baron Samedi
SNOW WHISP3R
Baron Samedi
10
2 / 4 / 2
6,266
482
7,774
9,132
6,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
1 / 5 / 1
6,143
473
4,284
9,201
2,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 3
8,055
620
6,641
6,696
5,073
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
MaverickDutt
Charybdis
13
6 / 2 / 5
7,587
584
7,403
7,380
2,270
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
6 / 2 / 5
7,983
614
6,346
10,731
3,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
4 / 0 / 8
7,118
548
6,930
9,690
9,461
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tiamat
jayswami
Tiamat
14
3 / 4 / 2
8,171
629
6,722
8,790
5,267
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
45
10
Kills
22
22
Deaths
10
8
Assists
23
Player
Kills
Deaths
Assists
KDA
L
3
5
3
0.9
W
3
2
3
2.25
L
Achilles
Hectic326
Achilles
2
4
0
0.5
W
Charybdis
MaverickDutt
Charybdis
6
2
5
4.25
L
Raijin
Prime113
Raijin
2
4
2
0.75
L
Baron Samedi
SNOW WHISP3R
Baron Samedi
2
4
2
0.75
W
6
2
5
4.25
L
1
5
1
0.3
W
4
0
8
8
W
Tiamat
jayswami
Tiamat
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,336
Damage
34,042
48,965
Taken
43,287
21,575
Mitigated
26,006
13,944
Healing
15,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,424
564
0
4,603
11,391
3,469
0
770
10,587
0
34,019
W
6,641
921
0
2,084
6,696
5,073
0
0
6,696
0
45,156
L
Achilles
Hectic326
Achilles
4,700
1,626
0
1,240
10,934
6,561
0
245
10,657
0
26,786
W
Charybdis
MaverickDutt
Charybdis
7,403
4,359
0
2,250
7,380
2,270
345
2,616
4,399
0
44,669
L
Raijin
Prime113
Raijin
4,154
196
0
2,678
8,307
2,856
0
5,108
2,805
47,696
0
L
Baron Samedi
SNOW WHISP3R
Baron Samedi
7,774
1,581
443
2,627
9,132
6,047
64
3,260
5,849
29,371
0
W
6,346
1,517
0
4,713
10,731
3,935
298
1,256
9,345
0
42,207
L
4,284
1,579
0
2,353
9,201
2,642
0
3,756
5,415
0
24,703
W
6,930
1,254
150
2,945
9,690
9,461
352
2,841
6,518
23,707
0
W
Tiamat
jayswami
Tiamat
6,722
885
0
2,972
8,790
5,267
189
4,133
4,347
52,697
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,920
Gold Earned
38,914
335
Minions Killed
406
0
Camps Cleared
0
1,233,737
Distance Traveled
1,239,749
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,334
564
55
4
0
278,158
4
W
Mulan
8,055
620
113
9
0
233,162
5
L
Achilles
6,438
495
59
5
0
232,521
1
W
Charybdis
7,587
584
79
6
0
239,733
4
L
Raijin
7,739
595
109
8
0
242,039
4
L
Baron Samedi
6,266
482
59
5
0
228,436
3
W
Da Ji
7,983
614
73
6
0
267,339
3
L
Medusa
6,143
473
53
4
0
252,583
1
W
Bacchus
7,118
548
26
2
0
266,583
3
W
Tiamat
8,171
629
115
9
0
232,932
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role