Player Matchup

Arachne
Arachne
Animetiddies669
Arachne
Level 18
God Stats
15W - 16L
1,487 SR
Queue Stats
26W - 42L
1,316 Elo+
Solo
Merlin
Merlin
Boodis90
Merlin
Level 150
God Stats
3W - 1L
1,659 SR
Queue Stats
70W - 62L
1,559 Elo+
Solo
Chaac
Chaac
Myst_xNyGhTmArEx
Chaac
Level 15
God Stats
2W - 1L
1,763 SR
Queue Stats
7W - 8L
1,442 Elo+
Solo
Team Averages
Level 61
1,636 SR
1,439 Elo+

VS

Team Averages
Level 63
1,472 SR
1,590 Elo+
Charybdis
Charybdis
ITSOKDONTCRY666
Charybdis
Level 144
God Stats
1W - 1L
1,608 SR
Queue Stats
398W - 296L
1,685 Elo+
Party 1
Olorun
Olorun
Oldskoolgenius
Olorun
Level 18
God Stats
7W - 6L
1,250 SR
Queue Stats
41W - 22L
1,540 Elo+
Solo
Geb
Geb
TheSaltyRican
Geb
Level 28
God Stats
5W - 9L
1,559 SR
Queue Stats
17W - 16L
1,545 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 8
6,859
686
2,886
7,348
2,725
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
Boodis90
Merlin
13
4 / 0 / 6
7,803
780
7,499
4,799
1,704
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
7 / 0 / 4
8,189
819
10,648
13,121
13,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ITSOKDONTCRY666
Charybdis
10
1 / 3 / 1
6,339
634
6,042
8,486
3,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8
0 / 3 / 1
5,674
567
2,829
5,275
1,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

8
0 / 5 / 1
5,555
556
1,958
9,462
5,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
4
11
Kills
1
2
Deaths
11
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
0
2
8
2
W
Merlin
Boodis90
Merlin
4
0
6
7
L
Charybdis
ITSOKDONTCRY666
Charybdis
1
3
1
0.5
W
7
0
4
9
L
0
3
1
0.17
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,033
Damage
10,829
25,268
Taken
23,223
17,691
Mitigated
10,648
12,060
Healing
1,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,886
2,204
0
3,263
7,348
2,725
284
1,406
5,942
0
15,277
W
Merlin
Boodis90
Merlin
7,499
484
0
1,862
4,799
1,704
785
1,013
3,786
32,995
0
L
Charybdis
ITSOKDONTCRY666
Charybdis
6,042
2,781
0
0
8,486
3,276
0
1,914
5,971
0
21,735
W
10,648
1,603
222
6,713
13,121
13,262
990
3,305
9,816
0
28,608
L
2,829
1,133
214
1,139
5,275
1,657
0
1,207
3,883
16,316
0
L
1,958
446
0
0
9,462
5,715
0
4,036
4,780
5,450
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,851
Gold Earned
17,568
126
Minions Killed
72
8
Camps Cleared
1
639,270
Distance Traveled
467,722
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,859
686
24
2
3
217,580
2
W
Merlin
7,803
780
69
7
4
195,117
4
L
Charybdis
6,339
634
41
4
1
190,811
3
W
Chaac
8,189
819
33
3
1
226,573
4
L
Olorun
5,674
567
25
3
0
121,294
2
L
Geb
5,555
556
6
1
0
155,617
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role