Player Matchup

Hou Yi
Hou Yi
Gold I
Somi
Hou Yi
Gold I
Level 109
God Stats
10W - 5L
1,714 SR
Queue Stats
24W - 22L
1,698 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 109
1,714 SR
1,698 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 39
1,500 SR
1,333 MMR
Tiamat
Tiamat
Silver IV
Sha-g0z
Tiamat
Silver IV
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 22L
1,333 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Somi
Hou Yi
11
3 / 0 / 0
5,833
1,167
3,776
3,472
1,420
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
Ah Muzen CabHe BoBakasuraChronosFreya

VS

Bans
UllrSetLokiKaliBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Sha-g0z
Tiamat
9
0 / 3 / 0
4,438
888
1,628
5,481
2,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
3
Kills
0
0
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Sha-g0z
Tiamat
0
3
0
0
W
Hou Yi
Somi
Hou Yi
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,776
Damage
1,628
3,472
Taken
5,481
1,420
Mitigated
2,747
1,290
Healing
830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Sha-g0z
Tiamat
1,628
52
0
830
5,481
2,747
0
185
5,296
16,352
0
W
Hou Yi
Somi
Hou Yi
3,776
1,864
0
1,290
3,472
1,420
93
2,072
1,400
0
28,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

5,833
Gold Earned
4,438
62
Minions Killed
36
6
Camps Cleared
0
112,763
Distance Traveled
113,783
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
4,438
888
36
7
0
113,783
2
W
Hou Yi
5,833
1,167
62
12
6
112,763
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role