Player Matchup

Loki
Loki
 
Loki
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
EpicCanadian0458
Cernunnos
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
FenrisOfTheMarsh
Da Ji
Level 157
God Stats
2W - 2L
1,416 SR
Queue Stats
25W - 24L
1,498 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
HerrWednesday
Ah Muzen Cab
Level 154
God Stats
15W - 20L
1,479 SR
Queue Stats
401W - 456L
1,411 Elo+
Solo
Baba Yaga
Baba Yaga
Thegreat1ne
Baba Yaga
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 23L
1,490 Elo+
Party 1
Team Averages
Level 110
1,479 SR
1,480 Elo+

VS

Team Averages
Level 93
1,426 SR
1,538 Elo+
Scylla
Scylla
GiJoEs_TRiPWiRe
Scylla
Level 151
God Stats
0W - 3L
1,306 SR
Queue Stats
127W - 157L
1,436 Elo+
Solo
Hun Batz
Hun Batz
JhireT
Hun Batz
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,519 Elo+
Solo
He Bo
He Bo
Kerrasu
He Bo
Level 148
God Stats
2W - 4L
1,324 SR
Queue Stats
418W - 435L
1,483 Elo+
Solo
Sun Wukong
Sun Wukong
cerdoiquique1
Sun Wukong
Level 16
God Stats
0W - 3L
1,500 SR
Queue Stats
106W - 104L
1,706 Elo+
Solo
Hachiman
Hachiman
xThunder Neff
Hachiman
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 43L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
20
11 / 6 / 11
14,848
781
17,544
14,353
8,541
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
20
5 / 7 / 16
13,974
735
18,511
21,561
10,127
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
11 / 10 / 7
13,080
688
28,045
20,231
19,290
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ah Muzen Cab
HerrWednesday
Ah Muzen Cab
20
4 / 5 / 15
13,472
709
18,136
12,920
5,314
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baba Yaga
Thegreat1ne
Baba Yaga
20
1 / 3 / 20
12,763
672
10,349
11,007
5,483
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 9 / 16
13,324
701
12,397
20,577
10,665
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hun Batz
JhireT
Hun Batz
17
2 / 11 / 13
11,910
627
8,638
22,396
12,238
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

He Bo
Kerrasu
He Bo
20
18 / 6 / 4
15,078
794
25,295
16,981
8,071
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
cerdoiquique1
Sun Wukong
20
6 / 4 / 22
13,724
722
18,043
39,215
61,162
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hachiman
xThunder Neff
Hachiman
7
0 / 3 / 3
8,225
433
1,202
3,401
1,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
89
32
Kills
31
31
Deaths
33
69
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
11
6
11
2.75
W
Cernunnos
5
7
16
1.86
W
11
10
7
1.45
L
5
9
16
1.44
W
Ah Muzen Cab
HerrWednesday
Ah Muzen Cab
4
5
15
2.3
L
Hun Batz
JhireT
Hun Batz
2
11
13
0.77
L
He Bo
Kerrasu
He Bo
18
6
4
3.33
W
Baba Yaga
Thegreat1ne
Baba Yaga
1
3
20
3.67
L
Sun Wukong
cerdoiquique1
Sun Wukong
6
4
22
4.25
L
Hachiman
xThunder Neff
Hachiman
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,585
Damage
65,575
80,072
Taken
102,570
48,755
Mitigated
93,355
20,422
Healing
37,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
17,544
3,940
679
2,953
14,353
8,541
535
7,258
7,095
0
36,410
W
Cernunnos
18,511
10,776
83
5,368
21,561
10,127
3,019
9,698
11,863
0
41,058
W
28,045
8,799
0
747
20,231
19,290
0
10,721
9,510
0
33,977
L
12,397
1,063
651
4,677
20,577
10,665
388
1,561
19,016
29,074
0
W
Ah Muzen Cab
HerrWednesday
Ah Muzen Cab
18,136
6,689
1,851
3,161
12,920
5,314
1,434
6,130
6,790
0
49,824
L
Hun Batz
JhireT
Hun Batz
8,638
847
1,632
2,061
22,396
12,238
27
2,183
20,213
0
18,188
L
He Bo
Kerrasu
He Bo
25,295
571
1,527
4,191
16,981
8,071
1,112
1,427
15,554
48,947
0
W
Baba Yaga
Thegreat1ne
Baba Yaga
10,349
1,054
514
5,066
11,007
5,483
310
3,885
7,122
24,878
0
L
Sun Wukong
cerdoiquique1
Sun Wukong
18,043
3,105
1,712
19,201
39,215
61,162
320
5,054
34,161
0
46,934
L
Hachiman
xThunder Neff
Hachiman
1,202
571
1,003
621
3,401
1,219
0
124
3,277
0
2,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,137
Gold Earned
62,261
182
Minions Killed
198
0
Camps Cleared
0
1,634,141
Distance Traveled
1,362,751
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
14,848
781
42
2
0
358,793
2
W
Cernunnos
13,974
735
49
3
0
278,535
0
W
Da Ji
13,080
688
11
1
0
298,448
0
L
Scylla
13,324
701
45
2
0
305,776
3
W
Ah Muzen Cab
13,472
709
51
3
0
305,601
0
L
Hun Batz
11,910
627
26
1
0
306,277
2
L
He Bo
15,078
794
67
4
0
325,092
2
W
Baba Yaga
12,763
672
29
2
0
392,764
2
L
Sun Wukong
13,724
722
57
3
0
367,544
3
L
Hachiman
8,225
433
3
0
0
58,062
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role