Player Matchup

Neith
Neith
FrogsRevolution
Neith
Level 27
God Stats
4W - 8L
1,500 SR
Queue Stats
128W - 199L
1,327 Elo+
Party 2
Nu Wa
Nu Wa
MateusPanda13
Nu Wa
Level 26
God Stats
6W - 3L
1,500 SR
Queue Stats
164W - 241L
1,314 Elo+
Party 2
Bacchus
Bacchus
OFNextzada
Bacchus
Level 24
God Stats
53W - 67L
1,491 SR
Queue Stats
68W - 107L
1,293 Elo+
Party 2
Team Averages
Level 26
1,497 SR
1,312 Elo+

VS

Team Averages
Level 37
1,478 SR
1,203 Elo+
Artemis
Artemis
Donchepe1
Artemis
Level 14
God Stats
0W - 1L
1,458 SR
Queue Stats
8W - 23L
1,226 Elo+
Party 1
Chronos
Chronos
Prodexs
Chronos
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 45L
1,245 Elo+
Party 1
Cthulhu
Cthulhu
oscarit12
Cthulhu
Level 44
God Stats
2W - 5L
1,475 SR
Queue Stats
11W - 36L
1,139 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 4 / 10
13,481
710
23,167
18,245
7,413
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
3 / 6 / 15
12,574
662
15,531
15,154
5,963
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
OFNextzada
Bacchus
18
12 / 2 / 10
14,015
738
19,894
17,415
32,765
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Donchepe1
Artemis
12
1 / 11 / 3
10,408
548
7,531
16,258
4,635
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chronos
Prodexs
Chronos
16
5 / 8 / 5
12,394
652
12,514
20,162
6,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
oscarit12
Cthulhu
16
4 / 4 / 6
12,032
633
20,094
30,013
41,453
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
24
23
Kills
10
12
Deaths
23
35
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Artemis
Donchepe1
Artemis
1
11
3
0.23
W
8
4
10
3.25
W
3
6
15
1.75
W
Bacchus
OFNextzada
Bacchus
12
2
10
8.5
L
Chronos
Prodexs
Chronos
5
8
5
0.94
L
Cthulhu
oscarit12
Cthulhu
4
4
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,592
Damage
40,139
50,814
Taken
66,433
46,141
Mitigated
52,659
11,471
Healing
11,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Donchepe1
Artemis
7,531
1,836
0
524
16,258
4,635
350
9,858
6,400
0
23,787
W
23,167
10,161
0
6,784
18,245
7,413
2,092
10,934
6,579
0
83,485
W
15,531
3,657
0
2,665
15,154
5,963
11
10,603
3,760
33,419
0
W
Bacchus
OFNextzada
Bacchus
19,894
3,052
422
1,600
17,415
32,765
390
9,239
7,025
39,334
0
L
Chronos
Prodexs
Chronos
12,514
2,568
0
2,573
20,162
6,571
0
12,890
7,272
43,113
0
L
Cthulhu
oscarit12
Cthulhu
20,094
1,148
97
7,829
30,013
41,453
216
13,504
16,509
56,274
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,070
Gold Earned
34,834
199
Minions Killed
195
8
Camps Cleared
7
970,008
Distance Traveled
910,531
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
10,408
548
33
2
3
233,931
0
W
Neith
13,481
710
137
7
4
317,325
0
W
Nu Wa
12,574
662
28
1
1
304,142
2
W
Bacchus
14,015
738
34
2
3
348,541
3
L
Chronos
12,394
652
78
4
1
330,299
0
L
Cthulhu
12,032
633
84
4
3
346,301
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role