Player Matchup

Bakasura
Bakasura
Cosmic7Castaway
Bakasura
Level 103
God Stats
14W - 11L
1,526 SR
Queue Stats
182W - 179L
1,499 Elo+
Party 2
Skadi
Skadi
JustAverageTV
Skadi
Level 29
God Stats
16W - 12L
1,505 SR
Queue Stats
25W - 31L
1,419 Elo+
Party 2
Achilles
Achilles
PeePcup
Achilles
Level 16
God Stats
3W - 15L
1,365 SR
Queue Stats
15W - 30L
1,372 Elo+
Party 3
Zhong Kui
Zhong Kui
TWISTEDGAMER555
Zhong Kui
Level 47
God Stats
11W - 7L
1,604 SR
Queue Stats
41W - 27L
1,644 Elo+
Solo
Danzaburou
Danzaburou
clasy
Danzaburou
Level 89
God Stats
11W - 7L
1,588 SR
Queue Stats
244W - 298L
1,445 Elo+
Party 3
Team Averages
Level 57
1,518 SR
1,476 Elo+

VS

Team Averages
Level 60
1,552 SR
1,469 Elo+
Scylla
Scylla
DamienHorton
Scylla
Level 66
God Stats
2W - 0L
1,523 SR
Queue Stats
137W - 126L
1,483 Elo+
Party 1
Thor
Thor
Ice General444
Thor
Level 48
God Stats
6W - 3L
1,634 SR
Queue Stats
401W - 383L
1,449 Elo+
Solo
Geb
Geb
Kermit6041
Geb
Level 43
God Stats
4W - 1L
1,500 SR
Queue Stats
68W - 109L
1,402 Elo+
Solo
Medusa
Medusa
Pelorix
Medusa
Level 108
God Stats
37W - 25L
1,620 SR
Queue Stats
211W - 187L
1,495 Elo+
Party 1
Pele
Pele
Soulslayer9999
Pele
Level 33
God Stats
2W - 3L
1,481 SR
Queue Stats
51W - 44L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
14
3 / 11 / 6
8,868
467
14,475
23,073
8,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
7 / 7 / 4
10,223
538
15,711
11,916
3,999
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Achilles
PeePcup
Achilles
2
0 / 3 / 0
5,196
273
118
2,547
725
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zhong Kui
TWISTEDGAMER555
Zhong Kui
12
2 / 3 / 1
8,389
442
7,795
9,810
5,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
clasy
Danzaburou
3
0 / 3 / 0
5,301
279
1,221
2,478
509
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
16
5 / 4 / 11
10,314
543
10,360
12,216
3,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
2 / 0 / 6
11,484
604
3,841
9,992
6,425
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
3 / 0 / 16
11,066
582
6,728
16,330
16,520
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
Pelorix
Medusa
16
9 / 6 / 2
11,417
601
9,787
13,590
4,962
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
8 / 2 / 6
11,866
625
7,643
16,393
6,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
68
12
Kills
27
27
Deaths
12
11
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Bakasura
3
11
6
0.55
W
Scylla
5
4
11
2.63
W
2
0
6
5
L
7
7
4
1.29
W
3
0
16
11
L
Achilles
PeePcup
Achilles
0
3
0
0
W
Medusa
Pelorix
Medusa
9
6
2
1.67
W
8
2
6
5.5
L
Zhong Kui
TWISTEDGAMER555
Zhong Kui
2
3
1
0.83
L
Danzaburou
clasy
Danzaburou
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,320
Damage
38,359
49,824
Taken
68,521
18,636
Mitigated
38,324
9,879
Healing
20,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
14,475
9,215
0
6,133
23,073
8,218
115
7,544
15,333
0
36,664
W
Scylla
10,360
1,741
127
2,429
12,216
3,929
2,677
1,751
9,748
55,420
0
W
3,841
603
0
2,170
9,992
6,425
2,520
2,617
7,063
0
72,894
L
15,711
5,553
0
195
11,916
3,999
42
4,556
7,290
0
58,270
W
6,728
976
3,002
3,211
16,330
16,520
1,090
1,459
13,516
27,045
0
L
Achilles
PeePcup
Achilles
118
0
0
0
2,547
725
0
963
1,566
0
1,954
W
Medusa
Pelorix
Medusa
9,787
4,906
0
3,136
13,590
4,962
3,003
92
12,602
0
70,343
W
7,643
3,066
0
6,730
16,393
6,488
3,612
1,362
14,254
0
93,441
L
Zhong Kui
TWISTEDGAMER555
Zhong Kui
7,795
734
0
3,401
9,810
5,185
0
2,611
7,133
36,252
0
L
Danzaburou
clasy
Danzaburou
1,221
896
0
150
2,478
509
0
1,046
1,414
0
5,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,977
Gold Earned
56,147
267
Minions Killed
543
0
Camps Cleared
0
1,019,347
Distance Traveled
1,733,258
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,868
467
93
5
0
341,333
2
W
Scylla
10,314
543
87
5
0
337,177
0
W
Thor
11,484
604
146
8
0
310,425
6
L
Skadi
10,223
538
81
4
0
338,522
1
W
Geb
11,066
582
33
2
0
408,442
1
L
Achilles
5,196
273
1
0
0
53,752
0
W
Medusa
11,417
601
124
7
0
294,971
2
W
Pele
11,866
625
153
8
0
382,243
0
L
Zhong Kui
8,389
442
84
4
0
245,111
3
L
Danzaburou
5,301
279
8
0
0
40,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role