Player Matchup

Eset
Eset
FossilPack14701
Eset
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 36L
1,530 Elo+
Solo
Chaac
Chaac
KingClosThaKid
Chaac
Level 29
God Stats
22W - 23L
1,611 SR
Queue Stats
82W - 84L
1,453 Elo+
Solo
Ganesha
Ganesha
N3croZ3phir98
Ganesha
Level 6
God Stats
1W - 0L
1,335 SR
Queue Stats
3W - 3L
1,390 Elo+
Solo
Da Ji
Da Ji
TossAcoinn
Da Ji
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 30L
1,672 Elo+
Solo
Medusa
Medusa
manlygunner
Medusa
Level 22
God Stats
6W - 0L
1,943 SR
Queue Stats
87W - 76L
1,467 Elo+
Solo
Team Averages
Level 18
1,578 SR
1,502 Elo+

VS

Team Averages
Level 26
1,565 SR
1,492 Elo+
Aphrodite
Aphrodite
Aboutjelly
Aphrodite
Level 28
God Stats
1W - 1L
1,692 SR
Queue Stats
116W - 89L
1,481 Elo+
Party 1
Ne Zha
Ne Zha
Mahong6771
Ne Zha
Level 18
God Stats
1W - 2L
1,244 SR
Queue Stats
41W - 22L
1,538 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
SheAWulf
Morgan Le Fay
Level 29
God Stats
4W - 10L
1,407 SR
Queue Stats
169W - 187L
1,424 Elo+
Solo
Charybdis
Charybdis
THE ahalodeath
Charybdis
Level 30
God Stats
44W - 38L
1,597 SR
Queue Stats
78W - 75L
1,541 Elo+
Solo
Bellona
Bellona
seHONGxy50
Bellona
Level 23
God Stats
5W - 1L
1,884 SR
Queue Stats
53W - 43L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 6 / 5
7,578
474
5,651
7,806
2,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
2 / 2 / 0
7,766
485
6,061
8,698
4,719
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ganesha
13
0 / 1 / 14
7,402
463
4,707
8,728
5,914
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Da Ji
17
10 / 1 / 5
10,109
632
11,785
12,746
5,232
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Medusa
16
12 / 1 / 3
9,539
596
12,649
14,733
5,673
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Aboutjelly
Aphrodite
10
0 / 5 / 3
6,682
418
5,146
10,053
4,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ne Zha
Mahong6771
Ne Zha
12
5 / 9 / 1
8,368
523
7,461
14,004
4,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
SheAWulf
Morgan Le Fay
11
2 / 7 / 1
7,153
447
4,519
11,723
3,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Charybdis
THE ahalodeath
Charybdis
12
2 / 5 / 1
7,629
477
6,669
11,309
3,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
seHONGxy50
Bellona
14
2 / 1 / 0
8,781
549
6,773
8,994
7,944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
17
27
Kills
11
11
Deaths
27
27
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
Aboutjelly
Aphrodite
0
5
3
0.3
W
3
6
5
0.92
W
2
2
0
1
L
Ne Zha
Mahong6771
Ne Zha
5
9
1
0.61
W
Ganesha
0
1
14
7
L
Morgan Le Fay
SheAWulf
Morgan Le Fay
2
7
1
0.36
L
Charybdis
THE ahalodeath
Charybdis
2
5
1
0.5
W
Da Ji
10
1
5
12.5
W
Medusa
12
1
3
13.5
L
Bellona
seHONGxy50
Bellona
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,853
Damage
30,568
52,711
Taken
56,083
23,927
Mitigated
23,682
18,271
Healing
15,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
Aboutjelly
Aphrodite
5,146
741
938
3,087
10,053
4,748
84
1,871
8,144
16,682
0
W
5,651
605
509
125
7,806
2,389
1,377
1,884
5,922
21,701
0
W
6,061
256
251
2,937
8,698
4,719
130
598
8,100
0
46,386
L
Ne Zha
Mahong6771
Ne Zha
7,461
3,856
0
3,574
14,004
4,301
0
1,755
12,183
0
44,116
W
Ganesha
4,707
129
527
1,320
8,728
5,914
151
2,045
6,683
20,272
0
L
Morgan Le Fay
SheAWulf
Morgan Le Fay
4,519
516
160
2,891
11,723
3,605
760
3,612
7,717
31,805
0
L
Charybdis
THE ahalodeath
Charybdis
6,669
2,848
0
2,213
11,309
3,084
474
1,937
9,292
0
48,849
W
Da Ji
11,785
3,347
0
4,880
12,746
5,232
0
1,830
10,916
0
65,834
W
Medusa
12,649
7,359
0
7,722
14,733
5,673
908
3,999
10,734
0
67,056
L
Bellona
seHONGxy50
Bellona
6,773
2,364
0
2,610
8,994
7,944
460
599
8,389
1,752
53,707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,394
Gold Earned
38,613
394
Minions Killed
384
0
Camps Cleared
0
1,469,167
Distance Traveled
1,371,381
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
6,682
418
30
2
0
272,827
0
W
Eset
7,578
474
42
3
0
235,462
0
W
Chaac
7,766
485
98
6
0
326,455
3
L
Ne Zha
8,368
523
75
5
0
302,339
0
W
Ganesha
7,402
463
7
0
0
291,508
0
L
Morgan Le Fay
7,153
447
54
3
0
251,834
5
L
Charybdis
7,629
477
93
6
0
252,019
0
W
Da Ji
10,109
632
125
8
0
330,463
5
W
Medusa
9,539
596
122
8
0
285,279
1
L
Bellona
8,781
549
132
8
0
292,362
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role