Player Matchup

Sylvanus
Sylvanus
BigQuiche
Sylvanus
Level 154
God Stats
1W - 3L
1,357 SR
Queue Stats
381W - 360L
1,530 Elo+
Party 1
Bellona
Bellona
MeatShieldBoy
Bellona
Level 93
God Stats
2W - 2L
1,563 SR
Queue Stats
166W - 150L
1,569 Elo+
Party 1
Ne Zha
Ne Zha
OakHeart134
Ne Zha
Level 108
God Stats
12W - 10L
1,642 SR
Queue Stats
375W - 355L
1,577 Elo+
Party 1
Danzaburou
Danzaburou
OccultaDraco
Danzaburou
Level 86
God Stats
8W - 9L
1,515 SR
Queue Stats
16W - 15L
1,488 Elo+
Party 1
Thoth
Thoth
Turbsssss
Thoth
Level 148
God Stats
4W - 7L
1,567 SR
Queue Stats
488W - 445L
1,611 Elo+
Party 1
Team Averages
Level 118
1,529 SR
1,555 Elo+

VS

Team Averages
Level 117
1,636 SR
1,580 Elo+
Merlin
Merlin
Makavelee
Merlin
Level 154
God Stats
29W - 37L
1,494 SR
Queue Stats
826W - 756L
1,610 Elo+
Party 2
Neith
Neith
Poseid0n98
Neith
Level 127
God Stats
5W - 2L
1,807 SR
Queue Stats
215W - 183L
1,522 Elo+
Party 2
Cerberus
Cerberus
SwankyFestuca
Cerberus
Level 87
God Stats
29W - 21L
1,712 SR
Queue Stats
261W - 228L
1,603 Elo+
Party 2
Sun Wukong
Sun Wukong
Valkorean
Sun Wukong
Level 100
God Stats
9W - 13L
1,538 SR
Queue Stats
387W - 326L
1,615 Elo+
Party 2
Cliodhna
Cliodhna
Yhper
Cliodhna
Level 117
God Stats
29W - 18L
1,629 SR
Queue Stats
172W - 167L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BigQuiche
Sylvanus
18
3 / 3 / 3
12,193
420
12,742
25,042
33,861
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bellona
20
2 / 13 / 0
13,013
449
11,902
33,332
33,148
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ne Zha
20
2 / 5 / 2
12,798
441
9,382
23,510
9,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
OccultaDraco
Danzaburou
20
3 / 3 / 4
13,231
456
9,261
20,700
8,167
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thoth
Turbsssss
Thoth
20
1 / 1 / 3
13,968
482
31,255
9,521
3,313
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Makavelee
Merlin
20
8 / 1 / 8
16,442
567
26,613
16,277
6,749
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Neith
20
6 / 5 / 6
16,673
575
18,919
20,003
7,027
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cerberus
SwankyFestuca
Cerberus
17
1 / 2 / 14
13,634
470
6,726
34,070
37,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sun Wukong
Valkorean
Sun Wukong
20
4 / 2 / 12
15,216
525
15,747
28,373
32,419
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cliodhna
Yhper
Cliodhna
20
6 / 1 / 3
15,513
535
15,298
23,270
8,896
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
68
11
Kills
25
25
Deaths
11
12
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
BigQuiche
Sylvanus
3
3
3
1.5
W
Merlin
Makavelee
Merlin
8
1
8
12
L
Bellona
2
13
0
0.15
L
Ne Zha
2
5
2
0.6
L
Danzaburou
OccultaDraco
Danzaburou
3
3
4
1.67
W
Neith
6
5
6
1.8
W
Cerberus
SwankyFestuca
Cerberus
1
2
14
4
L
Thoth
Turbsssss
Thoth
1
1
3
2.5
W
Sun Wukong
Valkorean
Sun Wukong
4
2
12
5
W
Cliodhna
Yhper
Cliodhna
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,542
Damage
83,303
112,105
Taken
121,993
88,326
Mitigated
92,516
31,921
Healing
52,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
BigQuiche
Sylvanus
12,742
2,301
5,771
7,829
25,042
33,861
111
9,439
15,337
48,600
0
W
Merlin
Makavelee
Merlin
26,613
1,320
799
4,980
16,277
6,749
2,072
8,181
7,876
145,350
0
L
Bellona
11,902
4,610
0
3,322
33,332
33,148
286
8,308
24,852
0
93,253
L
Ne Zha
9,382
1,010
0
8,107
23,510
9,837
0
8,395
14,893
0
103,813
L
Danzaburou
OccultaDraco
Danzaburou
9,261
4,500
0
4,561
20,700
8,167
194
2,583
18,049
0
100,901
W
Neith
18,919
7,143
0
8,361
20,003
7,027
10,168
7,179
12,722
0
151,107
W
Cerberus
SwankyFestuca
Cerberus
6,726
424
825
13,063
34,070
37,425
92
17,636
13,605
26,026
0
L
Thoth
Turbsssss
Thoth
31,255
104
220
2,111
9,521
3,313
827
3,638
5,635
134,763
0
W
Sun Wukong
Valkorean
Sun Wukong
15,747
3,380
0
13,639
28,373
32,419
865
8,247
20,016
0
106,775
W
Cliodhna
Yhper
Cliodhna
15,298
1,595
0
10,411
23,270
8,896
1,847
9,015
13,983
0
131,159

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,203
Gold Earned
77,478
795
Minions Killed
802
0
Camps Cleared
0
2,665,675
Distance Traveled
2,901,048
43
Wards Purchased
39
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
12,193
420
60
2
0
513,249
7
W
Merlin
16,442
567
220
8
0
581,995
5
L
Bellona
13,013
449
157
5
0
450,629
4
L
Ne Zha
12,798
441
142
5
0
590,516
7
L
Danzaburou
13,231
456
172
6
0
534,122
10
W
Neith
16,673
575
207
7
0
523,376
3
W
Cerberus
13,634
470
34
1
0
579,208
26
L
Thoth
13,968
482
264
9
0
577,159
15
W
Sun Wukong
15,216
525
165
6
0
563,287
4
W
Cliodhna
15,513
535
176
6
0
653,182
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role