Player Matchup

Achilles
Achilles
LetsGoBrandon01
Achilles
Level 82
God Stats
250W - 208L
1,551 SR
Queue Stats
620W - 634L
1,450 Elo+
Solo
Chernobog
Chernobog
SolvingBarley26
Chernobog
Level 89
God Stats
9W - 7L
1,606 SR
Queue Stats
230W - 265L
1,476 Elo+
Party 1
Nu Wa
Nu Wa
el marciano1444
Nu Wa
Level 109
God Stats
4W - 8L
1,420 SR
Queue Stats
172W - 191L
1,532 Elo+
Party 1
Team Averages
Level 93
1,526 SR
1,486 Elo+

VS

Team Averages
Level 99
1,542 SR
1,539 Elo+
Horus
Horus
ICE 177
Horus
Level 159
God Stats
6W - 14L
1,507 SR
Queue Stats
126W - 153L
1,566 Elo+
Party 2
Discordia
Discordia
MrKrabZ 177
Discordia
Level 80
God Stats
0W - 1L
1,622 SR
Queue Stats
32W - 41L
1,604 Elo+
Party 2
Fenrir
Fenrir
crazzyzaner
Fenrir
Level 58
God Stats
8W - 6L
1,497 SR
Queue Stats
168W - 201L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
12
4 / 2 / 5
8,826
679
6,596
8,513
11,215
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Chernobog
SolvingBarley26
Chernobog
14
5 / 0 / 2
9,581
737
9,028
5,125
1,973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
1 / 3 / 9
9,003
693
8,891
6,207
1,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
ICE 177
Horus
12
2 / 1 / 3
8,024
617
7,351
10,946
7,457
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Discordia
MrKrabZ 177
Discordia
11
2 / 6 / 1
8,204
631
4,969
9,327
2,722
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
11
1 / 3 / 2
7,537
580
1,605
9,395
5,442
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
11
10
Kills
5
5
Deaths
10
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Horus
ICE 177
Horus
2
1
3
3.5
W
Achilles
4
2
5
3.25
L
Discordia
MrKrabZ 177
Discordia
2
6
1
0.42
W
Chernobog
SolvingBarley26
Chernobog
5
0
2
6
L
Fenrir
1
3
2
0.67
W
1
3
9
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,515
Damage
13,925
19,845
Taken
29,668
14,877
Mitigated
15,621
5,889
Healing
7,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
ICE 177
Horus
7,351
3,486
1,410
3,250
10,946
7,457
0
3,782
6,770
3,304
24,336
W
Achilles
6,596
1,028
0
2,728
8,513
11,215
71
2,350
6,163
0
10,367
L
Discordia
MrKrabZ 177
Discordia
4,969
143
421
1,330
9,327
2,722
0
3,373
5,830
39,981
0
W
Chernobog
SolvingBarley26
Chernobog
9,028
4,553
0
2,590
5,125
1,973
2,113
1,653
3,472
0
49,404
L
Fenrir
1,605
180
0
1,089
9,395
5,442
0
1,951
7,144
0
7,627
W
8,891
2,047
0
571
6,207
1,689
637
1,770
4,437
39,941
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,410
Gold Earned
23,765
164
Minions Killed
149
8
Camps Cleared
3
728,337
Distance Traveled
696,598
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,024
617
49
4
2
256,046
3
W
Achilles
8,826
679
15
1
2
245,575
5
L
Discordia
8,204
631
85
7
0
183,466
6
W
Chernobog
9,581
737
82
6
4
244,425
2
L
Fenrir
7,537
580
15
1
1
257,086
3
W
Nu Wa
9,003
693
67
5
2
238,337
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role