Player Matchup

Cerberus
Cerberus
Guy38
Cerberus
Level 8
God Stats
2W - 3L
1,403 SR
Queue Stats
13W - 31L
1,180 Elo+
Solo
Janus
Janus
InchWorm302
Janus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,749 Elo+
Solo
Ra
Ra
Smug_prugasti
Ra
Level 13
God Stats
12W - 20L
1,540 SR
Queue Stats
106W - 129L
1,155 Elo+
Solo
Serqet
Serqet
dany_5741
Serqet
Level 19
God Stats
0W - 4L
1,500 SR
Queue Stats
53W - 51L
1,325 Elo+
Solo
Loki
Loki
elfollaniños
Loki
Level 7
God Stats
3W - 9L
1,064 SR
Queue Stats
8W - 18L
1,027 Elo+
Solo
Team Averages
Level 13
1,401 SR
1,287 Elo+

VS

Team Averages
Level 17
1,495 SR
1,302 Elo+
Thor
Thor
Celtic_Kong_91
Thor
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 48L
1,306 Elo+
Solo
Janus
Janus
Kittykat778587
Janus
Level 10
God Stats
6W - 0L
1,841 SR
Queue Stats
24W - 24L
1,363 Elo+
Solo
Horus
Horus
Proudboricua977
Horus
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 106L
1,327 Elo+
Solo
Chaac
Chaac
UwUPogu
Chaac
Level 17
God Stats
3W - 4L
1,368 SR
Queue Stats
38W - 41L
1,310 Elo+
Solo
Sobek
Sobek
killaskarks
Sobek
Level 17
God Stats
1W - 1L
1,265 SR
Queue Stats
19W - 37L
1,203 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Guy38
Cerberus
18
0 / 8 / 3
11,399
814
2,070
23,194
10,035
18
2 / 4 / 3
12,369
884
23,002
16,548
6,184
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
2 / 10 / 3
12,256
875
17,713
16,736
6,571
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
dany_5741
Serqet
15
0 / 8 / 3
11,100
793
3,203
13,682
4,977
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
3 / 4 / 1
11,641
832
7,442
14,889
5,624
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Team 1 Tickets

0

VS

Team 2 Tickets

259

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 4 / 12
12,644
903
9,909
13,481
4,797
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
3 / 2 / 11
12,702
907
11,283
6,867
2,295
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
14 / 0 / 12
15,708
1,122
19,488
12,447
16,037
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Chaac
UwUPogu
Chaac
20
12 / 0 / 15
14,395
1,028
32,644
16,077
22,259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

19
0 / 1 / 12
11,667
833
4,820
15,534
7,042

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
95
7
Kills
33
34
Deaths
7
13
Assists
62
Player
Kills
Deaths
Assists
KDA
W
4
4
12
2.5
L
Cerberus
Guy38
Cerberus
0
8
3
0.19
L
2
4
3
0.88
W
3
2
11
4.25
W
14
0
12
20
L
2
10
3
0.35
W
Chaac
UwUPogu
Chaac
12
0
15
19.5
L
Serqet
dany_5741
Serqet
0
8
3
0.19
L
3
4
1
0.88
W
0
1
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,430
Damage
78,144
85,049
Taken
64,406
33,391
Mitigated
52,430
4,999
Healing
19,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,909
4,314
0
0
13,481
4,797
0
9,741
3,524
0
25,806
L
Cerberus
Guy38
Cerberus
2,070
591
0
2,283
23,194
10,035
0
5,753
16,973
9,069
0
L
23,002
2,898
74
2,210
16,548
6,184
0
4,185
11,863
65,779
0
W
11,283
902
0
1,351
6,867
2,295
0
4,735
2,132
42,063
0
W
19,488
11,579
3,354
5,131
12,447
16,037
0
7,638
4,809
0
32,233
L
17,713
507
375
57
16,736
6,571
0
4,207
11,972
41,139
0
W
Chaac
UwUPogu
Chaac
32,644
4,122
0
7,972
16,077
22,259
0
9,517
6,236
3,330
51,592
L
Serqet
dany_5741
Serqet
3,203
638
0
0
13,682
4,977
0
2,294
10,958
0
2,735
L
7,442
2,077
0
0
14,889
5,624
0
1,785
12,540
0
11,271
W
4,820
475
439
1,503
15,534
7,042
0
11,154
4,140
11,803
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,765
Gold Earned
67,116
188
Minions Killed
218
3
Camps Cleared
5
1,010,975
Distance Traveled
1,299,536
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
12,644
903
37
3
0
226,445
0
L
Cerberus
11,399
814
23
2
2
172,928
0
L
Janus
12,369
884
95
7
0
226,897
0
W
Janus
12,702
907
92
7
1
200,794
0
W
Horus
15,708
1,122
28
2
2
312,999
0
L
Ra
12,256
875
64
5
0
253,032
2
W
Chaac
14,395
1,028
38
3
1
306,407
0
L
Serqet
11,100
793
1
0
0
116,543
0
L
Loki
11,641
832
5
0
1
241,575
0
W
Sobek
11,667
833
23
2
1
252,891
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role