Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
ChippyPotato
Skadi
Level 28
God Stats
12W - 4L
1,505 SR
Queue Stats
66W - 30L
1,685 Elo+
Party 1
Tiamat
Tiamat
ManDudeBroENDME
Tiamat
Level 18
God Stats
12W - 2L
1,813 SR
Queue Stats
41W - 12L
1,714 Elo+
Party 1
Ares
Ares
VASCODAGAMA18
Ares
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Chaac
Chaac
kunsterkumpel
Chaac
Level 21
God Stats
4W - 2L
1,743 SR
Queue Stats
48W - 17L
1,704 Elo+
Party 1
Team Averages
Level 28
1,612 SR
1,621 Elo+

VS

Team Averages
Level 20
1,437 SR
1,425 Elo+
Freya
Freya
Eveekeen
Freya
Level 29
God Stats
0W - 1L
1,462 SR
Queue Stats
13W - 13L
1,477 Elo+
Party 3
Kukulkan
Kukulkan
Luischanmac
Kukulkan
Level 8
God Stats
2W - 5L
1,354 SR
Queue Stats
4W - 7L
1,428 Elo+
Solo
Discordia
Discordia
TenInchTyrone
Discordia
Level 26
God Stats
2W - 7L
1,369 SR
Queue Stats
6W - 14L
1,385 Elo+
Party 2
Set
Set
The Red Ripper1
Set
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,452 Elo+
Party 3
Nemesis
Nemesis
xStevean101x
Nemesis
Level 22
God Stats
0W - 3L
1,500 SR
Queue Stats
6W - 14L
1,385 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
20
12 / 0 / 5
12,910
717
14,097
8,908
4,470
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

20
23 / 2 / 1
13,533
752
23,167
8,616
3,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

16
2 / 1 / 3
10,586
588
5,078
9,136
5,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

4
0 / 0 / 1
6,596
366
0
13
6
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
9 / 1 / 7
10,946
608
13,211
14,809
16,629
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Eveekeen
Freya
10
0 / 12 / 1
6,732
374
1,864
17,368
2,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Kukulkan
Luischanmac
Kukulkan
9
0 / 12 / 0
5,701
317
2,194
11,368
2,819
Discordia
TenInchTyrone
Discordia
10
0 / 5 / 1
6,578
365
2,314
9,082
2,144
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 8 / 0
9,190
511
6,720
19,118
6,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Nemesis
xStevean101x
Nemesis
10
1 / 9 / 0
6,956
386
3,800
12,503
3,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
6
46
Kills
4
4
Deaths
46
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
12
0
5
14.5
W
23
2
1
11.75
L
Freya
Eveekeen
Freya
0
12
1
0.04
L
Kukulkan
Luischanmac
Kukulkan
0
12
0
0
W
2
1
3
3.5
L
Discordia
TenInchTyrone
Discordia
0
5
1
0.1
L
3
8
0
0.38
W
0
0
1
0.5
W
9
1
7
12.5
L
Nemesis
xStevean101x
Nemesis
1
9
0
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,553
Damage
16,892
41,482
Taken
69,439
29,675
Mitigated
17,774
17,820
Healing
9,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
14,097
6,586
0
4,608
8,908
4,470
3,689
1,367
7,541
0
97,659
W
23,167
12,172
0
3,286
8,616
3,406
4,756
2,700
5,916
0
117,326
L
Freya
Eveekeen
Freya
1,864
560
0
2,932
17,368
2,593
0
355
16,765
25,629
0
L
Kukulkan
Luischanmac
Kukulkan
2,194
427
0
0
11,368
2,819
0
2,301
8,757
11,536
0
W
5,078
514
0
4,791
9,136
5,164
3,628
1,507
7,629
72,341
0
L
Discordia
TenInchTyrone
Discordia
2,314
422
0
1,294
9,082
2,144
0
1,831
6,798
21,240
0
L
6,720
3,610
0
4,038
19,118
6,534
0
1,436
17,429
0
60,119
W
0
0
0
0
13
6
0
0
13
477
0
W
13,211
1,760
0
5,135
14,809
16,629
838
1,015
13,794
12,359
45,438
L
Nemesis
xStevean101x
Nemesis
3,800
1,296
0
1,556
12,503
3,684
0
845
10,999
0
21,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,571
Gold Earned
35,157
598
Minions Killed
280
0
Camps Cleared
0
1,456,092
Distance Traveled
1,356,941
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
12,910
717
185
10
0
441,720
5
W
Skadi
13,533
752
164
9
0
337,908
3
L
Freya
6,732
374
46
3
0
243,794
0
L
Kukulkan
5,701
317
17
1
0
299,286
0
W
Tiamat
10,586
588
143
8
0
323,809
0
L
Discordia
6,578
365
56
3
0
271,205
0
L
Set
9,190
511
126
7
0
308,759
2
W
Ares
6,596
366
2
0
0
30,304
0
W
Chaac
10,946
608
104
6
0
322,351
1
L
Nemesis
6,956
386
35
2
0
233,897
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role