Player Matchup

Janus
Janus
Cosmicpanda34
Janus
Level 95
God Stats
10W - 17L
1,482 SR
Queue Stats
100W - 127L
1,421 Elo+
Party 2
Ares
Ares
KoolaidwEEp
Ares
Level 65
God Stats
6W - 4L
1,497 SR
Queue Stats
105W - 144L
1,378 Elo+
Solo
Neith
Neith
ShaePanda17
Neith
Level 55
God Stats
57W - 74L
1,492 SR
Queue Stats
66W - 95L
1,389 Elo+
Party 2
Team Averages
Level 72
1,490 SR
1,396 Elo+

VS

Team Averages
Level 30
1,418 SR
1,412 Elo+
Ra
Ra
Fluffy9239
Ra
Level 37
God Stats
8W - 11L
1,596 SR
Queue Stats
77W - 84L
1,464 Elo+
Party 1
Chaac
Chaac
Schlittle
Chaac
Level 28
God Stats
2W - 2L
1,140 SR
Queue Stats
41W - 47L
1,420 Elo+
Solo
Danzaburou
Danzaburou
bebelamaquina
Danzaburou
Level 25
God Stats
21W - 18L
1,516 SR
Queue Stats
40W - 49L
1,353 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 1
7,638
588
9,216
7,226
1,986
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 5 / 1
7,196
554
4,871
16,445
14,711
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

11
1 / 9 / 1
7,641
588
7,067
12,373
4,061
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 9
8,079
621
4,362
3,522
1,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
Schlittle
Chaac
13
5 / 2 / 8
9,012
693
8,882
10,700
6,056
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
bebelamaquina
Danzaburou
15
11 / 0 / 5
10,750
827
15,073
14,313
5,282
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
40
2
Kills
18
18
Deaths
2
3
Assists
22
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
W
2
0
9
6.5
L
0
5
1
0.1
W
Chaac
Schlittle
Chaac
5
2
8
4.5
L
1
9
1
0.17
W
Danzaburou
bebelamaquina
Danzaburou
11
0
5
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,154
Damage
28,317
36,044
Taken
28,535
20,758
Mitigated
12,576
6,203
Healing
13,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,216
553
248
507
7,226
1,986
0
551
6,675
35,277
0
W
4,362
160
1,152
2,002
3,522
1,238
0
1,871
1,651
17,516
0
L
4,871
641
0
2,719
16,445
14,711
20
2,480
13,965
13,662
0
W
Chaac
Schlittle
Chaac
8,882
1,254
0
2,846
10,700
6,056
0
4,755
5,945
0
23,193
L
7,067
2,055
39
2,690
12,373
4,061
101
1,867
10,506
0
19,506
W
Danzaburou
bebelamaquina
Danzaburou
15,073
8,582
0
7,073
14,313
5,282
96
7,642
6,671
0
39,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,475
Gold Earned
27,841
118
Minions Killed
120
2
Camps Cleared
6
638,370
Distance Traveled
677,912
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,638
588
59
5
0
203,515
1
W
Ra
8,079
621
25
2
1
182,889
2
L
Ares
7,196
554
18
1
2
228,595
1
W
Chaac
9,012
693
45
3
1
250,574
0
L
Neith
7,641
588
41
3
0
206,260
4
W
Danzaburou
10,750
827
50
4
4
244,449
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role