Player Matchup

Yemoja
Yemoja
ByProb
Yemoja
Level 27
God Stats
4W - 1L
1,853 SR
Queue Stats
112W - 89L
1,502 Elo+
Solo
Da Ji
Da Ji
HeldGoldfish240
Da Ji
Level 28
God Stats
46W - 41L
1,548 SR
Queue Stats
152W - 157L
1,481 Elo+
Solo
Chaac
Chaac
JordidelBronx
Chaac
Level 29
God Stats
31W - 19L
1,616 SR
Queue Stats
928W - 993L
1,480 Elo+
Solo
Kukulkan
Kukulkan
m3dina
Kukulkan
Level 26
God Stats
59W - 64L
1,517 SR
Queue Stats
65W - 72L
1,450 Elo+
Solo
Pele
Pele
zlNickt
Pele
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,297 Elo+
Solo
Team Averages
Level 27
1,607 SR
1,442 Elo+

VS

Team Averages
Level 25
1,600 SR
1,505 Elo+
Merlin
Merlin
FruityInDaHooty
Merlin
Level 25
God Stats
5W - 5L
1,500 SR
Queue Stats
9W - 8L
1,500 Elo+
Solo
Ares
Ares
PKKSAURUX
Ares
Level 27
God Stats
1W - 3L
1,355 SR
Queue Stats
186W - 142L
1,479 Elo+
Solo
Cupid
Cupid
TooManyPixies
Cupid
Level 15
God Stats
2W - 1L
1,769 SR
Queue Stats
4W - 3L
1,706 Elo+
Solo
Fenrir
Fenrir
kogandroxus
Fenrir
Level 28
God Stats
1W - 8L
1,534 SR
Queue Stats
125W - 128L
1,462 Elo+
Solo
Vulcan
Vulcan
sismonkey7951
Vulcan
Level 28
God Stats
5W - 1L
1,842 SR
Queue Stats
26W - 26L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
ByProb
Yemoja
20
0 / 0 / 11
14,329
955
6,721
10,674
13,389
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

20
6 / 3 / 2
13,982
932
10,669
16,679
7,409
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

20
6 / 0 / 11
14,612
974
23,040
18,742
28,890
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kukulkan
m3dina
Kukulkan
20
4 / 0 / 8
14,263
951
13,643
1,996
634
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Pele
zlNickt
Pele
20
3 / 5 / 10
13,476
898
13,847
16,929
7,242
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

206

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 0 / 2
13,111
874
14,020
8,578
3,443
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ares
19
1 / 4 / 3
12,965
864
7,726
17,081
15,016
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
1 / 1 / 2
11,833
789
4,696
4,353
1,489
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
19
3 / 5 / 4
13,004
867
13,088
20,964
11,400
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

19
0 / 9 / 5
13,062
871
15,157
21,236
11,330
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
24
19
Kills
8
8
Deaths
19
42
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Yemoja
ByProb
Yemoja
0
0
11
5.5
L
3
0
2
4
W
6
3
2
2.33
W
6
0
11
11.5
L
Ares
1
4
3
0.63
L
1
1
2
2
L
Fenrir
3
5
4
1
W
Kukulkan
m3dina
Kukulkan
4
0
8
8
L
0
9
5
0.28
W
Pele
zlNickt
Pele
3
5
10
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,920
Damage
54,687
65,020
Taken
72,212
57,564
Mitigated
42,678
19,491
Healing
2,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
ByProb
Yemoja
6,721
506
6,100
2,964
10,674
13,389
0
6,755
3,919
19,650
0
L
14,020
572
248
334
8,578
3,443
0
3,299
5,279
35,765
0
W
10,669
4,332
0
991
16,679
7,409
0
8,939
7,601
0
35,254
W
23,040
1,141
0
8,128
18,742
28,890
0
11,742
7,000
1,166
40,476
L
Ares
7,726
433
0
0
17,081
15,016
0
5,488
10,870
27,965
0
L
4,696
3,064
109
170
4,353
1,489
0
1,429
2,882
0
10,039
L
Fenrir
13,088
2,579
0
648
20,964
11,400
0
4,824
15,624
0
17,362
W
Kukulkan
m3dina
Kukulkan
13,643
145
0
252
1,996
634
0
1,364
632
62,537
0
L
15,157
4,895
0
904
21,236
11,330
0
6,490
13,741
59,152
0
W
Pele
zlNickt
Pele
13,847
1,305
0
1,056
16,929
7,242
0
8,103
8,826
0
39,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,662
Gold Earned
63,975
326
Minions Killed
229
12
Camps Cleared
3
1,512,801
Distance Traveled
1,247,499
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
14,329
955
22
1
0
292,280
1
L
Merlin
13,111
874
66
4
0
302,592
0
W
Da Ji
13,982
932
63
4
5
315,669
0
W
Chaac
14,612
974
44
3
3
329,862
0
L
Ares
12,965
864
30
2
0
235,603
0
L
Cupid
11,833
789
22
1
0
88,178
0
L
Fenrir
13,004
867
8
1
1
329,032
0
W
Kukulkan
14,263
951
139
9
0
272,221
0
L
Vulcan
13,062
871
103
7
2
292,094
0
W
Pele
13,476
898
58
4
4
302,769
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role