Player Matchup

Bakasura
Bakasura
Crikafer
Bakasura
Level 7
God Stats
7W - 3L
1,630 SR
Queue Stats
21W - 13L
1,571 Elo+
Party 1
Ares
Ares
JalenGreenROTY
Ares
Level 4
God Stats
3W - 1L
1,720 SR
Queue Stats
14W - 7L
1,476 Elo+
Party 1
Kukulkan
Kukulkan
Righteous953064
Kukulkan
Level 8
God Stats
1W - 2L
1,203 SR
Queue Stats
13W - 20L
1,332 Elo+
Solo
Odin
Odin
Stretch_My_Big
Odin
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,647 Elo+
Solo
Danzaburou
Danzaburou
blondetogood
Danzaburou
Level 8
God Stats
16W - 7L
1,823 SR
Queue Stats
20W - 14L
1,497 Elo+
Party 1
Team Averages
Level 6
1,575 SR
1,505 Elo+

VS

Team Averages
Level 17
1,462 SR
1,562 Elo+
Hou Yi
Hou Yi
AmANormalPlayer1
Hou Yi
Level 26
God Stats
2W - 4L
1,282 SR
Queue Stats
70W - 37L
1,702 Elo+
Solo
Vulcan
Vulcan
Dynamiic-_-Tr33
Vulcan
Level 8
God Stats
7W - 7L
1,485 SR
Queue Stats
8W - 7L
1,369 Elo+
Solo
Susano
Susano
GoingLlama5383
Susano
Level 13
God Stats
1W - 1L
1,328 SR
Queue Stats
13W - 7L
1,599 Elo+
Solo
Nu Wa
Nu Wa
PennyGamer4739
Nu Wa
Level 12
God Stats
4W - 2L
1,713 SR
Queue Stats
10W - 6L
1,584 Elo+
Solo
Hel
Hel
XxeshopUKxX
Hel
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
143W - 136L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Crikafer
Bakasura
17
9 / 8 / 3
11,782
491
17,832
23,182
9,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
6 / 2 / 2
11,918
497
14,713
23,036
25,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

Kukulkan
20
4 / 4 / 4
12,542
523
12,566
16,367
6,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

15
0 / 10 / 1
9,349
390
4,813
29,936
8,465
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Danzaburou
blondetogood
Danzaburou
16
2 / 9 / 2
10,152
423
8,293
23,179
8,450
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 4 / 3
13,108
546
20,338
22,356
8,914
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
0 / 9 / 2
10,760
448
4,745
18,786
7,319
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
10 / 1 / 3
14,282
595
19,565
17,631
8,107
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
12 / 3 / 4
14,605
609
33,790
11,982
4,293
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

17
0 / 4 / 13
11,836
493
7,856
18,508
15,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
57
21
Kills
32
33
Deaths
21
12
Assists
25
Player
Kills
Deaths
Assists
KDA
W
10
4
3
2.88
L
Bakasura
Crikafer
Bakasura
9
8
3
1.31
W
0
9
2
0.11
W
10
1
3
11.5
L
6
2
2
3.5
W
12
3
4
4.67
L
Kukulkan
4
4
4
1.5
L
0
10
1
0.05
W
0
4
13
1.63
L
Danzaburou
blondetogood
Danzaburou
2
9
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,217
Damage
86,294
115,700
Taken
89,263
59,304
Mitigated
43,903
21,473
Healing
37,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,338
12,008
0
10,194
22,356
8,914
466
7,848
14,187
0
116,536
L
Bakasura
Crikafer
Bakasura
17,832
10,706
0
6,732
23,182
9,902
205
8,338
14,510
0
62,171
W
4,745
1,476
0
1,723
18,786
7,319
970
8,203
9,264
65,035
0
W
19,565
4,003
0
6,652
17,631
8,107
220
3,160
13,795
0
120,124
L
14,713
510
0
1,721
23,036
25,868
96
5,790
17,006
43,235
0
W
33,790
9,048
0
3,961
11,982
4,293
2,662
1,076
10,238
108,978
0
L
Kukulkan
12,566
1,610
0
1,520
16,367
6,619
106
6,664
9,383
99,847
0
L
4,813
1,358
0
5,040
29,936
8,465
683
20,397
8,753
224
43,939
W
7,856
697
6,504
8,271
18,508
15,270
108
6,581
10,422
43,048
0
L
Danzaburou
blondetogood
Danzaburou
8,293
3,959
0
6,460
23,179
8,450
666
3,621
19,386
0
63,931

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,743
Gold Earned
64,591
525
Minions Killed
682
0
Camps Cleared
0
2,186,059
Distance Traveled
2,240,998
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
13,108
546
143
6
0
435,133
3
L
Bakasura
11,782
491
115
5
0
460,859
0
W
Vulcan
10,760
448
121
5
0
405,729
0
W
Susano
14,282
595
196
8
0
552,311
3
L
Ares
11,918
497
37
2
0
473,829
0
W
Nu Wa
14,605
609
157
7
0
387,610
2
L
Kukulkan
12,542
523
199
8
0
439,199
7
L
Odin
9,349
390
64
3
0
427,460
3
W
Hel
11,836
493
65
3
0
460,215
6
L
Danzaburou
10,152
423
110
5
0
384,712
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role