Player Matchup

Nike
Nike
Gilgaop
Nike
Level 22
God Stats
2W - 0L
1,471 SR
Queue Stats
34W - 24L
1,437 Elo+
Party 1
Cliodhna
Cliodhna
HBKImmortal9386
Cliodhna
Level 26
God Stats
6W - 1L
1,817 SR
Queue Stats
29W - 34L
1,418 Elo+
Party 1
Baron Samedi
Baron Samedi
Malkb22
Baron Samedi
Level 27
God Stats
3W - 1L
1,500 SR
Queue Stats
36W - 38L
1,505 Elo+
Solo
Izanami
Izanami
Sempai_leo
Izanami
Level 27
God Stats
10W - 7L
1,404 SR
Queue Stats
49W - 53L
1,513 Elo+
Solo
Athena
Athena
ShambIez-
Athena
Level 27
God Stats
7W - 4L
1,435 SR
Queue Stats
96W - 104L
1,331 Elo+
Solo
Team Averages
Level 26
1,525 SR
1,441 Elo+

VS

Team Averages
Level 20
1,399 SR
1,454 Elo+
Osiris
Osiris
GONGKWON2959
Osiris
Level 17
God Stats
0W - 3L
1,264 SR
Queue Stats
26W - 21L
1,515 Elo+
Solo
Thor
Thor
GirPhix
Thor
Level 8
God Stats
0W - 1L
1,151 SR
Queue Stats
1W - 4L
1,325 Elo+
Solo
Cthulhu
Cthulhu
Lucy Love9521
Cthulhu
Level 25
God Stats
2W - 3L
1,531 SR
Queue Stats
48W - 56L
1,395 Elo+
Solo
Janus
Janus
celeli5
Janus
Level 24
God Stats
2W - 1L
1,500 SR
Queue Stats
136W - 121L
1,575 Elo+
Solo
Thanatos
Thanatos
qP Kecho
Thanatos
Level 27
God Stats
6W - 8L
1,551 SR
Queue Stats
73W - 61L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
Gilgaop
Nike
20
10 / 4 / 12
13,489
540
24,936
24,949
21,311
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cliodhna
19
8 / 3 / 12
13,008
520
12,545
20,418
8,066
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Baron Samedi
Malkb22
Baron Samedi
18
5 / 9 / 11
12,077
483
14,795
19,340
9,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Sempai_leo
Izanami
18
11 / 5 / 10
13,095
524
18,479
20,186
8,845
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Athena
ShambIez-
Athena
18
3 / 1 / 22
12,851
514
9,415
26,919
30,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
18
7 / 6 / 2
12,113
485
19,555
26,844
19,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thor
GirPhix
Thor
14
0 / 11 / 4
9,278
371
4,986
16,512
7,533
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
13
0 / 7 / 1
8,908
356
6,820
23,638
11,268
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
celeli5
Janus
17
2 / 6 / 9
11,604
464
24,112
19,595
5,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
qP Kecho
Thanatos
19
11 / 8 / 5
13,377
535
21,642
21,947
7,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
41
37
Kills
20
22
Deaths
38
67
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Osiris
7
6
2
1.33
W
Nike
Gilgaop
Nike
10
4
12
4
L
Thor
GirPhix
Thor
0
11
4
0.18
W
Cliodhna
8
3
12
4.67
L
Cthulhu
0
7
1
0.07
W
Baron Samedi
Malkb22
Baron Samedi
5
9
11
1.17
W
Izanami
Sempai_leo
Izanami
11
5
10
3.2
W
Athena
ShambIez-
Athena
3
1
22
14
L
Janus
celeli5
Janus
2
6
9
1.08
L
Thanatos
qP Kecho
Thanatos
11
8
5
1.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,170
Damage
77,115
111,812
Taken
108,536
77,410
Mitigated
50,688
30,122
Healing
32,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
19,555
10,979
0
8,974
26,844
19,281
678
7,092
19,752
0
89,949
W
Nike
Gilgaop
Nike
24,936
3,545
0
6,220
24,949
21,311
272
5,456
19,493
17,089
75,423
L
Thor
GirPhix
Thor
4,986
1,399
0
754
16,512
7,533
484
3,590
12,922
0
40,395
W
Cliodhna
12,545
449
2,069
3,498
20,418
8,066
0
4,046
16,372
0
80,655
L
Cthulhu
6,820
592
0
1,796
23,638
11,268
184
6,233
17,405
44,245
0
W
Baron Samedi
Malkb22
Baron Samedi
14,795
1,071
4,500
4,201
19,340
9,071
1,114
6,542
12,798
72,050
0
W
Izanami
Sempai_leo
Izanami
18,479
14,701
268
4,027
20,186
8,845
11,580
5,853
14,333
0
81,920
W
Athena
ShambIez-
Athena
9,415
2,271
345
4,994
26,919
30,117
1,090
9,035
17,884
36,659
0
L
Janus
celeli5
Janus
24,112
651
0
4,543
19,595
5,219
786
6,313
13,282
91,409
0
L
Thanatos
qP Kecho
Thanatos
21,642
7,553
82
15,921
21,947
7,387
0
5,837
16,110
0
84,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,520
Gold Earned
55,280
559
Minions Killed
489
0
Camps Cleared
0
2,282,065
Distance Traveled
2,109,759
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
12,113
485
103
4
0
427,796
2
W
Nike
13,489
540
149
6
0
492,924
0
L
Thor
9,278
371
63
3
0
432,924
1
W
Cliodhna
13,008
520
120
5
0
528,751
0
L
Cthulhu
8,908
356
59
2
0
354,989
2
W
Baron Samedi
12,077
483
112
4
0
373,871
0
W
Izanami
13,095
524
136
5
0
398,187
1
W
Athena
12,851
514
42
2
0
488,332
2
L
Janus
11,604
464
152
6
0
464,701
5
L
Thanatos
13,377
535
112
4
0
429,349
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role