Player Matchup

Ymir
Ymir
BigBank727
Ymir
Level 30
God Stats
0W - 1L
1,522 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
King Arthur
King Arthur
FaZe_LolitoHDEZ
King Arthur
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,264 Elo+
Solo
Hera
Hera
FullSwaGGy
Hera
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
101W - 101L
1,302 Elo+
Solo
Chernobog
Chernobog
Jezqii
Chernobog
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Vamana
Vamana
vrtqii
Vamana
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 16
1,504 SR
1,413 Elo+

VS

Team Averages
Level 23
1,500 SR
1,524 Elo+
Chaac
Chaac
Ben_N257
Chaac
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,713 Elo+
Solo
Ymir
Ymir
CaveirinhaGhost
Ymir
Level 29
God Stats
9W - 8L
1,498 SR
Queue Stats
119W - 117L
1,366 Elo+
Solo
Fenrir
Fenrir
Flexmonkey1
Fenrir
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
41W - 29L
1,494 Elo+
Solo
Ra
Ra
TotalChad456
Ra
Level 14
God Stats
4W - 0L
1,500 SR
Queue Stats
10W - 5L
1,698 Elo+
Solo
Merlin
Merlin
WaveRyder7
Merlin
Level 28
God Stats
6W - 6L
1,500 SR
Queue Stats
154W - 176L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 5 / 2
4,711
471
2,322
6,282
4,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
FaZe_LolitoHDEZ
King Arthur
7
3 / 7 / 0
5,270
527
2,986
7,776
4,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

8
2 / 3 / 0
5,153
515
4,575
4,569
1,098
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chernobog
Jezqii
Chernobog
3
0 / 3 / 1
3,824
382
961
2,119
475
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vamana
vrtqii
Vamana
2
0 / 3 / 1
3,703
370
648
3,156
1,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Ben_N257
Chaac
12
5 / 1 / 1
6,902
690
3,866
4,932
3,177
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

9
2 / 1 / 4
6,033
603
2,487
6,522
4,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
12
9 / 1 / 2
7,323
732
5,199
7,570
3,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

9
2 / 4 / 3
5,501
550
2,383
4,325
1,099
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Merlin
WaveRyder7
Merlin
11
1 / 1 / 1
6,046
605
1,279
4,821
1,625
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
30
6
Kills
19
21
Deaths
8
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Chaac
Ben_N257
Chaac
5
1
1
5.5
L
1
5
2
0.4
W
2
1
4
4
L
King Arthur
FaZe_LolitoHDEZ
King Arthur
3
7
0
0.43
W
Fenrir
9
1
2
10
L
2
3
0
0.67
L
Chernobog
Jezqii
Chernobog
0
3
1
0.17
W
2
4
3
0.88
W
Merlin
WaveRyder7
Merlin
1
1
1
1.5
L
Vamana
vrtqii
Vamana
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,492
Damage
15,214
23,902
Taken
28,170
11,199
Mitigated
13,792
3,040
Healing
9,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Ben_N257
Chaac
3,866
1,624
0
2,268
4,932
3,177
674
178
4,746
4,637
32,085
L
2,322
780
0
541
6,282
4,314
0
2,842
3,440
11,716
0
W
2,487
1,014
0
1,224
6,522
4,765
706
1,637
4,746
14,336
0
L
King Arthur
FaZe_LolitoHDEZ
King Arthur
2,986
924
0
216
7,776
4,013
0
1,375
6,401
0
10,483
W
Fenrir
5,199
1,439
0
3,595
7,570
3,126
2,631
958
6,508
0
37,608
L
4,575
485
0
1,294
4,569
1,098
26
754
3,815
18,589
0
L
Chernobog
Jezqii
Chernobog
961
720
0
206
2,119
475
0
547
1,572
0
5,169
W
2,383
1,107
355
1,058
4,325
1,099
1,328
1,130
3,117
20,073
0
W
Merlin
WaveRyder7
Merlin
1,279
243
0
1,325
4,821
1,625
835
2,474
1,981
25,867
0
L
Vamana
vrtqii
Vamana
648
405
0
783
3,156
1,299
0
1,085
2,071
0
1,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,661
Gold Earned
31,805
76
Minions Killed
274
0
Camps Cleared
0
685,531
Distance Traveled
905,493
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,902
690
72
7
0
209,503
1
L
Ymir
4,711
471
19
2
0
188,926
1
W
Ymir
6,033
603
27
3
0
178,120
2
L
King Arthur
5,270
527
11
1
0
144,258
0
W
Fenrir
7,323
732
85
9
0
208,452
1
L
Hera
5,153
515
33
3
0
192,705
0
L
Chernobog
3,824
382
12
1
0
70,321
1
W
Ra
5,501
550
36
4
0
136,014
0
W
Merlin
6,046
605
54
5
0
173,404
0
L
Vamana
3,703
370
1
0
0
89,321
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role