Player Matchup

Bacchus
Bacchus
Pappi___08Purple
Bacchus
Level 27
God Stats
8W - 4L
1,748 SR
Queue Stats
108W - 104L
1,405 Elo+
Party 1
Hercules
Hercules
Pappi___08Red
Hercules
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,730 Elo+
Party 1
Scylla
Scylla
Wolrab_04
Scylla
Level 107
God Stats
15W - 15L
1,563 SR
Queue Stats
160W - 158L
1,450 Elo+
Party 1
Team Averages
Level 46
1,604 SR
1,528 Elo+

VS

Team Averages
Level 54
1,521 SR
1,353 Elo+
Ra
Ra
Aj20168830
Ra
Level 14
God Stats
2W - 0L
1,311 SR
Queue Stats
23W - 54L
1,091 Elo+
Solo
Camazotz
Camazotz
Cuddzilla
Camazotz
Level 128
God Stats
2W - 0L
1,719 SR
Queue Stats
90W - 85L
1,536 Elo+
Party 2
Odin
Odin
Theswolest
Odin
Level 20
God Stats
5W - 2L
1,533 SR
Queue Stats
169W - 175L
1,432 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 7 / 11
14,041
669
18,796
24,654
23,950
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hercules
Pappi___08Red
Hercules
13
3 / 15 / 3
11,134
530
8,158
27,692
13,311
Scylla
Wolrab_04
Scylla
19
11 / 3 / 9
15,669
746
18,398
19,088
6,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 14 / 11
12,747
607
7,960
16,674
6,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Camazotz
Cuddzilla
Camazotz
18
10 / 6 / 12
15,272
727
23,283
27,511
18,373
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

19
14 / 3 / 8
15,676
746
30,090
17,504
17,289
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
56
22
Kills
25
25
Deaths
23
23
Assists
31
Player
Kills
Deaths
Assists
KDA
W
1
14
11
0.46
W
Camazotz
Cuddzilla
Camazotz
10
6
12
2.67
L
8
7
11
1.93
L
Hercules
Pappi___08Red
Hercules
3
15
3
0.3
W
14
3
8
6
L
Scylla
Wolrab_04
Scylla
11
3
9
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,352
Damage
61,333
71,434
Taken
61,689
43,674
Mitigated
42,070
6,412
Healing
16,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,960
1,082
1,561
1,965
16,674
6,408
843
11,302
5,206
43,384
0
W
Camazotz
Cuddzilla
Camazotz
23,283
6,952
0
12,073
27,511
18,373
823
18,174
8,908
0
44,709
L
18,796
2,242
111
2,482
24,654
23,950
0
2,456
21,921
34,198
0
L
Hercules
Pappi___08Red
Hercules
8,158
2,649
0
2,259
27,692
13,311
0
2,135
25,469
0
16,985
W
30,090
13,022
0
1,140
17,504
17,289
991
7,530
9,729
0
54,164
L
Scylla
Wolrab_04
Scylla
18,398
1,648
0
1,560
19,088
6,413
84
3,234
15,698
68,132
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,844
Gold Earned
43,695
175
Minions Killed
173
7
Camps Cleared
7
1,045,317
Distance Traveled
1,091,023
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
12,747
607
91
4
1
304,058
0
W
Camazotz
15,272
727
24
1
3
395,740
1
L
Bacchus
14,041
669
25
1
2
335,894
0
L
Hercules
11,134
530
19
1
0
338,160
1
W
Odin
15,676
746
58
3
3
391,225
3
L
Scylla
15,669
746
131
6
5
371,263
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role