Player Matchup

Bakasura
Bakasura
Crikafer
Bakasura
Level 6
God Stats
7W - 3L
1,806 SR
Queue Stats
21W - 13L
1,625 Elo+
Party 1
Ymir
Ymir
JalenGreenROTY
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 7L
1,576 Elo+
Party 1
Amaterasu
Amaterasu
PEPINOHAMED
Amaterasu
Level 28
God Stats
2W - 4L
1,270 SR
Queue Stats
114W - 126L
1,450 Elo+
Solo
Chernobog
Chernobog
YT_pedroferos123
Chernobog
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,392 Elo+
Solo
Ra
Ra
blondetogood
Ra
Level 7
God Stats
0W - 2L
1,182 SR
Queue Stats
20W - 14L
1,535 Elo+
Party 1
Team Averages
Level 9
1,452 SR
1,515 Elo+

VS

Team Averages
Level 19
1,607 SR
1,501 Elo+
Chernobog
Chernobog
Borghinie
Chernobog
Level 29
God Stats
2W - 4L
1,207 SR
Queue Stats
31W - 35L
1,496 Elo+
Solo
Merlin
Merlin
Eris Noct
Merlin
Level 31
God Stats
6W - 6L
1,892 SR
Queue Stats
234W - 239L
1,440 Elo+
Solo
Chaac
Chaac
JokersBoy01
Chaac
Level 17
God Stats
2W - 3L
1,598 SR
Queue Stats
4W - 5L
1,436 Elo+
Party 2
Nu Wa
Nu Wa
PennyGamer4739
Nu Wa
Level 11
God Stats
4W - 2L
1,649 SR
Queue Stats
10W - 6L
1,547 Elo+
Solo
Susano
Susano
Pinky Beauty
Susano
Level 9
God Stats
1W - 0L
1,687 SR
Queue Stats
4W - 3L
1,585 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Crikafer
Bakasura
17
13 / 6 / 0
11,432
572
16,948
19,814
8,156
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

8
1 / 2 / 1
6,557
328
1,708
6,734
2,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Amaterasu
PEPINOHAMED
Amaterasu
16
4 / 6 / 1
9,701
485
8,909
20,436
11,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chernobog
6
0 / 6 / 2
6,165
308
1,174
7,051
1,505
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

12
3 / 10 / 2
7,739
387
5,346
12,162
2,795
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Borghinie
Chernobog
20
15 / 1 / 5
13,876
694
14,439
15,627
7,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
Eris Noct
Merlin
16
4 / 6 / 6
11,487
574
8,804
11,258
4,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
3 / 7 / 7
10,521
526
4,401
14,836
15,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
3 / 3 / 6
11,625
581
17,836
11,212
4,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Susano
15
4 / 4 / 4
10,713
536
4,803
10,571
3,942
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
57
21
Kills
29
30
Deaths
21
6
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Chernobog
Borghinie
Chernobog
15
1
5
17.5
L
Bakasura
Crikafer
Bakasura
13
6
0
2.17
W
Merlin
Eris Noct
Merlin
4
6
6
1.17
L
1
2
1
0.75
W
3
7
7
0.93
L
Amaterasu
PEPINOHAMED
Amaterasu
4
6
1
0.75
W
3
3
6
2
W
Susano
4
4
4
1.5
L
Chernobog
0
6
2
0.17
L
3
10
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,085
Damage
50,283
66,197
Taken
63,504
26,407
Mitigated
35,256
13,805
Healing
15,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
Borghinie
Chernobog
14,439
9,711
0
5,224
15,627
7,957
9,019
2,065
12,472
0
115,328
L
Bakasura
Crikafer
Bakasura
16,948
10,929
0
6,432
19,814
8,156
0
6,980
12,581
0
56,390
W
Merlin
Eris Noct
Merlin
8,804
741
0
2,103
11,258
4,128
2,679
685
9,601
62,440
0
L
1,708
496
0
505
6,734
2,875
0
1,868
4,692
11,178
0
W
4,401
289
0
2,054
14,836
15,198
1,563
2,858
11,248
6,067
20,930
L
Amaterasu
PEPINOHAMED
Amaterasu
8,909
2,336
0
4,373
20,436
11,076
0
10,829
9,118
13,098
53,251
W
17,836
3,451
501
3,013
11,212
4,031
2,438
1,753
9,349
74,199
0
W
Susano
4,803
1,555
0
2,744
10,571
3,942
1,430
1,745
8,656
0
52,742
L
Chernobog
1,174
936
0
315
7,051
1,505
0
2,332
4,557
0
11,702
L
5,346
457
562
1,618
12,162
2,795
0
4,485
7,455
20,993
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,594
Gold Earned
58,222
309
Minions Killed
539
0
Camps Cleared
0
1,179,598
Distance Traveled
1,803,164
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
13,876
694
188
9
0
368,735
0
L
Bakasura
11,432
572
123
6
0
342,452
0
W
Merlin
11,487
574
101
5
0
335,712
0
L
Ymir
6,557
328
20
1
0
103,762
0
W
Chaac
10,521
526
27
1
0
348,295
0
L
Amaterasu
9,701
485
119
6
0
336,344
4
W
Nu Wa
11,625
581
131
7
0
335,773
3
W
Susano
10,713
536
92
5
0
414,649
2
L
Chernobog
6,165
308
26
1
0
152,404
1
L
Ra
7,739
387
21
1
0
244,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role