Player Matchup

Vulcan
Vulcan
Masters
 
Vulcan
Masters
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Diamond II
 
Achilles
Diamond II
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hou Yi
Hou Yi
Masters
TTTTTTFTTTTTT
Hou Yi
Masters
Level 82
God Stats
3W - 1L
1,758 SR
Queue Stats
61W - 49L
3,094 MMR
Solo
Mercury
Mercury
Masters
Valо
Mercury
Masters
Level 159
God Stats
9W - 5L
1,983 SR
Queue Stats
341W - 277L
2,844 MMR
Party 1
Fafnir
Fafnir
Masters
zerrrissen
Fafnir
Masters
Level 160
God Stats
8W - 7L
1,489 SR
Queue Stats
104W - 101L
3,128 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 110
1,646 SR
2,413 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 156
1,654 SR
2,924 MMR
Tsukuyomi
Tsukuyomi
Masters
Cdoт
Tsukuyomi
Masters
Level 159
God Stats
13W - 10L
1,660 SR
Queue Stats
395W - 335L
3,262 MMR
Solo
Chronos
Chronos
Masters
Delinquént
Chronos
Masters
Level 160
God Stats
22W - 14L
1,716 SR
Queue Stats
727W - 692L
2,920 MMR
Solo
Loki
Loki
Masters
LazerToast
Loki
Masters
Level 159
God Stats
1W - 5L
1,559 SR
Queue Stats
266W - 255L
2,890 MMR
Solo
Gilgamesh
Gilgamesh
Masters
OneCrazyKangaroo
Gilgamesh
Masters
Level 158
God Stats
0W - 2L
1,422 SR
Queue Stats
192W - 177L
2,825 MMR
Solo
Chang'e
Chang'e
Masters
PikelLord
Chang'e
Masters
Level 145
God Stats
26W - 9L
1,914 SR
Queue Stats
142W - 129L
2,721 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
17
6 / 0 / 4
10,944
730
9,277
5,197
2,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
 
Achilles
15
4 / 3 / 4
9,649
643
10,821
15,426
12,050
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

18
2 / 0 / 4
10,391
693
7,487
6,386
2,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mercury
Valо
Mercury
18
11 / 2 / 6
11,163
744
12,480
10,078
3,962
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fafnir
zerrrissen
Fafnir
14
2 / 1 / 9
9,167
611
6,163
11,316
11,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
SolGebArtioOdinOlorun

VS

Bans
NikeRaijinHeimdallrMulanCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Cdoт
Tsukuyomi
12
2 / 7 / 1
7,172
478
6,159
14,224
4,677
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
Delinquént
Chronos
12
0 / 4 / 0
7,410
494
3,396
9,190
2,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
1 / 5 / 4
8,238
549
4,667
11,932
3,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
11
1 / 4 / 2
6,845
456
3,758
14,162
5,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
PikelLord
Chang'e
13
2 / 5 / 3
7,909
527
5,288
10,121
3,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
16
25
Kills
6
6
Deaths
25
27
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
6
0
4
8
W
Achilles
 
Achilles
4
3
4
2
L
Tsukuyomi
Cdoт
Tsukuyomi
2
7
1
0.36
L
Chronos
Delinquént
Chronos
0
4
0
0
L
1
5
4
0.6
L
Gilgamesh
1
4
2
0.5
L
Chang'e
PikelLord
Chang'e
2
5
3
0.7
W
2
0
4
4
W
Mercury
Valо
Mercury
11
2
6
7
W
Fafnir
zerrrissen
Fafnir
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,228
Damage
23,268
48,403
Taken
59,629
32,157
Mitigated
20,170
20,265
Healing
14,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
9,277
1,622
0
1,769
5,197
2,195
320
1,310
3,851
81,315
0
W
Achilles
 
Achilles
10,821
3,860
0
6,309
15,426
12,050
0
1,188
14,170
0
56,991
L
Tsukuyomi
Cdoт
Tsukuyomi
6,159
1,122
0
2,739
14,224
4,677
0
1,252
12,962
0
42,263
L
Chronos
Delinquént
Chronos
3,396
622
0
2,132
9,190
2,552
0
2,373
6,719
50,525
3,912
L
4,667
1,172
0
3,696
11,932
3,683
0
2,691
9,169
0
55,410
L
Gilgamesh
3,758
694
0
2,226
14,162
5,777
0
6,582
7,498
0
21,398
L
Chang'e
PikelLord
Chang'e
5,288
334
469
3,082
10,121
3,481
0
2,218
7,841
52,541
0
W
7,487
4,433
0
4,856
6,386
2,260
2,244
1,504
4,882
0
94,339
W
Mercury
Valо
Mercury
12,480
7,444
0
1,402
10,078
3,962
0
2,963
6,971
0
90,556
W
Fafnir
zerrrissen
Fafnir
6,163
775
850
5,079
11,316
11,690
344
2,365
8,853
25,353
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,314
Gold Earned
37,574
615
Minions Killed
458
0
Camps Cleared
0
1,643,406
Distance Traveled
1,465,324
22
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
10,944
730
176
12
0
349,574
2
W
Achilles
9,649
643
109
7
0
337,387
3
L
Tsukuyomi
7,172
478
77
5
0
284,165
3
L
Chronos
7,410
494
121
8
0
264,008
5
L
Loki
8,238
549
105
7
0
318,030
2
L
Gilgamesh
6,845
456
36
2
0
312,380
9
L
Chang'e
7,909
527
119
8
0
286,741
1
W
Hou Yi
10,391
693
173
12
0
287,978
6
W
Mercury
11,163
744
131
9
0
347,258
2
W
Fafnir
9,167
611
26
2
0
321,209
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role