Player Matchup

Merlin
Merlin
Falvik
Merlin
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 3L
1,685 Elo+
Party 1
Cerberus
Cerberus
L0rik
Cerberus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 3L
1,685 Elo+
Party 1
Odin
Odin
zetxy
Odin
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 4L
1,585 Elo+
Party 1
Team Averages
Level 82
1,500 SR
1,652 Elo+

VS

Team Averages
Level 51
1,608 SR
1,475 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
TheCastaway5
Sylvanus
Level 8
God Stats
4W - 0L
1,500 SR
Queue Stats
37W - 38L
1,545 Elo+
Party 2
Izanami
Izanami
brunchilda
Izanami
Level 6
God Stats
7W - 7L
1,823 SR
Queue Stats
8W - 10L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Falvik
Merlin
13
1 / 5 / 4
9,058
566
12,505
9,644
3,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
L0rik
Cerberus
13
2 / 4 / 3
9,295
581
7,521
17,498
17,073
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Odin
zetxy
Odin
13
3 / 1 / 3
9,302
581
10,250
18,421
8,601
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
16
6 / 1 / 4
10,835
677
17,448
13,582
15,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sylvanus
TheCastaway5
Sylvanus
13
2 / 3 / 5
9,513
595
6,628
11,871
11,818
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
brunchilda
Izanami
13
2 / 3 / 7
10,036
627
15,602
11,975
3,422
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
26
6
Kills
10
10
Deaths
7
10
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
6
1
4
8
L
Merlin
Falvik
Merlin
1
5
4
0.6
L
Cerberus
L0rik
Cerberus
2
4
3
0.88
W
Sylvanus
TheCastaway5
Sylvanus
2
3
5
1.5
W
Izanami
brunchilda
Izanami
2
3
7
1.83
L
Odin
zetxy
Odin
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,276
Damage
39,678
45,563
Taken
37,428
29,597
Mitigated
30,336
9,383
Healing
17,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
17,448
4,212
0
7,057
13,582
15,096
1,176
6,657
6,925
46,034
5,778
L
Merlin
Falvik
Merlin
12,505
91
0
287
9,644
3,923
0
4,218
5,426
46,057
0
L
Cerberus
L0rik
Cerberus
7,521
230
0
5,846
17,498
17,073
0
6,944
10,554
16,685
0
W
Sylvanus
TheCastaway5
Sylvanus
6,628
2,097
3,522
3,868
11,871
11,818
331
7,472
4,399
12,600
2,150
W
Izanami
brunchilda
Izanami
15,602
11,332
0
2,804
11,975
3,422
1,549
6,359
5,616
0
62,592
L
Odin
zetxy
Odin
10,250
3,023
0
3,250
18,421
8,601
0
10,677
7,744
0
31,392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,655
Gold Earned
30,384
186
Minions Killed
196
7
Camps Cleared
7
848,786
Distance Traveled
787,877
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
10,835
677
91
6
5
274,215
3
L
Merlin
9,058
566
88
6
2
257,897
0
L
Cerberus
9,295
581
48
3
0
278,379
3
W
Sylvanus
9,513
595
22
1
0
265,055
1
W
Izanami
10,036
627
83
5
2
248,607
6
L
Odin
9,302
581
50
3
5
312,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role