Player Matchup

Sol
Sol
Bronze III
 
Sol
Bronze III
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Bronze III
Vanillabunny--
Mulan
Bronze III
Level 82
God Stats
0W - 1L
1,456 SR
Queue Stats
5W - 9L
1,456 MMR
Party 2
Heimdallr
Heimdallr
Bronze III
scarlet_sketch
Heimdallr
Bronze III
Level 103
God Stats
0W - 1L
1,286 SR
Queue Stats
1W - 4L
1,399 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 112
1,414 SR
1,452 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 146
1,519 SR
1,480 MMR
Neith
Neith
Bronze III
 
Neith
Bronze III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Discordia
Discordia
Bronze III
BoneSoda
Discordia
Bronze III
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,513 MMR
Party 1
Geb
Geb
Gold V
Myckred
Geb
Gold V
Level 145
God Stats
1W - 1L
1,558 SR
Queue Stats
59W - 59L
1,427 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
2 / 4 / 4
6,901
690
7,123
8,949
3,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
3 / 6 / 4
7,330
733
5,601
12,948
9,495
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Heimdallr
scarlet_sketch
Heimdallr
9
2 / 5 / 2
6,490
649
4,250
8,388
3,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
ArtioZeusChaacCthulhuOdin

VS

Bans
DanzaburouNikeArtemisCabrakanMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
7 / 3 / 6
8,388
839
13,181
8,902
3,284
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
BoneSoda
Discordia
13
3 / 2 / 12
7,836
784
8,473
5,098
1,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Geb
12
5 / 2 / 9
8,131
813
4,245
7,524
7,440
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
42
7
Kills
15
15
Deaths
7
10
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
4
4
1
W
Neith
 
Neith
7
3
6
3.33
W
Discordia
BoneSoda
Discordia
3
2
12
4.5
W
Geb
5
2
9
4.75
L
3
6
4
0.83
L
Heimdallr
scarlet_sketch
Heimdallr
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,974
Damage
25,899
30,285
Taken
21,524
15,899
Mitigated
12,463
5,730
Healing
4,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,123
2,320
0
3,361
8,949
3,109
728
4,034
4,607
23,372
2,118
W
Neith
 
Neith
13,181
4,688
0
2,632
8,902
3,284
2,484
3,585
5,317
0
36,068
W
Discordia
BoneSoda
Discordia
8,473
988
0
787
5,098
1,739
229
1,483
3,615
23,156
0
W
Geb
4,245
646
497
878
7,524
7,440
61
1,607
5,917
10,688
0
L
5,601
706
340
1,513
12,948
9,495
247
4,432
8,156
0
14,346
L
Heimdallr
scarlet_sketch
Heimdallr
4,250
1,503
0
516
8,388
3,295
9
3,471
4,681
0
16,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,721
Gold Earned
24,355
101
Minions Killed
111
3
Camps Cleared
6
478,353
Distance Traveled
584,951
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,901
690
53
5
2
140,214
2
W
Neith
8,388
839
68
7
3
180,576
0
W
Discordia
7,836
784
32
3
3
187,836
4
W
Geb
8,131
813
11
1
0
216,539
2
L
Mulan
7,330
733
23
2
0
159,358
0
L
Heimdallr
6,490
649
25
3
1
178,781
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role