Player Matchup

Tsukuyomi
Tsukuyomi
DBdoorcamper
Tsukuyomi
Level 73
God Stats
3W - 0L
1,676 SR
Queue Stats
47W - 22L
1,686 Elo+
Party 2
Achilles
Achilles
DanielHeals
Achilles
Level 96
God Stats
10W - 3L
1,708 SR
Queue Stats
94W - 71L
1,584 Elo+
Party 2
Ullr
Ullr
Larro337
Ullr
Level 39
God Stats
11W - 7L
1,430 SR
Queue Stats
194W - 181L
1,481 Elo+
Solo
Vulcan
Vulcan
ZackeyX
Vulcan
Level 77
God Stats
13W - 13L
1,506 SR
Queue Stats
213W - 201L
1,552 Elo+
Party 2
Cthulhu
Cthulhu
im_2NaStY
Cthulhu
Level 22
God Stats
49W - 39L
1,566 SR
Queue Stats
84W - 66L
1,594 Elo+
Party 2
Team Averages
Level 61
1,577 SR
1,579 Elo+

VS

Team Averages
Level 68
1,597 SR
1,521 Elo+
Sylvanus
Sylvanus
CLAYMORE_VII
Sylvanus
Level 127
God Stats
5W - 4L
1,667 SR
Queue Stats
90W - 76L
1,564 Elo+
Party 1
Kukulkan
Kukulkan
LILMUCKMUCK04
Kukulkan
Level 60
God Stats
10W - 7L
1,705 SR
Queue Stats
44W - 62L
1,432 Elo+
Solo
Merlin
Merlin
ShinNanaya22
Merlin
Level 28
God Stats
6W - 4L
1,597 SR
Queue Stats
32W - 28L
1,465 Elo+
Party 1
Hachiman
Hachiman
XI_UNDAUNTED_IX
Hachiman
Level 120
God Stats
0W - 1L
1,513 SR
Queue Stats
119W - 123L
1,476 Elo+
Party 1
Awilix
Awilix
xXKimi_PlaysXx
Awilix
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,668 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DBdoorcamper
Tsukuyomi
20
15 / 2 / 19
14,011
1,168
26,826
13,389
4,387
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Achilles
DanielHeals
Achilles
20
3 / 0 / 28
12,170
1,014
15,564
15,279
16,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ullr
20
12 / 5 / 15
12,656
1,055
19,731
11,284
3,568
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
ZackeyX
Vulcan
20
10 / 5 / 18
13,070
1,089
31,576
9,244
3,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
im_2NaStY
Cthulhu
20
5 / 2 / 25
12,943
1,079
15,600
18,159
18,332
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Team 1 Tickets

222

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CLAYMORE_VII
Sylvanus
18
8 / 3 / 4
13,351
1,113
15,957
23,232
28,197
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kukulkan
LILMUCKMUCK04
Kukulkan
17
1 / 12 / 6
11,461
955
15,217
22,813
8,199
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Merlin
18
1 / 4 / 7
11,231
936
8,706
12,706
6,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
18
4 / 12 / 6
12,254
1,021
15,835
29,174
8,718
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
0 / 14 / 2
9,471
789
4,079
25,225
16,988
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

150
Kill Participation
39
45
Kills
14
14
Deaths
45
105
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
CLAYMORE_VII
Sylvanus
8
3
4
3.33
W
Tsukuyomi
DBdoorcamper
Tsukuyomi
15
2
19
12.25
W
Achilles
DanielHeals
Achilles
3
0
28
17
L
Kukulkan
LILMUCKMUCK04
Kukulkan
1
12
6
0.33
W
Ullr
12
5
15
3.9
L
Merlin
1
4
7
1.13
L
Hachiman
4
12
6
0.58
W
Vulcan
ZackeyX
Vulcan
10
5
18
3.8
W
Cthulhu
im_2NaStY
Cthulhu
5
2
25
8.75
L
0
14
2
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,297
Damage
59,794
67,355
Taken
113,150
46,096
Mitigated
68,382
6,872
Healing
12,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
CLAYMORE_VII
Sylvanus
15,957
4,154
3,249
6,746
23,232
28,197
0
10,987
11,480
30,308
3,822
W
Tsukuyomi
DBdoorcamper
Tsukuyomi
26,826
9,103
0
1,295
13,389
4,387
0
7,145
6,244
0
37,411
W
Achilles
DanielHeals
Achilles
15,564
3,629
0
2,276
15,279
16,524
0
9,933
5,346
0
26,339
L
Kukulkan
LILMUCKMUCK04
Kukulkan
15,217
2,521
0
0
22,813
8,199
0
8,713
13,565
51,299
0
W
Ullr
19,731
10,608
0
1,234
11,284
3,568
0
7,290
3,994
0
39,663
L
Merlin
8,706
377
0
200
12,706
6,280
0
5,821
6,655
23,543
0
L
Hachiman
15,835
8,637
0
2,520
29,174
8,718
0
13,373
15,374
0
35,766
W
Vulcan
ZackeyX
Vulcan
31,576
9,579
0
854
9,244
3,285
0
5,162
4,082
51,850
0
W
Cthulhu
im_2NaStY
Cthulhu
15,600
348
1,103
110
18,159
18,332
0
9,121
9,038
31,099
0
L
4,079
1,386
0
89
25,225
16,988
0
7,381
17,256
0
6,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,850
Gold Earned
57,768
197
Minions Killed
206
5
Camps Cleared
8
1,211,899
Distance Traveled
979,332
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
13,351
1,113
43
4
2
222,668
0
W
Tsukuyomi
14,011
1,168
30
3
1
268,439
0
W
Achilles
12,170
1,014
24
2
0
255,177
0
L
Kukulkan
11,461
955
87
7
0
168,149
0
W
Ullr
12,656
1,055
41
3
2
200,113
0
L
Merlin
11,231
936
31
3
2
220,295
1
L
Hachiman
12,254
1,021
42
4
4
212,540
1
W
Vulcan
13,070
1,089
59
5
0
227,107
0
W
Cthulhu
12,943
1,079
43
4
2
261,063
2
L
Awilix
9,471
789
3
0
0
155,680
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role