Player Matchup

Vulcan
Vulcan
AlphaTarvy
Vulcan
Level 29
God Stats
39W - 39L
1,422 SR
Queue Stats
115W - 144L
1,339 Elo+
Solo
Pele
Pele
Camdenave100
Pele
Level 16
God Stats
8W - 6L
1,501 SR
Queue Stats
83W - 70L
1,337 Elo+
Solo
Fenrir
Fenrir
J_A_Rodriguez04
Fenrir
Level 16
God Stats
13W - 17L
1,342 SR
Queue Stats
29W - 44L
1,237 Elo+
Party 1
Ymir
Ymir
elmiedo2010
Ymir
Level 4
God Stats
2W - 0L
1,707 SR
Queue Stats
2W - 7L
1,023 Elo+
Party 1
Kukulkan
Kukulkan
massenmord620
Kukulkan
Level 20
God Stats
30W - 29L
1,437 SR
Queue Stats
92W - 98L
1,310 Elo+
Solo
Team Averages
Level 17
1,482 SR
1,249 Elo+

VS

Team Averages
Level 11
1,409 SR
1,161 Elo+
Olorun
Olorun
Bigbear7501
Olorun
Level 7
God Stats
2W - 5L
1,350 SR
Queue Stats
5W - 10L
1,216 Elo+
Party 3
Chernobog
Chernobog
Classicjus
Chernobog
Level 23
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 8L
1,183 Elo+
Solo
Gilgamesh
Gilgamesh
Eyesharp36
Gilgamesh
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,015 Elo+
Party 2
Cerberus
Cerberus
exotickid24
Cerberus
Level 14
God Stats
5W - 11L
1,278 SR
Queue Stats
15W - 32L
1,180 Elo+
Party 3
Cthulhu
Cthulhu
xxZoBricexx
Cthulhu
Level 6
God Stats
1W - 2L
1,416 SR
Queue Stats
4W - 11L
1,212 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
AlphaTarvy
Vulcan
20
16 / 0 / 20
16,458
1,097
38,664
12,821
5,862
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
9 / 3 / 20
15,434
1,029
27,602
24,194
11,731
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

20
15 / 5 / 18
16,269
1,085
18,626
24,797
10,680
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
2 / 9 / 27
14,548
970
10,906
29,687
18,234
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Kukulkan
massenmord620
Kukulkan
20
12 / 1 / 22
16,449
1,097
30,270
13,707
5,880
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Team 1 Tickets

92

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
20
1 / 12 / 6
13,394
893
10,758
22,911
8,913
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chernobog
Classicjus
Chernobog
20
1 / 6 / 7
13,207
880
11,071
16,126
9,659
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gilgamesh
Eyesharp36
Gilgamesh
20
6 / 14 / 6
14,535
969
31,663
38,988
42,721
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cerberus
exotickid24
Cerberus
20
7 / 8 / 4
14,748
983
17,194
26,782
40,008
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cthulhu
xxZoBricexx
Cthulhu
20
3 / 14 / 9
13,860
924
24,454
34,036
44,040
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

161
Kill Participation
50
54
Kills
18
18
Deaths
54
107
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Vulcan
AlphaTarvy
Vulcan
16
0
20
26
L
Olorun
1
12
6
0.33
W
9
3
20
6.33
L
Chernobog
Classicjus
Chernobog
1
6
7
0.75
L
Gilgamesh
Eyesharp36
Gilgamesh
6
14
6
0.64
W
15
5
18
4.8
W
2
9
27
1.72
L
Cerberus
exotickid24
Cerberus
7
8
4
1.13
W
Kukulkan
massenmord620
Kukulkan
12
1
22
23
L
Cthulhu
xxZoBricexx
Cthulhu
3
14
9
0.54

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

126,068
Damage
95,140
105,206
Taken
138,843
52,387
Mitigated
145,341
10,700
Healing
11,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
AlphaTarvy
Vulcan
38,664
17,508
573
2,313
12,821
5,862
0
6,081
6,740
71,001
0
L
Olorun
10,758
8,824
15
2,596
22,911
8,913
0
14,714
8,197
48,103
0
W
27,602
15,346
0
3,916
24,194
11,731
0
12,514
11,680
0
43,492
L
Chernobog
Classicjus
Chernobog
11,071
8,443
0
0
16,126
9,659
0
9,795
6,331
0
32,568
L
Gilgamesh
Eyesharp36
Gilgamesh
31,663
8,203
1,958
1,994
38,988
42,721
0
20,637
18,277
9,476
51,129
W
18,626
5,124
0
3,221
24,797
10,680
0
15,022
8,788
0
23,080
W
10,906
2,666
429
248
29,687
18,234
0
16,357
13,330
15,323
0
L
Cerberus
exotickid24
Cerberus
17,194
782
0
3,347
26,782
40,008
0
13,811
12,971
37,746
0
W
Kukulkan
massenmord620
Kukulkan
30,270
7,006
0
0
13,707
5,880
0
8,132
5,575
55,583
0
L
Cthulhu
xxZoBricexx
Cthulhu
24,454
2,531
1,278
330
34,036
44,040
0
20,809
13,227
49,669
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

79,158
Gold Earned
69,744
204
Minions Killed
258
6
Camps Cleared
2
1,453,657
Distance Traveled
1,406,250
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
16,458
1,097
92
6
0
347,528
0
L
Olorun
13,394
893
51
3
0
232,257
0
W
Pele
15,434
1,029
36
2
4
281,049
0
L
Chernobog
13,207
880
47
3
1
262,279
5
L
Gilgamesh
14,535
969
62
4
1
300,984
0
W
Fenrir
16,269
1,085
2
0
0
326,416
0
W
Ymir
14,548
970
7
0
2
205,616
0
L
Cerberus
14,748
983
52
3
0
311,063
0
W
Kukulkan
16,449
1,097
67
4
0
293,048
0
L
Cthulhu
13,860
924
46
3
0
299,667
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role