Player Matchup

Loki
Loki
Karko70
Loki
Level 11
God Stats
2W - 3L
1,401 SR
Queue Stats
91W - 102L
1,432 Elo+
Party 1
Cthulhu
Cthulhu
KrisLC10
Cthulhu
Level 18
God Stats
16W - 15L
1,481 SR
Queue Stats
95W - 122L
1,409 Elo+
Party 1
Chiron
Chiron
LilSheep666_
Chiron
Level 28
God Stats
4W - 4L
1,596 SR
Queue Stats
83W - 65L
1,551 Elo+
Solo
Bellona
Bellona
Z0mbzn00b
Bellona
Level 18
God Stats
1W - 1L
1,526 SR
Queue Stats
126W - 152L
1,386 Elo+
Party 1
Ah Puch
Ah Puch
oogawoogabooga
Ah Puch
Level 17
God Stats
2W - 1L
1,878 SR
Queue Stats
32W - 25L
1,547 Elo+
Solo
Team Averages
Level 18
1,577 SR
1,465 Elo+

VS

Team Averages
Level 11
1,532 SR
1,585 Elo+
Yemoja
Yemoja
DiamondQueen0812
Yemoja
Level 4
God Stats
6W - 0L
1,792 SR
Queue Stats
7W - 1L
1,545 Elo+
Solo
Neith
Neith
Non-Toi-Tais-Toi
Neith
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 36L
1,764 Elo+
Solo
Ymir
Ymir
Ult I I Nyx
Ymir
Level 13
God Stats
14W - 12L
1,564 SR
Queue Stats
14W - 18L
1,400 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
YSLderKonig
Morgan Le Fay
Level 11
God Stats
2W - 3L
1,302 SR
Queue Stats
22W - 17L
1,489 Elo+
Solo
Guan Yu
Guan Yu
helice-ton8
Guan Yu
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 2L
1,728 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Karko70
Loki
13
3 / 3 / 2
8,486
499
4,163
11,906
3,449
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
KrisLC10
Cthulhu
12
0 / 3 / 4
7,550
444
3,500
8,105
6,277
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chiron
15
6 / 4 / 3
9,596
564
11,605
13,096
4,256
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
Z0mbzn00b
Bellona
14
3 / 2 / 1
8,359
492
5,326
12,777
6,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
4 / 4 / 2
9,291
547
13,053
12,340
4,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 3
7,595
447
4,211
8,614
6,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
5 / 2 / 5
9,659
568
9,433
9,318
3,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

9
0 / 10 / 3
6,686
393
2,750
16,324
11,424
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Morgan Le Fay
YSLderKonig
Morgan Le Fay
16
4 / 1 / 4
9,330
549
7,611
11,350
4,923
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
helice-ton8
Guan Yu
17
6 / 0 / 1
10,102
594
7,799
8,413
7,951
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
32
16
Kills
16
16
Deaths
16
12
Assists
16
Player
Kills
Deaths
Assists
KDA
W
1
3
3
0.83
L
Loki
Karko70
Loki
3
3
2
1.33
L
Cthulhu
KrisLC10
Cthulhu
0
3
4
0.67
L
Chiron
6
4
3
1.88
W
5
2
5
3.75
W
0
10
3
0.15
W
Morgan Le Fay
YSLderKonig
Morgan Le Fay
4
1
4
6
L
Bellona
Z0mbzn00b
Bellona
3
2
1
1.75
W
Guan Yu
helice-ton8
Guan Yu
6
0
1
6.5
L
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,647
Damage
31,804
58,224
Taken
54,019
24,652
Mitigated
34,026
14,789
Healing
11,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,211
1,120
750
910
8,614
6,329
392
2,981
5,633
18,629
0
L
Loki
Karko70
Loki
4,163
1,379
0
3,366
11,906
3,449
0
2,466
9,440
0
48,087
L
Cthulhu
KrisLC10
Cthulhu
3,500
280
474
499
8,105
6,277
341
2,550
5,555
29,209
0
L
Chiron
11,605
5,810
257
3,633
13,096
4,256
1,020
4,357
8,714
0
60,962
W
9,433
3,139
0
3,209
9,318
3,399
0
1,277
8,041
0
63,779
W
2,750
1,533
0
0
16,324
11,424
0
4,358
11,966
27,014
0
W
Morgan Le Fay
YSLderKonig
Morgan Le Fay
7,611
1,541
0
3,383
11,350
4,923
399
5,981
5,369
60,390
0
L
Bellona
Z0mbzn00b
Bellona
5,326
1,644
0
2,590
12,777
6,649
0
1,931
10,846
0
60,910
W
Guan Yu
helice-ton8
Guan Yu
7,799
961
460
2,966
8,413
7,951
0
2,167
6,246
11,644
53,999
L
13,053
1,237
0
3,970
12,340
4,021
911
4,714
7,626
62,616
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,282
Gold Earned
43,372
456
Minions Killed
447
0
Camps Cleared
0
1,596,891
Distance Traveled
1,492,396
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,595
447
29
2
0
259,620
1
L
Loki
8,486
499
80
5
0
325,890
0
L
Cthulhu
7,550
444
47
3
0
334,586
0
L
Chiron
9,596
564
106
6
0
297,132
5
W
Neith
9,659
568
115
7
0
258,542
4
W
Ymir
6,686
393
50
3
0
275,617
0
W
Morgan Le Fay
9,330
549
122
7
0
320,702
1
L
Bellona
8,359
492
99
6
0
356,106
1
W
Guan Yu
10,102
594
131
8
0
377,915
1
L
Ah Puch
9,291
547
124
7
0
283,177
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role