Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
Quintin6550
Sylvanus
Level 115
God Stats
49W - 60L
1,508 SR
Queue Stats
621W - 671L
1,471 Elo+
Solo
Loki
Loki
Z_Dark_fusion_Z
Loki
Level 89
God Stats
19W - 13L
1,538 SR
Queue Stats
305W - 286L
1,408 Elo+
Party 2
Team Averages
Level 101
1,515 SR
1,460 Elo+

VS

Team Averages
Level 29
1,571 SR
1,528 Elo+
Chaac
Chaac
JokersBoy01
Chaac
Level 17
God Stats
7W - 3L
1,612 SR
Queue Stats
10W - 11L
1,368 Elo+
Party 1
Hou Yi
Hou Yi
Pinky Beauty
Hou Yi
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,530 Elo+
Party 1
Kukulkan
Kukulkan
Trumpet_god8555
Kukulkan
Level 63
God Stats
0W - 1L
1,602 SR
Queue Stats
3W - 3L
1,687 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
15
2 / 1 / 16
9,458
728
14,000
12,712
10,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
Quintin6550
Sylvanus
14
2 / 2 / 15
10,121
779
7,532
19,541
12,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

15
15 / 1 / 4
11,370
875
12,546
9,071
4,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 4
7,730
595
7,182
16,062
18,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hou Yi
11
3 / 7 / 1
8,214
632
8,441
10,940
4,187
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
11
1 / 6 / 3
7,937
611
14,446
12,026
4,454
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
12
19
Kills
4
4
Deaths
19
35
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
1
16
10
L
0
6
4
0.33
L
Hou Yi
3
7
1
0.5
W
Sylvanus
Quintin6550
Sylvanus
2
2
15
4.75
L
Kukulkan
1
6
3
0.42
W
15
1
4
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,078
Damage
30,069
41,324
Taken
39,028
26,728
Mitigated
26,758
28,266
Healing
6,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
14,000
1,240
3,365
3,971
12,712
10,103
539
5,128
7,285
37,545
0
L
7,182
1,032
0
2,258
16,062
18,117
0
8,180
7,882
0
17,259
L
Hou Yi
8,441
3,037
0
1,294
10,940
4,187
0
6,128
4,812
0
21,806
W
Sylvanus
Quintin6550
Sylvanus
7,532
1,979
8,107
11,228
19,541
12,492
949
6,510
12,443
27,476
0
L
Kukulkan
14,446
2,185
503
2,052
12,026
4,454
0
7,477
4,549
34,418
0
W
12,546
4,321
624
971
9,071
4,133
1,203
3,555
5,393
0
40,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,949
Gold Earned
23,881
141
Minions Killed
128
8
Camps Cleared
4
716,985
Distance Traveled
620,524
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,458
728
53
4
0
223,173
0
L
Chaac
7,730
595
27
2
1
229,234
0
L
Hou Yi
8,214
632
49
4
1
193,159
2
W
Sylvanus
10,121
779
40
3
0
243,719
3
L
Kukulkan
7,937
611
52
4
2
198,131
3
W
Loki
11,370
875
48
4
8
250,093
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role