Player Matchup

Artemis
Artemis
CorteRenePuente
Artemis
Level 28
God Stats
15W - 11L
1,747 SR
Queue Stats
125W - 99L
1,600 Elo+
Party 1
Zeus
Zeus
DIOSPIXULA
Zeus
Level 21
God Stats
4W - 2L
1,499 SR
Queue Stats
83W - 76L
1,600 Elo+
Party 1
Aphrodite
Aphrodite
TaPassadah
Aphrodite
Level 23
God Stats
9W - 5L
1,563 SR
Queue Stats
21W - 14L
1,547 Elo+
Solo
Mercury
Mercury
ZyrreZ202
Mercury
Level 107
God Stats
2W - 1L
1,521 SR
Queue Stats
154W - 121L
1,600 Elo+
Party 1
Ymir
Ymir
forse1233
Ymir
Level 24
God Stats
40W - 28L
1,791 SR
Queue Stats
47W - 37L
1,659 Elo+
Party 1
Team Averages
Level 41
1,624 SR
1,602 Elo+

VS

Team Averages
Level 22
1,463 SR
1,477 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
 
Nike
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
DiNo0o
Kukulkan
Level 15
God Stats
1W - 1L
1,447 SR
Queue Stats
11W - 16L
1,419 Elo+
Solo
Ullr
Ullr
Kratos0027
Ullr
Level 12
God Stats
3W - 7L
1,312 SR
Queue Stats
48W - 69L
1,453 Elo+
Solo
Susano
Susano
kenchi12
Susano
Level 25
God Stats
11W - 9L
1,554 SR
Queue Stats
74W - 63L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 9
7,982
499
10,200
6,529
2,856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 6 / 3
6,666
417
5,961
9,507
2,917
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Aphrodite
TaPassadah
Aphrodite
13
1 / 2 / 3
7,292
456
4,737
11,226
4,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Mercury
ZyrreZ202
Mercury
15
14 / 3 / 4
9,407
588
12,064
9,715
4,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ymir
11
1 / 1 / 12
7,638
477
4,239
9,333
7,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
7 / 0 / 1
9,246
578
9,493
12,556
13,681
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nike
 
Nike
11
1 / 6 / 4
7,244
453
5,926
17,594
14,534
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
DiNo0o
Kukulkan
12
2 / 5 / 4
7,698
481
6,231
7,455
2,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 6 / 2
6,514
407
1,388
9,848
3,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Susano
kenchi12
Susano
13
2 / 4 / 5
7,683
480
6,446
11,278
4,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
28
21
Kills
12
13
Deaths
21
31
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
7
0
1
7.5
L
Nike
 
Nike
1
6
4
0.5
W
5
1
9
9.5
W
0
6
3
0.25
L
Kukulkan
DiNo0o
Kukulkan
2
5
4
0.8
L
0
6
2
0.17
W
Aphrodite
TaPassadah
Aphrodite
1
2
3
1.25
W
Mercury
ZyrreZ202
Mercury
14
3
4
5.33
W
Ymir
1
1
12
7
L
Susano
kenchi12
Susano
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,201
Damage
29,484
46,310
Taken
58,731
22,210
Mitigated
37,668
14,078
Healing
11,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
9,493
1,734
929
3,669
12,556
13,681
198
6,048
6,508
53,328
0
L
Nike
 
Nike
5,926
496
203
2,350
17,594
14,534
0
2,011
15,583
0
30,580
W
10,200
5,815
0
832
6,529
2,856
514
1,525
4,910
0
47,192
W
5,961
1,855
0
988
9,507
2,917
0
4,947
3,934
29,197
0
L
Kukulkan
DiNo0o
Kukulkan
6,231
362
0
0
7,455
2,251
183
2,250
5,205
38,609
0
L
1,388
414
0
901
9,848
3,185
0
2,487
7,361
0
26,910
W
Aphrodite
TaPassadah
Aphrodite
4,737
400
2,114
6,778
11,226
4,201
0
3,171
7,732
48,959
0
W
Mercury
ZyrreZ202
Mercury
12,064
7,146
0
1,700
9,715
4,710
0
718
8,922
0
53,506
W
Ymir
4,239
707
0
1,666
9,333
7,526
483
4,183
4,843
19,988
0
L
Susano
kenchi12
Susano
6,446
280
0
3,810
11,278
4,017
0
2,141
9,137
0
48,682

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,985
Gold Earned
38,385
349
Minions Killed
390
0
Camps Cleared
0
1,528,401
Distance Traveled
1,454,916
34
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,246
578
125
8
0
289,726
1
L
Nike
7,244
453
45
3
0
308,307
3
W
Artemis
7,982
499
71
4
0
292,575
5
W
Zeus
6,666
417
60
4
0
251,647
5
L
Kukulkan
7,698
481
80
5
0
260,140
0
L
Ullr
6,514
407
59
4
0
271,442
0
W
Aphrodite
7,292
456
93
6
0
292,750
8
W
Mercury
9,407
588
92
6
0
377,310
8
W
Ymir
7,638
477
33
2
0
314,119
8
L
Susano
7,683
480
81
5
0
325,301
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role