Player Matchup

Odin
Odin
 
Odin
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
DLBlue07
Cthulhu
Level 24
God Stats
3W - 4L
1,415 SR
Queue Stats
27W - 32L
1,290 Elo+
Solo
Loki
Loki
SectarianOutlaw
Loki
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 1
Neith
Neith
SoruEwok76
Neith
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 1
Merlin
Merlin
wildestkarma
Merlin
Level 106
God Stats
1W - 0L
1,585 SR
Queue Stats
4W - 3L
1,152 Elo+
Party 1
Team Averages
Level 36
1,500 SR
1,388 Elo+

VS

Team Averages
Level 18
1,478 SR
1,344 Elo+
Thanatos
Thanatos
DiegoMm_04
Thanatos
Level 26
God Stats
25W - 27L
1,427 SR
Queue Stats
166W - 198L
1,354 Elo+
Party 2
Ares
Ares
FireMedic776454
Ares
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 9L
1,061 Elo+
Solo
Mulan
Mulan
Joseobando19
Mulan
Level 29
God Stats
29W - 37L
1,463 SR
Queue Stats
191W - 255L
1,320 Elo+
Party 2
Da Ji
Da Ji
TinyRaider12
Da Ji
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,650 Elo+
Solo
Anubis
Anubis
jpramirezsoto
Anubis
Level 18
God Stats
5W - 10L
1,501 SR
Queue Stats
119W - 158L
1,335 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
9
3 / 0 / 0
5,465
497
1,415
4,185
1,970
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
DLBlue07
Cthulhu
9
1 / 1 / 5
5,645
513
4,270
5,582
2,047
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

13
4 / 0 / 2
7,414
674
4,248
6,449
1,927
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
10
5 / 2 / 3
6,427
584
4,666
6,527
1,687
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
11
7 / 0 / 1
6,903
628
3,745
3,507
1,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DiegoMm_04
Thanatos
9
2 / 3 / 1
5,746
522
3,193
6,260
2,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 4 / 0
4,466
406
231
4,430
2,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
1 / 2 / 2
5,806
528
3,945
7,418
2,592
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

7
0 / 8 / 0
4,699
427
946
5,486
1,608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 4 / 0
5,625
511
2,735
6,879
2,838
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
20
Kills
3
3
Deaths
21
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
3
0
0
3
W
Cthulhu
DLBlue07
Cthulhu
1
1
5
3.5
L
Thanatos
DiegoMm_04
Thanatos
2
3
1
0.83
L
0
4
0
0
L
1
2
2
1
W
4
0
2
5
W
Neith
5
2
3
3.25
L
0
8
0
0
L
0
4
0
0
W
Merlin
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,344
Damage
11,050
26,250
Taken
30,473
8,659
Mitigated
12,002
8,411
Healing
9,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
1,415
626
0
500
4,185
1,970
0
2,278
1,907
1,104
12,906
W
Cthulhu
DLBlue07
Cthulhu
4,270
786
77
907
5,582
2,047
272
138
5,444
18,345
0
L
Thanatos
DiegoMm_04
Thanatos
3,193
1,130
0
4,959
6,260
2,316
76
1,451
4,809
0
24,915
L
231
0
0
89
4,430
2,648
87
681
3,749
8,243
0
L
3,945
418
0
2,497
7,418
2,592
271
2,687
4,731
0
24,372
W
4,248
1,367
0
3,104
6,449
1,927
0
480
5,969
0
44,841
W
Neith
4,666
2,434
0
2,616
6,527
1,687
760
215
6,312
0
38,426
L
946
166
0
10
5,486
1,608
184
3,196
2,290
0
12,775
L
2,735
267
0
2,144
6,879
2,838
607
76
6,803
28,187
0
W
Merlin
3,745
290
0
1,207
3,507
1,028
852
177
3,330
34,366
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,854
Gold Earned
26,342
294
Minions Killed
215
0
Camps Cleared
0
1,023,017
Distance Traveled
978,565
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
5,465
497
32
3
0
226,443
0
W
Cthulhu
5,645
513
30
3
0
164,709
1
L
Thanatos
5,746
522
50
5
0
223,963
3
L
Ares
4,466
406
21
2
0
200,057
0
L
Mulan
5,806
528
56
5
0
213,524
3
W
Loki
7,414
674
99
9
0
265,157
2
W
Neith
6,427
584
64
6
0
176,314
2
L
Da Ji
4,699
427
24
2
0
178,102
2
L
Anubis
5,625
511
64
6
0
162,919
4
W
Merlin
6,903
628
69
6
0
190,394
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role