Player Matchup

Chaac
Chaac
DaredVoyage6769
Chaac
Level 28
God Stats
4W - 1L
1,920 SR
Queue Stats
235W - 234L
1,637 Elo+
Solo
Loki
Loki
KKrimzon
Loki
Level 18
God Stats
1W - 3L
1,640 SR
Queue Stats
58W - 70L
1,368 Elo+
Solo
Anhur
Anhur
Ki-Khaled
Anhur
Level 27
God Stats
1W - 2L
1,479 SR
Queue Stats
264W - 323L
1,427 Elo+
Party 1
Nemesis
Nemesis
MJDSAMA
Nemesis
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 129L
1,407 Elo+
Party 1
Vulcan
Vulcan
o SHE Sleazy o
Vulcan
Level 28
God Stats
6W - 3L
1,685 SR
Queue Stats
73W - 63L
1,564 Elo+
Solo
Team Averages
Level 26
1,645 SR
1,481 Elo+

VS

Team Averages
Level 17
1,457 SR
1,412 Elo+
Ravana
Ravana
KickdoeJ318
Ravana
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 15L
1,293 Elo+
Solo
Kukulkan
Kukulkan
LNG_xxPotat8xx
Kukulkan
Level 24
God Stats
2W - 2L
1,311 SR
Queue Stats
88W - 64L
1,651 Elo+
Solo
Tyr
Tyr
LordVader663347
Tyr
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,160 Elo+
Solo
Vamana
Vamana
mocro_kamhi
Vamana
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 26L
1,616 Elo+
Solo
Hades
Hades
xXSqueechumsXx
Hades
Level 15
God Stats
12W - 17L
1,474 SR
Queue Stats
15W - 20L
1,340 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 0
9,270
515
11,403
18,196
13,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Loki
12
0 / 7 / 3
7,387
410
5,370
12,988
3,982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Anhur
Ki-Khaled
Anhur
11
0 / 7 / 0
6,556
364
5,180
10,595
3,095
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
MJDSAMA
Nemesis
11
2 / 5 / 0
7,635
424
3,592
11,781
4,696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
0 / 6 / 1
8,200
456
8,069
11,226
4,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
14
5 / 4 / 10
9,254
514
12,345
9,480
3,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Kukulkan
19
7 / 0 / 3
11,073
615
6,170
8,102
3,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
7 / 0 / 7
9,922
551
7,998
9,888
9,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Vamana
18
3 / 0 / 2
11,105
617
9,401
12,005
11,993
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

14
6 / 2 / 10
9,093
505
9,641
13,591
6,244
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
60
6
Kills
28
28
Deaths
6
4
Assists
32
Player
Kills
Deaths
Assists
KDA
L
4
3
0
1.33
L
Loki
0
7
3
0.21
L
Anhur
Ki-Khaled
Anhur
0
7
0
0
W
Ravana
5
4
10
2.5
W
Kukulkan
7
0
3
8.5
W
7
0
7
10.5
L
Nemesis
MJDSAMA
Nemesis
2
5
0
0.4
W
Vamana
3
0
2
4
L
0
6
1
0.08
W
6
2
10
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,614
Damage
45,555
64,786
Taken
53,066
29,341
Mitigated
34,663
17,001
Healing
21,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,403
2,233
0
11,472
18,196
13,464
874
2,289
15,907
0
68,899
L
Loki
5,370
1,303
0
1,662
12,988
3,982
0
2,710
10,278
0
40,708
L
Anhur
Ki-Khaled
Anhur
5,180
2,104
0
1,024
10,595
3,095
365
3,548
7,047
0
28,230
W
Ravana
12,345
4,154
0
2,587
9,480
3,225
0
708
8,478
0
47,836
W
Kukulkan
6,170
937
0
2,760
8,102
3,432
0
1,396
6,624
105,547
0
W
7,998
473
0
5,185
9,888
9,769
436
1,686
8,106
0
26,058
L
Nemesis
MJDSAMA
Nemesis
3,592
878
0
1,099
11,781
4,696
149
3,622
8,159
0
26,399
W
Vamana
9,401
3,581
0
3,057
12,005
11,993
0
206
10,870
323
85,001
L
8,069
2,027
0
1,744
11,226
4,104
53
3,928
7,298
54,677
0
W
9,641
1,579
539
6,973
13,591
6,244
1,859
3,684
9,584
45,218
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,048
Gold Earned
50,447
417
Minions Killed
554
0
Camps Cleared
0
1,655,074
Distance Traveled
1,718,028
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,270
515
146
8
0
351,915
3
L
Loki
7,387
410
70
4
0
351,381
1
L
Anhur
6,556
364
44
2
0
284,902
0
W
Ravana
9,254
514
62
3
0
375,914
0
W
Kukulkan
11,073
615
192
11
0
370,180
0
W
Tyr
9,922
551
30
2
0
315,184
6
L
Nemesis
7,635
424
45
3
0
352,881
0
W
Vamana
11,105
617
187
10
0
368,431
2
L
Vulcan
8,200
456
112
6
0
313,995
2
W
Hades
9,093
505
83
5
0
288,319
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role